X4: Foundations

X4: Foundations

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Sabaithal Jun 30, 2020 @ 5:19am
Reloading the game spawns enemies
I've tested this quite a bit. Reloading the game, especially after exiting the game at least once, has a tendency to spawn in enemies afterwards.

Mostly SCA ships from what I can tell. I know from repeatedly reloading one particular save in which I know for a fact that no SCA ships were in a sector. And after reloading, a bunch were present. Reloading a second time, a different set were present in different locations. Nopelios fortune II mostly.

Not sure how much this applies to other factions though. Just something to note.
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Showing 1-14 of 14 comments
Gin Jun 30, 2020 @ 5:34am 
That's good, it means we can have a killing spree...
Gregorovitch Jun 30, 2020 @ 5:40am 
The game does randomly fill empty space with sundry groups or pirates, Xenon, Ka'ak and sundry faction ships well above or below a sector's central plane or at it's outer edges away from the central station clusters. These are not persistent, they will appear randomly within radar range if you fly in these areas. I think the same thing applies to pirates hassling traders etc. You cannot actually get rid of them altogether for this reason.
Sabaithal Jun 30, 2020 @ 5:45am 
Originally posted by Gregorovitch:
The game does randomly fill empty space with sundry groups or pirates, Xenon, Ka'ak and sundry faction ships well above or below a sector's central plane or at it's outer edges away from the central station clusters. These are not persistent, they will appear randomly within radar range if you fly in these areas. I think the same thing applies to pirates hassling traders etc. You cannot actually get rid of them altogether for this reason.
Not what I'm referring to.

The game was spawning in SCA ships (not small one either) in the middle of the sector, not the outer edges. Such as the major resource field in Nopelios fortune, and right next to the jumpgate. Might be specific to SCA ships, maybe KHK as well given how they are spawned, not built.
Sticky Jun 30, 2020 @ 6:10am 
SCA ships might be confusing you, thinking they have spawned after a reload. SCA will be blue until they try to get one of your traders to drop his cargo, or you shoot him. When you load a game it resets his decision he might pick on someone else instead if you reload.
Last edited by Sticky; Jun 30, 2020 @ 6:11am
Sabaithal Jun 30, 2020 @ 6:16am 
Originally posted by Sticky:
SCA ships might be confusing you, thinking they have spawned after a reload. SCA will be blue until they try to get one of your traders to drop his cargo, or you shoot him. When you load a game it resets his decision he might pick on someone else instead if you reload.
Accounted for this. I checked all the sector (with satellite coverage) manually before exiting the game. No 'pillagers' or 'maruaders' in the sector. In fact, no L-sized ships at all.

Reloaded the game a few hours later, a big plunderer behemoth was suddenly sitting in the middle of an asteroid field. Reloaded the game again, and another behemoth was suddenly sitting at a different spot in the sector. This repeated itself about 3 times, each time other various SCA ships were spawned into various places as well.
Sticky Jun 30, 2020 @ 6:17am 
Originally posted by Gregorovitch:
The game does randomly fill empty space with sundry groups or pirates, Xenon, Ka'ak and sundry faction ships well above or below a sector's central plane or at it's outer edges away from the central station clusters. These are not persistent, they will appear randomly within radar range if you fly in these areas. I think the same thing applies to pirates hassling traders etc. You cannot actually get rid of them altogether for this reason.

X3 may have had random spawns but that is not how it is in X4 with exception of some missions that may spawn ships or Laser Towers. X4 can account for all ships produced and the wares used to produce them after the initial spawn of New Game.
Sticky Jun 30, 2020 @ 6:23am 
Originally posted by Sabaithal:
Originally posted by Sticky:
SCA ships might be confusing you, thinking they have spawned after a reload. SCA will be blue until they try to get one of your traders to drop his cargo, or you shoot him. When you load a game it resets his decision he might pick on someone else instead if you reload.
Accounted for this. I checked all the sector (with satellite coverage) manually before exiting the game. No 'pillagers' or 'maruaders' in the sector. In fact, no L-sized ships at all.

Reloaded the game a few hours later, a big plunderer behemoth was suddenly sitting in the middle of an asteroid field. Reloaded the game again, and another behemoth was suddenly sitting at a different spot in the sector. This repeated itself about 3 times, each time other various SCA ships were spawned into various places as well.

Though you may think you covered the sector with Satellites they do not cover much in a sector as far as the X and Y fields, they could easily be above or below your sats. And when the come into range they seem to appear out of thin air.
Sabaithal Jun 30, 2020 @ 6:25am 
Originally posted by Sticky:
Originally posted by Sabaithal:
Accounted for this. I checked all the sector (with satellite coverage) manually before exiting the game. No 'pillagers' or 'maruaders' in the sector. In fact, no L-sized ships at all.

Reloaded the game a few hours later, a big plunderer behemoth was suddenly sitting in the middle of an asteroid field. Reloaded the game again, and another behemoth was suddenly sitting at a different spot in the sector. This repeated itself about 3 times, each time other various SCA ships were spawned into various places as well.

Though you may think you covered the sector with Satellites they do not cover much in a sector as far as the X and Y fields, they could easily be above or below your sats. And when the come into range they seem to appear out of thin air.
They three destroyers in question did not fly in from the Z axis. I reloaded the SAME SAVE FILE three separate times. All three times, a behemoth or phoenix plunderer appeared in a completely different place. All three times, they were in the middle of a massive area of satellite coverage, not the outskirts of it.

I checked the sector beforehand thoroughly. Nothing was present when I made the save file. And even if there were a destroyer I missed, that doesn't explain how it would be able to teleport across the sector when the save is reloaded. Or change from a behemoth to a phoenix.
Last edited by Sabaithal; Jun 30, 2020 @ 6:29am
eMYNOCK  [developer] Jun 30, 2020 @ 7:12am 
Thats the fault of our Abduction Script... it plain and simple abducted those Ships from a different Location and tossed them against you.

