X4: Foundations

X4: Foundations

View Stats:
This topic has been locked
Paro Dec 12, 2018 @ 1:24am
Almost every shipyward in my galaxy is out of engine parts. This could be a good thing tho, yeah?
If I make a bunch of facotries that make engine parts, I should be able to sell those parts for an extrme profit, correct?

Not that I have a choice at this point. For whatever reason, the AI is no longer able to keep up with the demand. Engine parts are a scarcity now in my game. So much so that I have 3 ships that are stuck (2 being built, one being upgraded).
< >
Showing 1-15 of 200 comments
Harrison Dec 12, 2018 @ 1:28am 
I just was just reading a thread on this topic over on the Egosoft forums.

It seems like a fairly significant issue, but one that enterprising players could capitalize on.
Kamuchi Dec 12, 2018 @ 1:29am 
Same here, built 1 engine part factory and slowly adding it's production chain to keep it all in house, then make copies.

It is kinda annoying, I'm most likely a good 25-30 hours into a 1.32 save and my frigate at the HOP wharf I orderd ~2 hours into the game is still not built.
I wonder if there is an engine factory at all in my universe at the moment besides mine lol

Mine is a 1.32 beta start, so don't bother restarting.
Last edited by Kamuchi; Dec 12, 2018 @ 1:32am
UH|XTC Dec 12, 2018 @ 1:30am 
Originally posted by Paro:
If I make a bunch of facotries that make engine parts, I should be able to sell those parts for an extrme profit, correct?

Not that I have a choice at this point. For whatever reason, the AI is no longer able to keep up with the demand. Engine parts are a scarcity now in my game. So much so that I have 3 ships that are stuck (2 being built, one being upgraded).

Is the storage of the wharfes / shipyards close to 100%? We see some players were the storage is full but engine parts are missing, so the wharf / shipyards can't buy it and production stalls forever.

Se thread at egosoft forum: https://forum.egosoft.com/viewtopic.php?f=180&t=407412
Last edited by UH|XTC; Dec 12, 2018 @ 1:31am
stretch Dec 12, 2018 @ 1:32am 
I believe this is the idea of the game and a primary way of making coin.

It kinda depends on what point in the game you are at. Without knowing that it's hard to guess what to do. Have you discovered all sectors ? Are there more places to buy out there you have not found? I originally spent soo long looking for these things and imported them eventually from hours and hours away. Stupid factory was right next door. Couldn't be closer.

Kamuchi Dec 12, 2018 @ 1:34am 
Originally posted by UH|XTC:
Originally posted by Paro:
If I make a bunch of facotries that make engine parts, I should be able to sell those parts for an extrme profit, correct?

Not that I have a choice at this point. For whatever reason, the AI is no longer able to keep up with the demand. Engine parts are a scarcity now in my game. So much so that I have 3 ships that are stuck (2 being built, one being upgraded).

Is the storage of the wharfes / shipyards close to 100%? We see some players were the storage is full but engine parts are missing, so the wharf / shipyards can't buy it and production stalls forever.

Se thread at egosoft forum: https://forum.egosoft.com/viewtopic.php?f=180&t=407412
Posted there aswel that I have the same issue.
Not worried about it breaking my game as I caught it in time, but when you aren't expecting it and just playing around when a shortage hits, you're stuck but in my case thankfully more money for me =)
Paro Dec 12, 2018 @ 1:34am 
Originally posted by Harrison:
I just was just reading a thread on this topic over on the Egosoft forums.

It seems like a fairly significant issue, but one that enterprising players could capitalize on.

Yeah in all honesty I don't even see this as an issue, but a part of why we're even playing this game, no?

The previous economy stagnating bug was a true problem. But if this is a game about economics, supply, and demand, and there's a demand and no supply, and we as a player have both the means and the need to fix it, then that, in my opinion, is all good.

In fact I'll even take it one step further and say that, provided it is fixable and REASONALE, I think adding econmic catastrophees that only the player can fix is a GOOD thing to have in this game and something they should definitely have more of.
stretch Dec 12, 2018 @ 1:35am 
Originally posted by UH|XTC:
Originally posted by Paro:
If I make a bunch of facotries that make engine parts, I should be able to sell those parts for an extrme profit, correct?

Not that I have a choice at this point. For whatever reason, the AI is no longer able to keep up with the demand. Engine parts are a scarcity now in my game. So much so that I have 3 ships that are stuck (2 being built, one being upgraded).

Is the storage of the wharfes / shipyards close to 100%? We see some players were the storage is full but engine parts are missing, so the wharf / shipyards can't buy it and production stalls forever.

Se thread at egosoft forum: https://forum.egosoft.com/viewtopic.php?f=180&t=407412

EH? My station and the ones I looked at all assign a certain amout of space for each ware so I am full on some but not others. I don't understand why some would be using space for one ware and filling it with others ? Silly.
Paro Dec 12, 2018 @ 1:37am 
It's amazing how intricate and realistic the economy is though.

In making this thread, I literally just realized right now why my OWN economy has started to stall (and getting worse progressively)

I am primarily making a living off selling silicon.

Silicon is used in building ships.

There is a major enigne part shortage, and so ships aren't going out. Therefore, they're not taking my silicon.

Thus, I'm down to 600k an hour when I was up by about 5 mil an hour.

Once my factory starts outputting engine parts, my economy should explode like a dying star.
Kamuchi Dec 12, 2018 @ 1:38am 
Originally posted by Paro:
Originally posted by Harrison:
I just was just reading a thread on this topic over on the Egosoft forums.

