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And if they actually pay US sales tax its better than German one ;)
btw. you can bug the game on GOG or directly at egosoft.
Yep you get a lot more from putting it on any digital distribuition. Selling physical copies takes a lot bigger cut out of what you can get.
It was about the same if Steam takes 30%.
And this is the purpose of the thread..
Limited budget. .. and you can not release a peffect game...
BTW you still have to pay local tax if you outsource the distribution...
Your calculation was off by a whole 20% or more, i am not clear on the sales tax.
There is already something if the devs need money and time to finish a game. Its called early access. It provides funds, testers that you do not even have to pay with nearly unlimited variations of rigs and so on.
Why do fan boys always claim mere bugs as all there is to be annoyed by, and only a few bugs at that?
Dishonesty seems to come naturally to those of us who are more focussed on what may be rather than what is, probably because dishonesty is a natural by product of making up stories to fit the future you want.
Yes it may be added in this instance but the 1st post obviously states.
Steam takes some then the tax man takes some then local taxes takes some.
Tax was never subtracted from the 1st post above.
Also if it's a private limited compay they don't have to includeal tax in the prices but have to display it in the total before confirming the purchase.
But it does outline that a fraction of the revenue stream actually goes to the developer.
If it using a physical or digital product makes no difference at 30% just for distributing a game on a platformap.
I admit there is early access and this does not suit every business plan as you tend to release into a early access program at a reduced rate so the developers get less funds from the revenue pipeline and is not available as an option for some business model.
FAKE NEWS!!!!
Steam takes 30% to start.
Sales tax is added when you buy it.
Also valve lowers the cut as sales hit 10mil then again at 50 mil.
Starting from October 1, 2018 (i.e. revenues prior to that date are not included), when a game makes over $10 million on Steam, the revenue share for that application will adjust to 75%/25% on earnings beyond $10M. At $50 million, the revenue share will adjust to 80%/20% on earnings beyond $50M. Revenue includes game packages, DLC, in-game sales, and Community Marketplace game fees.
https://steamcommunity.com/groups/steamworks#announcements/detail/1697191267930157838
They also respect the game community and are aware that it will be heavily modded by the community so that it can be changed into a totally different game that at the choice of it users.
In my opinion I enjoyed x3 but didn't spend many hours in it.
X rebirth I played but couldn't get into but x4 I am enjoying..
There are many bugs but they are been quickly ironed out and very few of them are game breaking for me at least.
Very bespoke game and market
It's not lack of funding or short staffed, I mean hell look at rimworld. One man team made a game that sold over 1million copies before full release! People are just getting lazy and throwing out cash grabs to pull what they can from a fanbase before pulling the plug.