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However, building large mega-complexes to produce several wares from resources....also doesn't work. Since you can't fine tune production volumes or even turn modules on/off once they are installed, there will be bottlenecks and overproduction all over the complex. Even without having to deal with supply chains, it's an exercise in frustration to manage even small stations, let alone huge complexes. The in-game AI is too stupid to achieve any kind of equilibrium, increase or throttle production based on supply and demand, hell, there aren't even any station logic we can set or alter. You're going to be losing a lot of credits on large mega-plexes, until it starts producing profit by sheer overproduction and under-supply.
I'm sorry, but in a game, where the best way to increase your profits is to personally cripple the economy of other factions, there is not much you can achieve.
Still, for now, the best way is to build large complexes in places you can defend. At least you can skip on the freighter misery and you can manage your assets in one place. However stupid and immersion breaking that is in a self-advertized economic simulator. Feh....
As for ships, forget small fighters. Buy a Raptor. Smaller ships can't even scratch it's shields, and it absolutely annihilates everything in it's path. It's the only ship that can go toe to toe with a Xenon I. Attach a few Rattlesnakes and Dragons for escort, and laugh maniacally from the bridge of your flagship as you wipe the floor with the glorified toasters from end of the universe to the other.
ooof, i sent a wave of 10 minotaurs vanguard and 1 behemot to destroy a station for kicks, and like 50 xenons P M and one K showed up and wiped me out, i frankly wonder if i just let the game go, any faction will actually overtake another or something, so far ive only seen xenon sending some P and M's to mess at hatikvah, but a single station there and some patrols gets rid of them soon enough, i wish i'd feel in danger sometimes but i just dont... and the patriarchy guys althout -17 enemy just keep passing by without major incidents... its a bit sad... i wanted to see destruction and death..
Honestly, as long as you can get the raw materials, there isn't a reason to not do a superstation.
I can see why having multiple stations might be better though. Miners assigned to a station are stuck in that system. Whereas traders are not. So, if you have a resouce (like weapon components) that needs something like helium, but is not readily available to you, instead build a helium station in a nearby sector (or better yet, attach a module to that station to refine the helium into the product the first station needs, like superfluid coolant) and restrict trade from that station, so its traders will only deliver the goods to the first station (or other stations of yours that might need them).
And on the opposite side of what everyone says, DON'T help destroy the Xenon. They are the only single thing that keeps things going. Without them, the economy will stall, factions will litter space with stations and ships, and even rival factions will just be on a perpetual stalemate, it will get extremely boring.
Unless you go on a rampage and wipe a faction out of space, then what?
Then you may think you're making billions, but have no use for them.
That's the real issue here, isn't it? X4 has absolutely no endgame. Fleet control is awful and broken. Station and empire management is incredibly vestigial and useless, and there is absolutely no diplomacy. The only choice you got is to build a huge fleet and rampage through the universe. Or...do nothing, I guess. There are several mods that rebalance and tweak how wars are fought among the factions, but that doesn't address the real problem one bit. There has to be ways to play the game other than fighting. Where's the TRADE, BUILD and THINK? Right now, the only use for trading and building is so you get more materials and money to...build larger fleets for yourself....to...fight.
There needs to be more ways to play the game. I personally know people who love X but they don't care much for fighting. However they'd love to build a large economic empire, they love tinkering with stations complexes and supply chains, but the game simply doesn't have the tools. Or what about diplomacy and espionage? What if you could broker peace between two warring factions? What if you could destabilize and sabotage and incite wars between two factions? What if other factions would actually react to your presence in the game? What if the Teladi would feel threatened by your growing economy and would start sabotaging your factories? What if the Paranid decides your face is an affront to the holy geometry? What if the Split gets suspicious of your growing military power and decides to launch a preemptive strike? What if the Argons come begging you for help because they are losing to the Xenon?
You could have REAL influence in the universe, proportional to your actual power. When you start out, you are a nobody. But as you grow your economy and fleets, the factions start to notice and react to you. What if you can grow large enough that you would really be considered a galactic power, broker trade deals, technology, alliances, etc. What if you could rebuild the PHQ and research new ship designs, weapons, equipment (for tons of resources, obviously)? What if you could use your economic power instead of your fleets to achieve victory? Buy out stations, even sectors, pay off the police, bribe officials, corner the market then crash their economy by flooding it with cheap sh#t. What if you could sabotage factories or even shipyards? The ideas are infinite, really.
All in all, right now X4 is a very limited game in scope and in goals. I wish it would improve in the future, but I fear all we're going to get is just paid DLCs with some more ships, more cookie-cutter sectors, and paint jobs.
It depends. You can restrict trade of all but end products to make sure that your stations only supply each other. If you position the stations close to one another, they will even trade with one another via cargo drones.
The real question is what your objective is. A basic wharf with decent productivity can be built in maybe.... 2 days real time? Maybe that's OK.
A station that mass produces L / XL ships would take 2 weeks + to build and get the worker population up for.
Here, splitting it up into 4 stations would save you enough time to probably justify the minor hassle.
And there really needs to be SOMETHING to do once you reach endgame level of OPness. Have 20 stations, and billions of credits, but nothing really to do except start wars/fights with various factions.
What if you could become a REAL galactic power, and the other factions would treat you so. Seek alliance or even threaten you. Under the table deals to sabotage their enemies, sell weapons and ships. Or maybe trade deals for large amounts of resources or wares. Maybe come seeking help with the Xenon or something. It IS really stupid they want you to repair some broken satellites when you could basically crush their entire empire in heartbeat...