Acceleration of SUGURI 2

Acceleration of SUGURI 2

 This topic has been pinned, so it's probably important
PhleBuster  [developer] Dec 26, 2017 @ 12:33pm
AoS2 Update History (current version: 1.9.1)
Discord
You can join us on our Discord server[discord.gg] to discuss the game with us directly and find people to play with. Once on the server, just navigate to the #aos2 channel.

Demo
A free demo can be found on the store page. The demo contains 6 out of the game's 15 characters, and has fully functional online multiplayer against other Demo players.

Bonus BGM
Owners of Hoshi no Kakera, TRANCENATION of SUGURI, Realism and SUGURI the Best soundtracks on Steam now have additional BGM options to select for their battles:

Hoshi no Kakera
  • Freedom Sky
  • Linear Light
  • Impact
  • Stratosphere
  • Rendezvous
  • Migratory Bird from North
  • Solitary as Fear
  • Gray Hued

TRANCENATION of SUGURI
  • Icarus
  • First Encount
  • Horizon
  • Touch & Intense
  • Silent Rythm
  • Difference
  • Solitary As Fear
  • Air Fort
  • High Altitute
  • Power Resonance
  • Green Bird
  • Impact
  • Stratosphere
  • Rendezvous
  • Green Bird (Old FM Tune)
  • Freedom Sky
  • Linear Light

Realism
Adds 3 new BGMs in-game:
  • Green Bird (Realism)
  • Icarus (Realism)
  • Rendezvous (realism)

SUGURI the Best
Adds 11 new BGMs in-game:
  • Daedalus (SUGURI the Best)
  • First Encounter (SUGURI the Best)
  • Gray Hued (SUGURI the Best)
  • Green Bird (SUGURI the Best)
  • Icarus (SUGURI the Best)
  • Ice Cage (SUGURI the Best)
  • Le Train (SUGURI the Best)
  • Magical Girl of Miracles - Instrumental (SUGURI the Best)
  • Necessary (SUGURI the Best)
  • Rendezvous (SUGURI the Best)
  • Stratosphere (SUGURI the Best)

Acceleration of SUGURI 2 - Version 1.9.1 Now Live! (15/4/2025)
Changes:
  • Added a controller confirmation screen for local versus play.

Acceleration of SUGURI 2 - Version 1.9 Now Live! (30/5/2023)
Changes:
  • Added Quarantined Rapport 4 winners to the Hall of Fame.

Balance:
Sora

●Held wB (Launcher (Staggered Launch)) homing RNG removed.
▲Held wB spawn adjusted.
▲Held wB Start-up, Dash Cancel and Recovery all increased by 6 frames.

●Neutral Hyper (Hyper Spread) spawn adjusted.
▲Neutral Hyper RNG removed.

●BHyper (Hyper Launcher) missile spawn RNG removed.
▲BHyper missiles homing RNG removed.

★Moves which used to increase character's heat no longer have that property.

________________________________
Suguri

●SPwA (Sword Arrow) input changes:
◇SPwA Wave A Start-Up and Recovery increased by 2 frames.
◇SPwA Wave B and C input increased by 4 and 2 frames respectively.
◇Both input windows to SPwA Wave B and C decreased to 10 frames.

●Held wA (Charged Rifle) opponent's knockback when hit reduced.

●Tap wB (Missile (Homing)) spawn RNG removed.

●SPwB (Sword Break) no longer generate heat.

★Fixed a bug where SPwB was not gaining meter when it should.

_________________________________
Saki

●Tap wB (Tambourine Boomerang) now boomerangs back even if it gets out of game field border.

___________________________________
Alte

●Tap/Dash wA (Submachine Gun) Start-Up, Dash Cancel and Recovery all reduced by 5 frames.
▲Bullet HP increased from 60 to 120.
▲Dash wA bullet spread changed to be the same as wA.

●Neutral Hyper (Searchlight Panel) SLP HP increased from 1000 to 2000.

●SPwA (Shock Rod) meter gain reduced from 20% to 15%.
▲Start-up, Dash Cancel and Recovery all reduced by 5 frames.

●SPwB (Claymore) now costs 70% ammo to spawn.
▲Start-Up, Dash Cancel and Recovery all reduced by 5 frames.

●Held SP (Searchlight Shield) ammo consumption increased by 50%.

●Tap wB (Deploy Beam Panels) angle adjusted, new hit added.
▲Tap wB button presses timing are adjusted.
▲Start-Up reduced by 6 frames.
▲Panels are intangible to ballistics and beams.
▲Removed RNG from beams.

●Held wB (Missile Shower) button presses timing are adjusted.

