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If you are not mining your own ores then your profits are going to be meagre. You want to sort that out. I would recommend identifying a decent mining ground (using resource probes as mining yields vary wildly between asteroid fields now) within four sectors of your hull parts factory. Then set up a mining station in between the selected asteroid field and the factory to convert the ore to refined metal/silicon wafer etc. 2* station manager can handle those distances from the get go. There is a guaranteed to be a suitable asteroid field within four sectors of you hull parts factory but you will probably have to take steps to protect your miners from Xenon, Khaak etc.
Do you have a place to find those destroyers?Usualy i find 1 or 2 at Neopileus fortune and ocasionally in random sectors.
that a good answer.
the thing and problem with the "muh hardcore"
is that they spill pretty ♥♥♥♥♥♥♥♥ on discord and here saying "muh its easy game, I get 5 billions in 3 hours gameplay"
most of those saying that are literal liar or half-story bs.
and doesn't take into account their first gameplay or such.
I did reach 100 billions in the vanilla game in around 300 hours gameplay (much of it in seta and AFK letting the game run....)
was the kind to prefer fighting over trade and mining.
my first playthrough was exclusive fighting, fight mission, piratery.
the game can be played in such many ways...
(a bunch of ways)
did a new playthrough for humanity dlc, and am (after a dozen hour) with 8 station, well placed ships(miner almost exclusively around a hundred) with a full kitted katana, and 100 millions (+plus around 100 millions of license and such)
and I know (even after long time not playing) where most ressources are.. (and there was not much change unlike what you advance here....
but definetely saw change in ressources spawn time/(regen rate...)
but that not only affecting you, it affecting other faction especially HOP and XENON that were back then steamrolling your game after couple dozen hours playing.
so even when you were advancing good, you had to fight atleast one ennemy with unlimited ressources.
for newbie it was a nightmare (atleast it was for myself.)
but for other it was not even enough of a challenge.
I think right now its in the between and I like it (till now).
and I believe they won't do "difficulty" modes because it would be problematic for venture when it goes live again...
but who knowns, they might make ressources regen change and other price/building change being able to be configurated.
there is also the issue of getting pilots to be 3 star faster, almost everyone complained about it going too slow. and the devs standed their ground and didn't made any noticeable change. (they gave reason for it tho).
Ok, but the timing of this 'requirement' is wrong imo. We have new sectors and new factions and new ships and new missions and new resources to play with. Ego apparently expects us to put that on hold while we fly around *old* sectors spamming resource probes for 3 weekends before even touching the new content. I would have done it before the patch, but there was a bug when I last played in 2019 and miners automatically knew the best places without any probes so I stopped laying them.
I have hundreds of hours but no idea where to start with the Khaak problem - I've wiped every Khaak base I knew about but don't feel like re-exploring >100 sectors to see if one spawned somewhere out of bounds or in an unexplored patch.
At the moment I put one small Ares and one medium Nemesis to defend each miner in the 3 worst sectors. I ocd check each sector every 30 seconds and teleport to take control of the Nemesis and can *just barely* keep everyone alive. I have no idea how the 3 Behemoths I put in the area can be made to give a damn about a fellow faction member being murdered 10km away. They just sit there taking selfies with the wreckage of Cranes in the background so I transferred the captains to mining ships to see if they get a renewed sense of perspective.
if you want to know which sectors are the best to mine, simply look at the information tab while in map view mode.
In the new sectors, the belt is definitely one of the bests, it has all the resources available, and what might be missing is available in the adjacent sectors.
Though, there isn't much sunlight in the Terrans sectors until you reach Venus.
I built a protein paste factory in Segaris and assigned a miner to the station. The miner went mining for ice in Antigone Memorial by itself without needing a probe there.
By the way, if you need to supply your Terrans factories with energy cells, definitely build your energy factories in the PIO sectors.
Nopileos' Fortune is indeed a good sector given it pretty much belongs to the SCA, yeah.
As far as other sectors are concerned though, I believe the pirate factions spawn in their ships pretty randomly out of their home sectors, if there is any pattern to it I admittedly have not found it so far (though to be fair I did not really look for one either), closest thing I can come to a guess would be sectors like Silent Witness XI and XII (above Silent Witness I which is part of the ring-highway) and Hewa's Twin III/IV (reachable via a gate in Hewa's Twin I in the Hewa's Twin I/II sector which in turn can be reached via Trinity Sanctum III which also is part of the ring-highway), since the Scale Plate Pact has their docks there. Personally I try to mostly raid from them as, as said, their destroyers have the most obvious blind-spot making them a good "starting exercise" in boarding, so to speak.
Yeh mine start to somewhat work now too. Guess it took a bit longer for them to adapt. Probably has something to do with the terrible terran freighters; they cost like a million credits and got a travel speed of 1200m/s, and they gotta travel far because of the mining field being at the edge. Same for solar plants; venus and mercury are the only good places for energy cell production, the other planets are too far away from the sun.
The Pios seem to have much easier access to ressorces.
Is it true? And if is there any mod to fix that?
I'm kinda a new player with x4, but I have luggage with the old x3.
if you don't mine the economy will be fine base on how well the game start places stations and the AI ship route.
you just got to wait longer the AI might not have enough miners if a certain robot species kill them all in certain location.
COUGH COUGH XENON AT HATIKVAH
Guard your AI trade/miners and they should get standing on their own.
Though they will use their resources for themselves :P
Does it mean that it's impossible to do since the factions economies are dying due to the player not mining?
Basically are you forced to mine to maintain the economy afloat?
Now if you skip mining and start a hull part factory :P that a different story.
I literally did that with my gladius.