X4: Foundations

X4: Foundations

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NPC Persistence
I really hope this is something they have thought about for immersions sake. It is incredibly jarring in No Mans Sky. But the NPC's inside your ship. Especially those at the helm seats. Should stay persistent. When you travel to new locations they should not change to other races or to different textures. In a single player game like this I like to be immersed in my ship members. That way you can get attached to certain ones even if they don't talk.
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Showing 1-15 of 15 comments
Duke Flapjack Oct 13, 2018 @ 6:47pm 
NPCs were more-or-less persistant in earlier X games, so I don't see this as a problem. So far, I've never had any of my hired NPCs in X:R change races.
Anthony AyeDog Oct 13, 2018 @ 7:20pm 
I'm more concerned with NPCs being unnecessarily rude to the player at all times. Sometimes I would transfer them to near-dead recently capped ships and blow it up
Duke Flapjack Oct 13, 2018 @ 7:24pm 
Originally posted by Anthony AyeDog:
I'm more concerned with NPCs being unnecessarily rude to the player at all times. Sometimes I would transfer them to near-dead recently capped ships and blow it up

Yes, this. I had an otherwise wonderful architect in X:R tell me I needed to give him money "duh" so I fired his stupid ass. I mean, even in the future, it's not wise to insult your employer.
Anthony AyeDog Oct 13, 2018 @ 7:36pm 
Originally posted by captainradish:
Originally posted by Anthony AyeDog:
I'm more concerned with NPCs being unnecessarily rude to the player at all times. Sometimes I would transfer them to near-dead recently capped ships and blow it up

Yes, this. I had an otherwise wonderful architect in X:R tell me I needed to give him money "duh" so I fired his stupid ass. I mean, even in the future, it's not wise to insult your employer.


Architects had the absolute rudest lines. I would have rather had a Pirate captain build my stations. At least they're insults can get a giggle sometimes
RadicalMooseLamb Oct 13, 2018 @ 8:33pm 
haha. Well honestly that is good to hear. I skipped out on rebirth. But I do plan on coming back for this game. I have no hard feelings towards them about rebirth. They tried something different, it didnt work for their fanbase. I think this has the potential to be almost like a larian studios situation for them.

I don't think space sims are going to be as successful. But in the sense that larian was in deep debt. Had to sacrifice one of their game projects and spend a lot of their personal money and than original sin ended up being one of the most critically acclaimed RPGs of the modern era. Egosoft is definitely climbing out of the grave on this one. Hope they pull off something pretty amazing.
Asmosis Oct 14, 2018 @ 1:31am 
Originally posted by RadicalMooseLamb:
I really hope this is something they have thought about for immersions sake. It is incredibly jarring in No Mans Sky. But the NPC's inside your ship. Especially those at the helm seats. Should stay persistent. When you travel to new locations they should not change to other races or to different textures. In a single player game like this I like to be immersed in my ship members. That way you can get attached to certain ones even if they don't talk.

Those are bugs tbh, they are supposed to be persistent like all other NPC's in the game.
RadicalMooseLamb Oct 14, 2018 @ 8:18am 
Originally posted by Asmosis:
Originally posted by RadicalMooseLamb:
I really hope this is something they have thought about for immersions sake. It is incredibly jarring in No Mans Sky. But the NPC's inside your ship. Especially those at the helm seats. Should stay persistent. When you travel to new locations they should not change to other races or to different textures. In a single player game like this I like to be immersed in my ship members. That way you can get attached to certain ones even if they don't talk.

Those are bugs tbh, they are supposed to be persistent like all other NPC's in the game.

I thought it had to do with the way the ship worked. As in it was designed intentionally that way even if the crew changing was an unintended consequence. Every other spot in that game is a fixed point in space. But your ship jumps around. But hits a loading screen when it does. Seems to me that you basically unload the whole ship and create a new identical ship in its place. Hence all new crew.
eMYNOCK  [developer] Oct 14, 2018 @ 10:30am 
Originally posted by RadicalMooseLamb:
Originally posted by Asmosis:

Those are bugs tbh, they are supposed to be persistent like all other NPC's in the game.

I thought it had to do with the way the ship worked. As in it was designed intentionally that way even if the crew changing was an unintended consequence. Every other spot in that game is a fixed point in space. But your ship jumps around. But hits a loading screen when it does. Seems to me that you basically unload the whole ship and create a new identical ship in its place. Hence all new crew.

afaik the crew change in NMS was a Bug.. something with System and NPC Generation.


@Topic
no worries... NPCs in X were always unique entities tied to their Ship (Job).

Means.. if you ever encountered a Boron Pirate Named Sala Mi (and that Pirate survivd long enough) you could eventually meet this exact Ship with this Exact Pilot later again.

Same goes for Crews in XR... if you had a Ban Danna Defense Officer on some NPC Station he will be sitting on his Post even when you don't have visited him for 2 Weeks.


No idea why this would change for X4 tbh... and it is very unlikely that they will change it.
RadicalMooseLamb Oct 14, 2018 @ 6:22pm 
Ya I never played XR but honestly. In X3 the pirates had names? haha. Guess I never once took the time to look at who the enemies were before blowing them to pieces. Usually all my encounters were like a modern startrek showing. "Fire everything we've got" Just spam away all the missles.:deusex:
eMYNOCK  [developer] Oct 14, 2018 @ 9:55pm 
Originally posted by RadicalMooseLamb:
Ya I never played XR but honestly. In X3 the pirates had names? haha. Guess I never once took the time to look at who the enemies were before blowing them to pieces. Usually all my encounters were like a modern startrek showing. "Fire everything we've got" Just spam away all the missles.:deusex:

hrhr...

except Xenon and Kha'ak every NPC had a more or less unique Name... an unique Morale integer and to some degree some kind of unique Skill.
Anthony AyeDog Oct 14, 2018 @ 10:16pm 
Every ship had an ID and every "pilot* had a persistent name.

I don't know, however, if ejected pilots were put into new ships.
Yeah I'm 99% sure and X Rebirth everything was persistent in there. It was in the ship ID and I think it was also saved in the save as well. I'm not a hundred percent sure. But I've never seen a different NPC. In fact I've gone back to say a big capital ship that was not mine and it still had the same NPC on it.
Glass Mother Oct 15, 2018 @ 12:39am 
Since I'm doing a "Human Race Only" playthrough/savegame and as far as I can see humans always wear their helmets ... *shrugs*

Bastila Shan Oct 15, 2018 @ 1:54am 
Im going to allow all races and sexes to serve me because im not a racist bigot.
Originally posted by Hoboslayer:
Im going to allow all races and sexes to serve me because im not a racist bigot.
Thanks for your useless post. The issue people were wondering is if their human would randomly turn into your mom. You could see the concerns here.
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Date Posted: Oct 13, 2018 @ 3:07pm
Posts: 15