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Yes, this. I had an otherwise wonderful architect in X:R tell me I needed to give him money "duh" so I fired his stupid ass. I mean, even in the future, it's not wise to insult your employer.
Architects had the absolute rudest lines. I would have rather had a Pirate captain build my stations. At least they're insults can get a giggle sometimes
I don't think space sims are going to be as successful. But in the sense that larian was in deep debt. Had to sacrifice one of their game projects and spend a lot of their personal money and than original sin ended up being one of the most critically acclaimed RPGs of the modern era. Egosoft is definitely climbing out of the grave on this one. Hope they pull off something pretty amazing.
Those are bugs tbh, they are supposed to be persistent like all other NPC's in the game.
I thought it had to do with the way the ship worked. As in it was designed intentionally that way even if the crew changing was an unintended consequence. Every other spot in that game is a fixed point in space. But your ship jumps around. But hits a loading screen when it does. Seems to me that you basically unload the whole ship and create a new identical ship in its place. Hence all new crew.
afaik the crew change in NMS was a Bug.. something with System and NPC Generation.
@Topic
no worries... NPCs in X were always unique entities tied to their Ship (Job).
Means.. if you ever encountered a Boron Pirate Named Sala Mi (and that Pirate survivd long enough) you could eventually meet this exact Ship with this Exact Pilot later again.
Same goes for Crews in XR... if you had a Ban Danna Defense Officer on some NPC Station he will be sitting on his Post even when you don't have visited him for 2 Weeks.
No idea why this would change for X4 tbh... and it is very unlikely that they will change it.
hrhr...
except Xenon and Kha'ak every NPC had a more or less unique Name... an unique Morale integer and to some degree some kind of unique Skill.
I don't know, however, if ejected pilots were put into new ships.