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You'd also have to make sure all the code works properly at 60fps, with the way the values work; I'm 90% sure that you'd have to basically edit variables around so that they end at the correct times and overall gameplay + reaction times are at the intended difficulty.
So you have something that is legally dubious with quite a bit of involvement and in the end would not be a patch but instead the full game.
I totally understand why you want 60FPS and I wish it had it, but I guess in the end, what we got is what we got.
If you set something to move at a speed of 2, at 30 room speed it would move a distance of 60 pixels over the course of a second.
So if you were to suddenly jump the room speed to 60, it'd go twice as fast and move 120 pixels over that second.
If the game lags, it just takes longer for the next frame to happen, it doesn't skip any frames.
The two ways to change the FPS from 30 to 60 are...
1. Multiply and divide a bunch of values by 2 to compensate for the game having twice the amount of steps each second.
2. Rebuild everything to reference the room_speed variable.
Both of these, considering just how complicated Undertale is would be...
... a mountain of work, essentially. An EBOTT of work! HEYOOO
Also there would be fun unexpected side-effects.
So even if someone were to take up the task, it's unlikely they would ever finish.
And yeah, I heard some stuff about the game already dropping below the default 30FPS on the Muffet battle, some people would be there for a while if the game were running at like, 15-20/60 FPS rather than 20/30 FPS.
I guess that unless a lot of patience was dedicated to the game and somehow found a way to mod the game akin to other games, 60FPS is unlikely for Undertale. It's a shame making 60FPS possible would require huge amounts of edits to the code.
Annnnnd if you're a person who does Genocide or Neutral runs, you could also time your attacks better at 60FPS.
What happens when speeding the game up to 2X though? It runs at 60FPS. Given that cheat engine can modify any aspect of Undertale like any other cheat device, modding values in ways that characters move around at half speed is possible (At least on the world maps).
The easiest thing to get to look proper at 60FPS? Probably getting the playable character to move at half speed, with cheat engine forcing the game to run at double speed, getting your character to move at normal speed, but at 60FPS - making the screen scroll twice as smoothly (60FPS).
Video of the Muffet boss fight at double speed. Watch at 720p for 60FPS at points.
you are confident about so many wrong things it's really funny to me
if you clock a 30 fps game to be 2x faster it's going to play at 60 fps, much like if you run a 30 fps video at 2x speed. did you even watch the video at 60 fps?
your 15 year old hubris is really ♥♥♥♥♥♥♥♥ up these forums