As it seems your Satellite Coverage is too good... the abducted Ships are meant to get "teleported" right outside the Playerships active Scanner Range.


Oh.. and only Kha'ak spawn out of thin Air... all other Ships have to exist somewere... only the Bugs can Cheat.
Last edited by eMYNOCK; Jun 30, 2020 @ 7:13am
Sabaithal Jun 30, 2020 @ 7:16am 
Originally posted by eMYNOCK:
Thats the fault of our Abduction Script... it plain and simple abducted those Ships from a different Location and tossed them against you.
Is it supposed to be teleporting them to the middle of the sector? Because that's what its been doing, even during normal gameplay at times.

I have an alert configured to very loudly notify me if an L-sized ship enters nopelios fortune, and there are times where I will check immediately afterwards and find a plunderer in the middle of the sector, surrounded by satellites.

And this happens even when I am not present in the sector by the way.
Last edited by Sabaithal; Jun 30, 2020 @ 7:18am
Gregorovitch Jun 30, 2020 @ 7:58am 
Originally posted by eMYNOCK:
Thats the fault of our Abduction Script... it plain and simple abducted those Ships from a different Location and tossed them against you.

As it seems your Satellite Coverage is too good... the abducted Ships are meant to get "teleported" right outside the Playerships active Scanner Range.


Oh.. and only Kha'ak spawn out of thin Air... all other Ships have to exist somewere... only the Bugs can Cheat.

What about all the ships you see if you set out towards the Xenon hub think in Eleventh Hour? I flew about 8,000km towards that thing and I saw hundreds of ships spread out along my path - Paranid and Argon war ships, miners from all factions (looking for what to mine there I do not know), Xenoin raiding parties, pirates, the works. I've also seen the same thing when I've strayed accidentally 200km or so beneath some sector's central planes when exploring at speed in my Pegasus. Just random groups of ships of all types from all factions doing......nothing.

You telling me these aren't random spawns? If not them I'd say getting rid of them would surely speed up game saveing a tad :steamhappy:
Sticky Jun 30, 2020 @ 8:29am 
Originally posted by Gregorovitch:
Originally posted by eMYNOCK:
Thats the fault of our Abduction Script... it plain and simple abducted those Ships from a different Location and tossed them against you.

As it seems your Satellite Coverage is too good... the abducted Ships are meant to get "teleported" right outside the Playerships active Scanner Range.


Oh.. and only Kha'ak spawn out of thin Air... all other Ships have to exist somewere... only the Bugs can Cheat.

What about all the ships you see if you set out towards the Xenon hub think in Eleventh Hour? I flew about 8,000km towards that thing and I saw hundreds of ships spread out along my path - Paranid and Argon war ships, miners from all factions (looking for what to mine there I do not know), Xenoin raiding parties, pirates, the works. I've also seen the same thing when I've strayed accidentally 200km or so beneath some sector's central planes when exploring at speed in my Pegasus. Just random groups of ships of all types from all factions doing......nothing.

You telling me these aren't random spawns? If not them I'd say getting rid of them would surely speed up game saveing a tad :steamhappy:

Those random ships doing nothing are simply ships looking and waiting for trades to come in range or the price comes in range of what their Manager has set the Buy Sell Rates according to the stations Supply and Demand. Or they could be Free Traders not assigned to a station waiting on the same criteria.
eMYNOCK  [developer] Jun 30, 2020 @ 8:37am 
Originally posted by Sticky:
Originally posted by Gregorovitch:

What about all the ships you see if you set out towards the Xenon hub think in Eleventh Hour? I flew about 8,000km towards that thing and I saw hundreds of ships spread out along my path - Paranid and Argon war ships, miners from all factions (looking for what to mine there I do not know), Xenoin raiding parties, pirates, the works. I've also seen the same thing when I've strayed accidentally 200km or so beneath some sector's central planes when exploring at speed in my Pegasus. Just random groups of ships of all types from all factions doing......nothing.

You telling me these aren't random spawns? If not them I'd say getting rid of them would surely speed up game saveing a tad :steamhappy:

Those random ships doing nothing are simply ships looking and waiting for trades to come in range or the price comes in range of what their Manager has set the Buy Sell Rates according to the stations Supply and Demand. Or they could be Free Traders not assigned to a station waiting on the same criteria.

Thats pretty much the only reason why those Ships are abducted in the First place... too much idle time.

*sigh* I won't quote my self for obvious reasons... but... i don't like the encouter mechanic my self and i already have voted to rework it somehow... though... also i am only one of many tiny cogs in the clockwork.
Last edited by eMYNOCK; Jun 30, 2020 @ 8:41am
Gregorovitch Jun 30, 2020 @ 10:14am 
Originally posted by Sticky:
Those random ships doing nothing are simply ships looking and waiting for trades to come in range or the price comes in range of what their Manager has set the Buy Sell Rates according to the stations Supply and Demand. Or they could be Free Traders not assigned to a station waiting on the same criteria.

Five or ten thousand clicks from the nearest station or any sort of civilization of any kind? What are they doing there?

I mean look, if every inch of space out to 10k clicks from every sector's centre point in every direction was filled with ships like that then the ship count in the game would run into the tens of millions I would think. LOL, that would sure slow down saving a game :steammocking:

No, it cannot be, surely, they must be random spawns out there in the boondocks.
Last edited by Gregorovitch; Jun 30, 2020 @ 10:15am
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Date Posted: Jun 30, 2020 @ 5:19am
Posts: 14