Rise of the Tomb Raider

Rise of the Tomb Raider

View Stats:
This topic has been locked
[03-11-2016] PC Patch notes for patch 1.0.638.6 (Patch #5)
Update: As of 16-03-2016 the patch is also availabe on the Windows 10 Store and will be downloaded automatically for users.

We have just released the fifth PC patch for Rise of the Tomb Raider, build 1.0.638.8. This patch adds support for two major new technology features into the game, and by doing so allows for both great new visuals, as well as improved performance on specific systems. For more information on how DX12 can improve your Rise of the Tomb Raider experience please check out our blog at http://tombraider.tumblr.com/post/140859222830/dev-blog-bringing-directx-12-to-rise-of-the-tomb

This is an update to patch 638.6 resolving a problem where a file required for VXAO was not properly delivered to players.

This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window 10 Store the update will be available in a few days and will automatically download when it becomes available. We will update this thread when the Windows 10 Store version is live.
  • Added support for DirectX 12

  • Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for NVIDIA Maxwell hardware. (Steam Only)
  • Added a new benchmark feature to allow easy comparison of performance on different systems, as well as at different graphics settings.
  • Fixed some HBAO+ and other Ambient Occlusion issues.
  • Fixed motion blur problems in Stereoscopic 3D mode.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 629.1, that can be used to switch back to the previous version.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

[UPDATE] The Steam overlay has been shown to have stability issues in DX12. If you see regular crashes using DX12, and have your video driver up to date, please consider disabling the Steam overlay..

Patch notes archive:
PC Patch Note #1:
PC Patch Note #2:
PC Patch Note #3:
PC Patch Note #4:
PC Patch Note #5:
PC Patch Note #6:
PC Patch Note #7:
PC Patch Note #8:
PC Patch Note #9:
PC Patch Note #10:
PC Patch Note #11:
PC Patch Note #12:
PC Patch Note #13:
PC Patch Note #14:
Last edited by Nixxes_Official; Dec 15, 2017 @ 7:25am
< >
Showing 1-15 of 572 comments
Vladimir Makarov Mar 11, 2016 @ 8:07am 
Craig Mar 11, 2016 @ 8:10am 
Thank you!!
Holy sh*t! DX12! Can't wait to try it out. Thank You!

Edit : (My system - i7-6700k/R9 390x/16gb memory) Unfortunately DX12 absolutely murders my framerate but no complains. It's still early stages and maybe the performance gain is meant for lower end hardware?
Last edited by THE PETROL BRIGADE; Mar 11, 2016 @ 8:29am
HOMERNOY Mar 11, 2016 @ 8:14am 
Awesome! Thank you for your continued support.
ult Mar 11, 2016 @ 8:16am 
Great. Hope it increases the performance for everyone.
One of the rare times i regret not yet having upgraded to Windows 10... Looking forward to the potential performance improvements in the hub areas though.
Also, interesting that you can enable VXAO without DX12, thought the latter was necessary for it.
Last edited by Reinhard Von Hamid; Mar 11, 2016 @ 8:35am
ArmoredCavalry Mar 11, 2016 @ 8:17am 
Wow! This is great to hear, looking forward to trying out the game w/ DX12!

Edit: Not seeing much of a difference, on a GTX 980 and 2500K. :(
Last edited by ArmoredCavalry; Mar 11, 2016 @ 8:29am
DeathlessOne Mar 11, 2016 @ 8:17am 
Damn, Nixxes! You're the best. This is how you respect gamers, ahem *WB*!!
Ryu Hayabusa Mar 11, 2016 @ 8:19am 
Really hope that work or I am going to cry.
Pikus Mar 11, 2016 @ 8:19am 
VXAO... it can be impossible to run the game with 3D Stereo, but ty so much.
Toadie Mar 11, 2016 @ 8:24am 
So awesome. The ONLY thing I want now is better AA, i.e. some good temporal anti-aliasing. Otherwise, great work!
CIX Mar 11, 2016 @ 8:28am 
Tried the DX12 mode just now, and performance is slightly better here on 970+4670k in "Geo Valley" . CPU usage is still pretty high, and same as with DX11, so i guess we're not gonna be getting full benefits of DX12 in this game. Still better than nothing, its a nice start..
xonant Mar 11, 2016 @ 8:28am 
Awesome news!
Soooo i've enabled DX12 and got worse performance. Thx a lot....
virtualghost Mar 11, 2016 @ 8:32am 
remove denuvo please
< >
Showing 1-15 of 572 comments
Per page: 1530 50

Date Posted: Mar 11, 2016 @ 8:06am
Posts: 572