X4: Foundations

X4: Foundations

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OhHeyItsLee Mar 16, 2022 @ 5:55am
I'm stuck on "Minotaur Hunting" mission.
During the mission, I need to capture an SCA Minotaur Raider by forcing the crew and captain to abandon the ship , but the Vigor Syndicate patrols keep destroying the SCA ship before I can complete the task.

I'm just stuck in a constant loop of being told to go to a replacement SCA Minotaur Raider, just to have the VIG patrols move in and destroy the ship so very quickly.

I've been trying to manipulate the location of where the next replacement SCA ship will spawn by trying to lure each one further towards to outer reaches of the sector , but the VIG patrols seem to manage to get to it and destroy it no matter how far out I get.

Has anyone had the same problem as I am having and managed to find a way to complete the mission?
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Sir Quibbled Mar 17, 2022 @ 6:40pm 
Same problem here and no matter what i do I cant get it passed 3 last crew.
Duke Flapjack Mar 17, 2022 @ 6:53pm 
I've done this mission three times. The first time it wasn't until the third one that I managed to get it to bail. The second time it bailed immediately. The third time I was impatient and used the cheat menu to just grab the first one.

The game *seems* to try and spawn the minotaur far away from patrols, but that doesn't stop it from blundering too close anyway. You just have to keep at it until you land one.

Also it helps a *lot* if you have something beefier than the awful guns the Kyd starts with. If you run down to Company Regard and snag the Osprey there you'll have a much easier time.
Last edited by Duke Flapjack; Mar 17, 2022 @ 6:55pm
OhHeyItsLee Mar 19, 2022 @ 6:18am 
I must've tried over a dozen times before I gave up.

I was a lot more powerful than what that story arc intends the player to be, so I piloted a heavily modified Katana. It had 2 Ion Blasters for minimising the enemy's hull damage, while simultaneously instilling terror into the enemy's crew.

There's a good couple of hundred VIG military ships patrolling the sector, and they're the ones that are homing in within moments.

I don't know VGA having so many ships is an unusual occurrence, since I've not seen that for any of the other factions in the current save. I only tend to see ships gathering in these numbers when a warring faction is about to attack an enemy sector, but these VIG ships are permanently in that one sector.
lnomsim Mar 19, 2022 @ 8:34am 
Originally posted by OhHeyItsLee:
I must've tried over a dozen times before I gave up.

I was a lot more powerful than what that story arc intends the player to be, so I piloted a heavily modified Katana. It had 2 Ion Blasters for minimising the enemy's hull damage, while simultaneously instilling terror into the enemy's crew.

There's a good couple of hundred VIG military ships patrolling the sector, and they're the ones that are homing in within moments.

I don't know VGA having so many ships is an unusual occurrence, since I've not seen that for any of the other factions in the current save. I only tend to see ships gathering in these numbers when a warring faction is about to attack an enemy sector, but these VIG ships are permanently in that one sector.
VGA has tons of small ships, because that's the only ships they have.

Even their "police" patrol ship is an L scavenger ship. And since their wharf and shipyard are very often out of resources, it's no wonder they prioritize building a lot of S military ships over L civilians ones.

They really should have added M sized ships.
gathric Mar 20, 2022 @ 9:10am 
same problem and no fix for the swarm of vga >_< yet
OhHeyItsLee Mar 20, 2022 @ 10:04am 
Just before anyone else adopts my mistake, it's VIG and not VGA. I don't know why I typed VGA in my previous post, but please don't let me be the reason masses of people call them VGA now lol.

Anywho, I'm playing a fresh save that starts with the story arc. I'm hoping that when I get to the same point where the issue lies, I can see if there are a couple of hundred VIG ships in the area. So far, I haven't seem them amass more than a couple of dozen ships in any one fleet. Fingers crossed.
Last edited by OhHeyItsLee; Mar 20, 2022 @ 1:19pm
gathric Mar 20, 2022 @ 5:08pm 
i somehow managed to do it.
vig thats the one =)
OhHeyItsLee Mar 21, 2022 @ 2:42am 
Yeah lol apparently my own idiocy is contagious!

Hopefully I'll be back at the problematic mission this evening on my new save. If not this evening, then tomorrow for sure.
malcmall Mar 27, 2022 @ 10:07am 
Same problem trying to achieve this.
Astasia Mar 27, 2022 @ 10:44am 
My first attempt the ship spawned decently far away from any VIG ships. I quicksaved right before engaging. Managed to get the crew to bail using the starting Kyd with the initial t1 loadout (because there are no ship parts to upgrade it). Right at the end as they were bailing we drifted into range of a patrol, the crew all bailed, empty ship, the patrol wouldn't stop firing at it, I quickly claimed it with a marine, the patrol still didn't stop firing at it, my new ship owned by me was destroyed by a "friendly" patrol and I decided to take a break. Might load that quick save later and try again, but ya it's a frustrating situation.
OhHeyItsLee Mar 27, 2022 @ 11:13am 
There's definitely a lot of opportunity for RNG to end up with the ship being destroyed, and not enough to encourage a successful outcome.

I'm not sure if this would be easy to implement, but maybe if the devs could force VIG aggression towards SCA to be neutral or friendly for the duration of the mission, then it'd make things a whole lot easier than they currently are.

I'm not saying that it should be easy to force NPCs to bail. But for a story mission, and a tutorial-esque one at that, it's simply way too tiresome and frustrating to take the Minotaur Raider. It's effectively the most difficult mission right up until the end of that particular story (which is a fantastic ending, I'll add! It had my adrenaline pumping in all potential outcomes).
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Date Posted: Mar 16, 2022 @ 5:55am
Posts: 11