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but you can do recons and fighting mission.
I would say do only one station (take a bit of time its not this hard, do the main mission to have your HQ and its pretty much a startup station to understand the easy way station building.)
I am actually also a lone kind of guy, who like to have his little ships and wipe everything on the path.
but having a station working in the background is not much of an issue, and it just brings you money in the background.
so you do your things and each 10 minute you get around 1,000,000 I think its worth it? so in the end you can by a nice destroyer/motherships if you want.
or don't be scared to loose your small/medium sized ship in the process..
also its better you do main mission cause in the hq you will be able to "research" stuff and the last ability its to be able to teleport yourself between ship, and when you are in a already lost combat. you better have the option to teleport yourself so you don't die and continue your journey
but if its possible? definetly, and now a little storyline coming with the 3.0, and you will be less roaming and have an objective.
cause if you don't have an objective to take over all the damn universe, you loose interest pretty fast (and by fast I would say after atleast 20-50 hours minimum, so it still worth the ride.)
You could pick a faction to side with and go around helping their ships in the wars? Eg you could pick argon and try to help them against the hop and xenon, doing missions or just taking part in battles. You could make a big difference like that.
And the mod system means you could concentrate on maxing out your one ship, the high end equipment to build the best mods (not mods like user made content, mods are thing you install on ships to make them better) could take up your time. You could build a very good ship.
There is much, much more to the game than 'fleet building/management' though and if you only want to stick to a solo rpg style,then you'll be missing out on so much more.
The emphasis is more on space station building and fleet management is more a case of monitoring and tweaking trade routes via a map screen.
While your pilots of combat vessels or traders are somewhat autonomous with simple rules and conditions that you can set, you are always able to jump into any vessel and take over yourself. Quite often that is necessary and so don't worry about missing out on the 1st person/solo aspect.
A few patches ago I had entire sectors not being rebuilt. Maybe it's been fixed/rebalanced in recent patches.
This is all great of course... it adds interest, as long as its not scripted/same each game start.