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But if they accidentally hit me, they just radio "Sorri!!"
https://forum.egosoft.com/viewtopic.php?f=146&t=425794&sid=3f66162db44d061a5a764f6d7f3c066e
Some of the interesting points are:
* bullets (and the like) are physically modelled and take time to reach targets, consequently with ships moving about left and right it is not possible for AI controlled ships/turrets to "know" reliably if they are going to hit a friendly when they shoot. Or a human for that matter.
* Many "solutions" for this problem are too easily exploitable.
* There is already a threshold in place where allies/neutrals will overlook a certain number of stray shots hitting them. This is not obvious to the player who only notices when the ally goes hostile.
Devs are continuously reviewing the issue. They are particularly aware of the issue with turrets spraying ordinance all over the place. Generally if you are aware of this issue when playing it is, most of the time, possible to avoid FF incidents with the exercise of due care and diligence. However in situations were you are already involved in a battle and an ally or neutral joins in deliberately of just flies into the fray by happenchance it can be extremely difficult bordering on impossible to avoid. There are some examples of that posted in the thread I linked.
I have to laugh when my destroyers fire on each other or even get destroyed because they get to close to each other and get flak'ed to death. Pathing needs to keep capitals from entering a bubble around them.
As infuriating as it is when something turns hostile due to a stray bullet fired by the player, its doubly so when its a stray bullet fired by an AI ship you own, because there was nothing you could have done to prevent, or cause that from happening.
I know this isn't easy to code in, but this needs to be done. I can definitely see why people would quit this game after this happens X many times.
I've also had my own small defender ships wiped out by the flak cannons I put up as well. To be honest, I don't mind the FF but only if it pertains to how it affects the player controlled ship. At least in that situation, my actions could have consequences. However, it just makes more sense to turn it off for any bullet shot by the AI with them being so random. The efficiency would be terrible (it already is) but at least I wouldn't be double punished for it by taking a rep hit as well.
The current threshold in the game feels extremely low and is clearly damage based instead of duration based. While I did get warnings while piloting S ships, the moment I got into the captain's chair of L and XL ships, I found myself consistently and instantly skipping the "warning" and allies would instantly turn hostile during instances of friendly fire. This has made fighting to defend allied large ships an inherently risky endeavor and defending allied stations basically impossible without aggroing the station.
Also, it's infuriating when you forget to change your turret behavior back to "defend" from "attack all enemies" after getting out of combat, and then having your ship turrets go ham on and promptly aggro a station because a petty unarmed criminal showed its face. That's just the best.
Ianamus Zura's Teladi Trade Station getting sieged and i want to join in the fight. Already knowing that my turrets even fully gimbal modded WILL aggro the station i turn em off by setting them to missile defense and still: me using shatter gunns and basically playing bumper car with Xenon P's i still occasionally hit or indirectly rickochet/splash dmg the station and get aggro.
I think it's good that you have to watch your fire around stations but in such cases it completely contradicts any chance of fun, action driven gameplay completely.
Create a some sort of recognition bubbling stations setting player to station- and heck also player to station vesselsdmg to zero - for the time of the engagement - or else this is just yet another thing for the ai u can just watch as a bystander....
Is it a bit cheaty? Perhaps. Does it work? Yes.
If you got a big fleet that does happen not too rarely. You know how the AI flies, sometimes they just crash into the thing they are shooting at and if you got a dozen more ships shooting at that target that might damage your own ships.
The bigger your fleet the more ships are crashing into the target while a lot of ships are shooting at it.
Has anyone else made that experience?