Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They're useful for nations that can't afford to produce different types of bombers. Also useful in large regions without much airbases like China where CAS range will be a limitation.
I don't think they're that bad for naval bombing or CAS, it's just naval bombers and CAS can get insanely strong (like turns the game into super easy mode). Not sure about how they compare against strat bombers since i never use them though.
Their other USP is their versatility in that they can also perform strategic bombing missions.
Here's a list of WWII strategic bombers:
https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II
Here's a breakdown of the number of different strategic bomber aircraft models by country:
United States: 6
United Kingdom: 3
France: 1
Germany: 1
Soviet Union: 1
Italy: 1
It's a bit of a niche area. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them.
They're also great for their range. Places like Africa, China, and fighting with several allies who crowd their air fields. Airfields are cheap to build, but they are limited by state control, allies, and your ability to supply them. TACs are cheaper to build and supply than strats, even if they're less effective.
I personally love them for their uses in the Pacific, where NAV bombers can't even reach the next island over. With TAC bombers you can port strike, naval patrol, lay mines, and strat bomb the enemy islands with ease. If you're bombing the industrial centers of Germany or the UK, you're going to need strat bombers or you'll never to enough damage. However, bombing the 1/10 port or airfield in the middle of the Pacific is easily done with a handful of TACs.
If you're playing someone like the USA or UK, it's obviously better to specialize into your different fields with your good research bonuses/slots and wide access to resources. However, even then TACs have their usage. I'd put naval bombers over the English channel with TACs over the Atlantic to help patrol for subs.
Mediocre CAS/Bombing is better than no CAS/Bombing. And even if they don't end up not doing much damage, they can be used to distract the enemies air-force.
VS a Human opposition though? different game entirely.
Long story short, in MP frontline airfield capacity is often at a premium vs decent opposition, you often cannot afford to field anything other than fighters on the front because your opposition will be also be putting nothing but fighters on the front, in MP the air war is just a numbers game as both sides will power game that ♥♥♥♥ from the outset of the game, the loser of the air war (and typically the ware entirely) is the side who cannot flood air spaces with enough planes to compete, this is where TAC comes in cause they can use the air fields the fighters cannot due to their extended range.
Which means it depends on how far away your target is from your airport.
Tactical (or "medium") bombers existed in real life and were EXTENSIVELY used by air forces, especially the luftwaffe, during this time period.
And if you still reject history in a HISTORICAL grand strategy game, their versatility is their in-game strength. An He-111 can bomb a column of enemy tanks, but a strat bomber can't. It can also bomb downtown london, but CAS can't do that.
Furthermore, the very fact that it isn't an easy game proves my point. Making a hard game easy by cheesing it with meta isn't the game's fault, it's lazy "mainstream" gamers polluting historical grand strategy
Why do you call an unfinished mess full of flaws and historical inaccuracies that dont make any sense whatsoever historical and talk about real life stuff in a game where noone of that matters because its so simplified and couldn't be more ahistorical in what you can do?
Sure they got versatility as well as range but you won't need any of that because its just not the meta. Why would you for example ever strat bomb the AI?
Unless you play with mods you can just spamm infantry with arty, light tanks with SPG and CAS = easy win towards everyone and everything. Oh and for navy just spamm subs, late subs cant be detected.
"Furthermore, the very fact that it isn't an easy game proves my point."
Check the HOI4 AI that is basically afk unless their focus tree says otherwise and call it easy again. Its so freaking simplified the only difficulty you'll get is by how barebones the mechanics are.
Do you know why we got such metas? Because it lacks substance, mechanics and effort. There's a reason this game is unplayable without mods.