●Accel Hyper (Desperation Attack) damage increased from 1400 to 1500.
▲Inertia increased from 15 to 50.
▲Active frames altered from 11/21 to 16/41.

★Fixed a bug where holding wB for a certain amount of time would make none of the attacks come out.
★Fixed a bug where it was possible to Shield out of her Accel Hyper.

___________________________________
Iru

●Neutral Hyper (High Output Linear Ray) Dash Cancel and Recovery frames reduced by 6 frames whereas Startup is reduced by 4 frames.
▲Damage per hit increased from 60 to 90 (540 total to 810 total).

●Tap wA (High Speed Photon Rifle) meter gain decreased from 15% to 11%.

●Held wA (Scatter-shot Photon Rifle) damage reduced from 180 per hit to 120 per hit.

●Tap/Held wB (Straight Rockets) rockets spawn RNG removed.
▲Rocket Damage decreased from 290 per missile to 150 per missile.
▲Tap wB rocket spread has been adjusted to be wider.
▲Changed Tap wB rockets amount per use from 8 to 9, while Held wB rockets amount per use from 15 to 20.
▲Reduced Start-up of Tap wB from 13 to 11
▲Rocket speed decreased from 17 to 12 (max speed from 18 to 12).
▲Hitbox size increased from 12 to 16.
▲Meter gain increased to aprox. 1.2x.

●BHyper (Genocide Bomb) Startup reduced by 10 frames.
▲Dash Cancel and Recovery frames reduced by 25 frames
▲Missile Speed increased from 3 to 5
▲Missile Range/Hitbox size increased from 20 to 26
▲Damage of explosion increased from 45 to 60 per hit.

●SPwB (Homing Missile Pod) spawn RNG removed.
▲Missile Damage decreased from 300 per missile to 170 per missile. (1020 total).
▲SPwB spawn points have been adjusted.

●Dash Hyper (Full-Fire Bullet Curtain) spawn points have been adjusted.

●SPwA (Electromagnetic Field) now consume 60% of ammo.
▲Electromagnetic Field summon duration for SPwA/Dash SPwA reduced by 180 frames (3 seconds).

●SPHyper Dash version (Wide-Area Electric Field) summon duration reduced by 180 frames (3 seconds).
▲Normal version of SPHyper stays the same.

●Accel Hyper (Destruction Ray) damage changed from 80 per hit (1040 total) to 140 per hit (1820 total).
▲Start-up reduced from 25 frames to 15 frames.

_____________________________________
Tsih

●SPwA (Wire Laser) adjusted to stop moving after 30 frames if it hits the opponent.
▲SPwA now moves the opponent towards the player on 8th hit onward.

●Tap wB (Throw a Rock) Rocks spawn location is choosable by holding a directional key (9 different possible spawn locations in total).
▲Rock travel speed slightly increased.

●Held wB (Throw a Rock) new functionality added, spawn a set of rocks to target Tsih instead of opponent.
▲Rocks spawn location is choosable by holding a directional key (9 different possible spawn locations in total).
▲Rock travel speed slightly increased.

●SPwB (Swirl, Swirl and Release) Rock release projectile damage increased from 320 to 420.
▲SPwB's 2nd Swing opponent's knockback value when hit adjusted.
▲Rock travel speed slightly increased.
▲SpwB Rock's HP increased from 400 to 420.

●BHyper (A Lot of Rocks) rocks now spawn all at the same frame.
▲Start-up changed from 43 to 17, Dash Cancel changed from 46 to 20 and Recovery changed from 70 to 40.
▲RNG removed.
▲BHyper rocks now spawn relative to opponent's position.
▲Rock travel speed slightly increased.

●Accel Hyper (Throw Huge Rocks) rocks all spawn at the same time now, RNG spawn removed.

★Fixed a bug where SPwA would stay on version 2 hitstun prevention rule until the opponent got hit again.
★Fixed a bug on BHyper's animation.
★Fixed a bug where Tsih would be invincible to any projectiles that passed through SpwA.
★Fixed a bug where hold wB rocks would keep homing into Tsih after launched.
★Fixed a bug where hold wB placed rocks would not home into Tsih.
___________________________________
Nanako

●Held wB (Ether Bug) Dash Cancel and Recovery reduced by 10 frames.
▲Hold wB can now spawn projectiles outside of the game field border.

●Tap wB (Ether Leaf) can now spawn projectiles outside of the game field border.
▲Removed RNG.

●SPwB (Shell Shot) Start-up reduced by 5 frames.

★Removed RNG from bits movement.

★Fixed a bug where Tap wB and Held wB projectiles would not despawn, potentially causing the game to crash.