It seems like a fairly significant issue, but one that enterprising players could capitalize on.

Yeah in all honesty I don't even see this as an issue, but a part of why we're even playing this game, no?

The previous economy stagnating bug was a true problem. But if this is a game about economics, supply, and demand, and there's a demand and no supply, and we as a player have both the means and the need to fix it, then that, in my opinion, is all good.

In fact I'll even take it one step further and say that, provided it is fixable and REASONALE, I think adding econmic catastrophees that only the player can fix is a GOOD thing to have in this game and something they should definitely have more of.
With this I can agree, but it should only happen like +50 hours into the game that everything comes to a grinding stop.
But even then there should be atleast something trickling through.

Like I said above, I caught it in time as I like games like these, but others would be stuck as they don;t know how to fix it, unable to get the funds or simply not having the patience.
DCBenton Dec 12, 2018 @ 1:43am 
I stocked my station with them before downloading lol.
Paro Dec 12, 2018 @ 1:43am 
Originally posted by Kamuchi:
Originally posted by Paro:

Yeah in all honesty I don't even see this as an issue, but a part of why we're even playing this game, no?

The previous economy stagnating bug was a true problem. But if this is a game about economics, supply, and demand, and there's a demand and no supply, and we as a player have both the means and the need to fix it, then that, in my opinion, is all good.

In fact I'll even take it one step further and say that, provided it is fixable and REASONALE, I think adding econmic catastrophees that only the player can fix is a GOOD thing to have in this game and something they should definitely have more of.
With this I can agree, but it should only happen like +50 hours into the game that everything comes to a grinding stop.
But even then there should be atleast something trickling through.

Like I said above, I caught it in time as I like games like these, but others would be stuck as they don;t know how to fix it, unable to get the funds or simply not having the patience.


Agree 100%. There should absolutely be a path to recovery. But this "engine part" bug makes me feel sad if it doesn't turn into a full feature.

And I agree. I should be at LEAST 50+ hours (or a certain progress metric) before serious econmic problems can occur.

But things that can grind the universe to a halt (as long as the player has a fair and possible path towards solving, capitalizing, and emerging from them) seems like a great idea to me. This engine part thing is PROOF that this game's simulation is the real deal and not fake.
UH|XTC Dec 12, 2018 @ 1:44am 
Originally posted by Kamuchi:
Originally posted by Paro:

Yeah in all honesty I don't even see this as an issue, but a part of why we're even playing this game, no?

The previous economy stagnating bug was a true problem. But if this is a game about economics, supply, and demand, and there's a demand and no supply, and we as a player have both the means and the need to fix it, then that, in my opinion, is all good.

In fact I'll even take it one step further and say that, provided it is fixable and REASONALE, I think adding econmic catastrophees that only the player can fix is a GOOD thing to have in this game and something they should definitely have more of.
With this I can agree, but it should only happen like +50 hours into the game that everything comes to a grinding stop.
But even then there should be atleast something trickling through.

Like I said above, I caught it in time as I like games like these, but others would be stuck as they don;t know how to fix it, unable to get the funds or simply not having the patience.

After time X you can't even fix it anymore. When the storage of every station is full but missing parts to start production you can't supply these stations with the needed supplys because their storage is already full --> no space for the needed resources. So your galaxy economy is stuck forever.
Paro Dec 12, 2018 @ 1:46am 
Originally posted by UH|XTC:
Originally posted by Kamuchi:
With this I can agree, but it should only happen like +50 hours into the game that everything comes to a grinding stop.
But even then there should be atleast something trickling through.

Like I said above, I caught it in time as I like games like these, but others would be stuck as they don;t know how to fix it, unable to get the funds or simply not having the patience.

After time X you can't even fix it anymore. When the storage of every station is full but missing parts to start production you can't supply these stations with the needed supplys because their storage is already full --> no space for the needed resources. So your galaxy economy is stuck forever.

All my wharfs have stopped making ships (at the moment), but all still have buy orders for thousands of engine parts. I wonder how long it must be like that (and for the player to not notice) before it is permanant and unfixable. They need to make a hotfix that prevents them from overstocking their storage with the wrong materials.

But question: couldn't you just BUY the stuff they have in storage? Thus freeing them up to buy engine parts?
Last edited by Paro; Dec 12, 2018 @ 1:46am
UH|XTC Dec 12, 2018 @ 1:49am 
Originally posted by Paro:
Originally posted by UH|XTC:

After time X you can't even fix it anymore. When the storage of every station is full but missing parts to start production you can't supply these stations with the needed supplys because their storage is already full --> no space for the needed resources. So your galaxy economy is stuck forever.

All my wharfs have stopped making ships (at the moment), but all still have buy orders for thousands of engine parts. I wonder how long it must be like that (and for the player to not notice) before it is permanant and unfixable. They need to make a hotfix that prevents them from overstocking their storage with the wrong materials.

But question: couldn't you just BUY the stuff they have in storage? Thus freeing them up to buy engine parts?

They are not selling resources they need for production. They are only selling their finished goods. At least that's what I know / see. But open for suggestions.
But anyhow, this should not happen. A station should be smart enough to get out of this situation alone. Even if is possible to do it manually I don't want to be the manager of every station and fly around with a big trash ship to buy their overstocked resources.
Last edited by UH|XTC; Dec 12, 2018 @ 1:50am
OperationDx Dec 12, 2018 @ 1:52am 
I think it has to do with how broken mining ships and station managers are in the game.
< >
Showing 1-15 of 200 comments
Per page: 1530 50

Date Posted: Dec 12, 2018 @ 1:24am
Posts: 200