X4: Foundations

X4: Foundations

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Aeraxon Jun 23, 2020 @ 1:38am
Best anti fighter turret in Split vendetta?
Hello,
I am back into X4 after a long time. I remember, that I always had issues to find a big fighter-ship with turrets that are very effective against small fighter-ships.
after about 1 ingame-day of playing my new split vendetta savegame I can say, that I still have this issue.

I am searching for a good anti-fighter-ship like the Griffon equiped with flak in X3AP.

What are your reccomendations?


Best Regards
Aeraxon
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Showing 1-15 of 15 comments
Aeraxon Jun 23, 2020 @ 1:50am 
my M-Class Fighter ship with chainguns and flak are not able to kill a single S-Class-Fighter.
SpaceToast Jun 23, 2020 @ 6:11am 
I still just go all Pulse turrets....turrets in this game are still garbage due to frustratingly low damage output vs smaller fighter weapons. I dont think we will ever have REAL flak turrets like those in the days of X3TC.
Wraith Jun 23, 2020 @ 7:39am 
Depend really.
I find Argon bolt and pulse good vs fighters because of their turn rates allow them to better follow and hit fighters.
Last edited by Wraith; Jun 23, 2020 @ 7:40am
Aeraxon Jun 23, 2020 @ 7:40am 
So Pules turrets work better for you than Chaingun?

how do you clear a sector with a large group of fighters?

In X3TC my tactic was:
my big battleships are attacking their big battleships and stations while some M7s with flaks are protecting them from small fighters.
Sabaithal Jun 23, 2020 @ 12:23pm 
Pulse turrets don't do the most damage per shot, but they have high speed, so they are reliable. I find that beam turrets have too limited range, and often the tracking is bad.

So I stick with pulse turrets unless I have a lot of slots to work with. Then I use bolt turrets instead.

Now, beam weapons on the other hand can be quite useful on frigates, against fighters anyway.
Last edited by Sabaithal; Jun 24, 2020 @ 5:31am
Auto Jun 23, 2020 @ 2:44pm 
Originally posted by Wraith:
Depend really.
I find Argon bolt and pulse good vs fighters because of their turn rates allow them to better follow and hit fighters.


This...rotation speed is important, along with damage, range, speed, fire rate and energy consumption (more for guns) Argon pulse is the best anti fighter turret as far as I know at this stage. fast rotation, good range, ok damage but fast fire rate to compensate, fast bullet speed - very important too.

Might change my mind if I discover a better one or if someone else can enlighten me.
Xenomorph Jun 23, 2020 @ 3:54pm 
Split or Argon pulse turrets. I actually prefer Split but it's biased.

They kinda suck when stock (they all do), but once you throw some blue or purple mods into them, they actually do something, and you can give them some pretty good range or damage, but don't rely on them to do all the work.

Never use vanilla lasers. They are pretty much useless. Unless you're stupid and wasteful like me, thinking that fitting a Disco Raptor with full purple mod lasers is a good idea.

For OOS, damage per tick is what matters, so go all plasma. As in when you set a few ships to guard something somewhere and kinda forget about them. Here it doesn't matter what faction turrets you use.
Last edited by Xenomorph; Jun 23, 2020 @ 3:55pm
Enkar Jun 24, 2020 @ 5:22am 
The best anti-fighter strategy in X4 is to have a fighter squadron to counter the enemy. An enemy fighter will do a pretty good job with evasive manoeuvers as long as it is only attacked by a single ship. But once you have a few on it, when it menoeuvers out of the reach of a fighter, it also moves into the aim of another, allowing them to get a lot mor hits on target.

Basically, bring a raptor full of chimeras and that'll do the job for air superiority. For weapons, i'd recommend split gatling or pulsed lasers. (Split gatlings having a better damage output and a huge spread, they're my favorite choice, as they can reliably take down fighters and still inflict very good damage to capital ships)
Last edited by Enkar; Jun 24, 2020 @ 5:28am
HolyCrab Jun 24, 2020 @ 6:17am 
Suggestion:

If you are OK with mods, I suggest VRO mod for for you. Mod's Flaks are -naturally- meat grinder for S class ships, if you find Flaks too dangerous -because of AEO damage- then try CIWS.

Note: It is a big mod so you should read mod changes.

https://steamcommunity.com/sharedfiles/filedetails/?id=1696862840&searchtext=vro

Edit_1:

I suggets Beam weapons If you don't want to install any mod. Beam turrets of base game were best anti-fighter defence if my memory serves me right.
Last edited by HolyCrab; Jun 24, 2020 @ 7:53am
Aeekto Jun 24, 2020 @ 7:38am 
Split Flak pretty much melt most fighters within seconds (they even inflict a huge amount of damage against bigger ships too).... you just need to get close enough since split don't have much range, but their turrets have the highest turning speed.
atombomb562000 Jan 30, 2021 @ 5:58pm 
Is the shard weapon the Split flak because I don't see anything labeled split flak in my game for some reason. I did find argon flak.
Fox Tail Jan 30, 2021 @ 6:33pm 
I think turrents do damage fine in this game. They kill fighters fast enough but no so fast that the fighter stands no chance of even doing dmg to your ship. Now yes some turrents perform better than others but they all have their strong points and weak points there isn't one turrent that considered god tier in all situations.

But I will say I'd like to see a change with turrents setting feature so you can set them prioritize targets based on ship type. It kinda of annoying when all your medium turrents you want attacking fighters and frigates are constantly shooting at say a station (or your large plasma turrents are trying to hit a small fast moving drone that it will never hit). Mean while your being swarmed to death by a bunch of little ships and the only way to get your medium turrents to stop shooting the station is to go into their setting turn them off and turn them back on.

Other than that IMO turrents don't need balance changes they work just fine any more damage an you'd basically make small ships completely useless in a fight.
Last edited by Fox Tail; Jan 30, 2021 @ 6:35pm
Lapo Jan 30, 2021 @ 10:23pm 
Originally posted by atombomb562000:
Is the shard weapon the Split flak because I don't see anything labeled split flak in my game for some reason. I did find argon flak.
Only the Free Families have Split flak turrets.
robbieray72 Jan 30, 2021 @ 10:55pm 
and the argon ones work ok too, i just park my destroy near a gate with all flak, and set to kill enemies, and i watch it just melt them as they try to get close lol...
Asmosis Jan 31, 2021 @ 9:21am 
Basically Argon *anything* > everything else.

Beams are good if you have a lot of turrets (multiple ships), and is probably best for S ships. Flak and bolt is a coin toss, both do great vs M ships. Plasma for L/XL/stations.

It's important to use a mix of turrets for best screenshots.

and rank 1 slasher mod on everything for 200 - 300% more damage.
Last edited by Asmosis; Jan 31, 2021 @ 9:22am
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Date Posted: Jun 23, 2020 @ 1:38am
Posts: 15