Hearts of Iron IV

Hearts of Iron IV

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Ideas on how to beat Germany 1v1 as Britain in multiplayer?
My buddy and I did a 1v1 the other night. He was Germany, I was Britain. He allied with the USSR, took the Continent, and somehow managed to have 3x my number of fighters, enough to get him air superiority and dump 40 divisions in Dover.
My question is, is there any way to prevent this in a 1v1 scenario? I tried to simply isolate myself with the RN and RAF, and wait for the US to come up to speed so I could use them as cannon fodder. Obviously that didn't work. Is there a way that does?
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Showing 1-7 of 7 comments
ThatRabidPotato Mar 3, 2017 @ 1:53pm 
Bumping this back up because I want an answer- I really want to get him back for that.
Belgian Problem Mar 3, 2017 @ 1:55pm 
Focus on fighters.

Lot's of fighters.

Try to kick italy out of Africa ASAP so you have more troops to spare.

Defending France against a player Germany with AI France can be pretty difficult. If unsure, play it safe and retreat to mainland.

Exploting the weak AI and naval invading the USSR, then rushing VP's to make them surrender could be an option.
ThatRabidPotato Mar 3, 2017 @ 2:56pm 
Originally posted by Belgian Problem:
Focus on fighters.

Lot's of fighters.

Try to kick italy out of Africa ASAP so you have more troops to spare.

Defending France against a player Germany with AI France can be pretty difficult. If unsure, play it safe and retreat to mainland.

Exploting the weak AI and naval invading the USSR, then rushing VP's to make them surrender could be an option.
I did.
In fact, I focused on fighters, then ships, and army dead last. My idea was to abandon the continent entirely, and just wait for the USA to come up to speed, turtling on my island. I didn't see how putting an inevitably inferior army on the Continent would do anything except burn manpower that I needed.
Belgian Problem Mar 3, 2017 @ 2:58pm 
Originally posted by ThatRabidPotato:
Originally posted by Belgian Problem:
Focus on fighters.

Lot's of fighters.

Try to kick italy out of Africa ASAP so you have more troops to spare.

Defending France against a player Germany with AI France can be pretty difficult. If unsure, play it safe and retreat to mainland.

Exploting the weak AI and naval invading the USSR, then rushing VP's to make them surrender could be an option.
I did.
In fact, I focused on fighters, then ships, and army dead last. My idea was to abandon the continent entirely, and just wait for the USA to come up to speed, turtling on my island. I didn't see how putting an inevitably inferior army on the Continent would do anything except burn manpower that I needed.
Hm, well you should be able to take on the German Airforce if you focused enough early (1 full line of factories, 15 or so)

You costal garrisons should of also have been able to hold them of, as well as any paratroopers.

How exactly did you loose?
ThatRabidPotato Mar 3, 2017 @ 3:07pm 
Originally posted by Belgian Problem:
Originally posted by ThatRabidPotato:
I did.
In fact, I focused on fighters, then ships, and army dead last. My idea was to abandon the continent entirely, and just wait for the USA to come up to speed, turtling on my island. I didn't see how putting an inevitably inferior army on the Continent would do anything except burn manpower that I needed.
Hm, well you should be able to take on the German Airforce if you focused enough early (1 full line of factories, 15 or so)

You costal garrisons should of also have been able to hold them of, as well as any paratroopers.

How exactly did you loose?
He allied with the USSR, steam rolled the Continent, and then built up his army to absurd levels.
He launched his invasion twice- the first time I threw it back easily.
He waited a year and tried again, this time with 120 divisions, each composed of 3 artillery battalions, 6 marine battalions, and a Tiger tank battalion. I'd long since sunk his entire navy, but he'd somehow managed to produce 1500 fighters in addition to all that army equipment (no idea where he got the rubber), got air superiority over the Channel, and sent them across while my fleet apparently twiddled its thumbs doing nothing.
I get that taking over France, Belgium, Holland, Austria, Poland, and Czechoslovakia gave him a bunch of factories and sufficient resources for most of that, but I still can't figure out how he got the rubber, and how he got the convoys- I was sinking German merchantmen at the rate of 30 per week and he still had enough convoys to dump 40 divisions across the channel in the first wave.
ThatRabidPotato Mar 3, 2017 @ 3:14pm 
I had level 5 coastal forts on every Channel province as well as in Kent, with 2 or 3 divisions in each. Wasn't nearly enough to stop that kind of firepower.
billy Mar 3, 2017 @ 4:38pm 
i'm no expert in MP but i would think trying to win the fighter war is a waste as germany can simply build more if they want , you cannot out produce them on fighters if they focus on them .

I think infantry is the most important thing for a long time , ship and planes mean nothing without an army and tanks are too expensive and slow to build at the start. Lots of 20 combat width infantry divisions.

You will get no help from the US , they take way too long to get involved.

I've never played as the UK in MP but if you can defend france it would be much better.

The problem in this game is that naval invasion are way too easy , in RL you cant even dream of a large naval invasion without total and complete naval and air dominance. You can do some silly naval invasions in this game :)
Last edited by billy; Mar 3, 2017 @ 4:45pm
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Date Posted: Feb 28, 2017 @ 5:32pm
Posts: 7