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Eveeeeentually, you'l have 30 rep with a lot of factions, and you can teleport to every non-Xenon station in the game! (Of course, by the time it takes to do that, you can probably build a station in every sector, anyway...)
I just need to get them away from damn min security, that is the one is biggest pain to keep happy for me, I forget to turn a plasma off target my target and deicide to pop a criminal for fun at dock, using gun preset for just one main gun on my M frigate I tool around in right now, and its like ♥♥♥♥ I just went from 10 to 9 now I can't scan pirates in tel space with out making them annoyed...
The thing about MIN, is that they will continually build ships for fighting pirates and xenon to a fairly good point. Meanwhile scouts are cheap and can be done relatively early in your game as long as those resources are available. Kestrel Sentinel works well because it is built at the very same Wharf you would be supplying, had good speed and decent cargo space. If the wharf stops demanding stuff, buy a few freighters or gas collectors for your stations and it all starts going again.
4-5 scouts doing this will build reputation very quickly, and once setup you can pretty much ignore them and get continual gains in the background. As you can do this with every faction, as well as most steps along the supply chain of those resources with that faction, you can hit 20+ very quickly and keep it there even with the occasional stealing of one of their ships.
The other benefit is that for all those 20+ scouts you have running repeat orders, you can swap out their pilots to build up a collection of skilled pilots that will just chill out on a 'borrowed' constructor till you need them.
It is also a good idea to fly past the three stations they own now and then. Rarely you will get a station build contract (may have been patched out). If you get one of these, you can sneak in a production module or several. This pretty much opens the door to exploiting that station for reputation gains by setting up repeat orders with the things it demands.
You can use autotraders, if you have 3 star pilots.
Selling range 0 jumps and buying range 3 jumps, select all goods the wharfts need, voila constant rep flow with MIN
The other thing is that it doesn't need a 3 star pilot. Meaning that you can use this repeat orders route to train up fresh pilots, rather than needing an experienced one to start it going.
Auto-trading works better when you are looking to build money in the background and don't care much who you buy and sell with.
Another example I would be very grateful for, if there was a manual or wiki where these things are.
And I don't mean the current manual/wiki, because that's a baseline at best.