___________________________________
Mira

●SPwA (Quick Slash) first and second hit Start-up, Cancel Point, Dash Cancel and Recovery all reduced by 4 frames.
▲SPwA third hit Start-Up decreased by 2 frames. Dash Cancel and Recovery reduced by 20 frames.

●Dash wA (Gleaming Caltrops) spawn RNG removed.

●Tap wB (Gleaming Kunai) heat gain per dash changed to 20% per dash.
▲Ammo cost reduced from 30% to 20% per set (60% total).

●SPwB (Binding Smoke) Dash Cancel and Recovery increased by 5 frames.

●SPwB (Soaring Chakrams) damage increased from 120 to 140.
▲SPwA (Swift Chakrams) damage increased from 20 to 40.
▲Orb damage from Chakrams reduced from 80 to 40.

●SPHyper (Divine Speed Slash) final hit Start-up decreased by 2 frames, Dash Cancel decreased by 12 frames and Recovery decreased by 16 frames.
▲Increased Active Frames by 6 frames.
▲Final hit Hitbox increased by 10%.

_____________________________________
Kae

●SPwB (Baaang!) spawn RNG removed. You can choose where the Clone will spawn by holding a directional key (9 different possible spawn locations in total).

●SPwB (Baaang!) Dash Cancel and Recovery all increased by 5 frames.

●Dash wA (Sla-slaaaash!) Dash Cancel and Recovery all increased by 5 frames.

●Accel Hyper (WHAAAAM!) damage increased from 1000 to 1500.
▲Blazing version damage increased from 1600 to 1800.
▲Active frames altered from 11/21 to 16/41.

★Fixed a bug where it was possible to Shield out of her Accel Hyper.

______________________________________
Sham

●SPwA (Resistant Sphere) duration time reduced.
▲Meter gain decreased from 10% to 5%.

●Tap/Held wA (Sprite Call) spawn RNG removed. You can choose where the Sprite will spawn by holding a direction (9 different possible spawn locations in total).
▲Tap/Held wA Start-Up reduced from 13 frames to 10 frames.
▲Beam shot by Sprites now shoots in a spread pattern instead of a direct singular line.

●Dash wA (Beam Ribbon) activation time decreased.

●Dash wA (Sprite Release) damage decreased from 250 to 200.
▲Sprites no longer decrease speed at the end of tracking.


●SPwB (Dwarf Tackle) now generates 5% of meter per Tackle.
▲Reduced Start-Up of Tackles from 11 to 6.
▲Number of Disc Volleys shot by a Dwarf increased from 7 to 10.
▲Disc damage reduced from 150 to 100 and Ring damage reduced from 120 to 80.

●Dash Hyper (Delta Sprite) sprite HP changed to 600.

●BHyper (Bounding Cube) Blue Cubes now explode upon contact with enemy.
▲BHyper Cubes now activate sooner and explode instead of despawning if used against a wall.

●Tap/Held wB (Mysterious Cube) Cubes now activate sooner and explode instead of despawning if used against a wall.

___________________________________
Kyoko

●SPwA (Icicle) now auto corrects on every hit.

●Tap wA (Drizzling Rain) Dash Cancel and Recovery reduced by 3 frames

●Held wA (Hard Rain) Dash Cancel and Recovery reduced by 3 frames.

●Tap/Held (Icy Crystals) wB spawn RNG removed.

●SPwB (Crystal) RNG removed. You can choose where the Crystal will spawn by holding a direction (9 different possible spawn locations in total).
▲SPwB Field Damage reduced from 30 to 1, Hitstun is disabled after 20 hits.
▲Crystal HP increased from 400 to 450.

●Dash wA (Clear Stream) damage reduced from 240 to 180 per hit.
▲Meter gain reduced by 20%.

_______________________________
Nath

●Neutral Hyper Level 1 (Metal Pounding) Dash Cancel and Recovery Frames reduced by 12. Damage increased from 90 per hit and 120 final hit to 120 per hit and 200 final hit.

●Tap wB (Homing Bombing) Level 2 Dash Cancel and Recovery increased by 5 frames, Level 3 Dash Cancel increased by 8 frames and Recovery increased by 6 frames.
▲Tap wB Level 3 spawns two less missiles, Level 2 Missile ammo cost increased from 10% to 12.5% and Level 3 Missile ammo cost increased from 7.5% to 8.3%.

●SPwB (Beam Reflector) spawn RNG removed.

________________________________
Hime

●SPwA (Delicate Binding) maximum player distance reduced from 180 to 120.

●SPHyper (Untouchable) Dash Cancel reduced by 10 frames.

●SPwB (Sadism) RNG removed, Extra Crystal added to the move.

●Tap wB (Paradise of Faint Pain) spawn RNG removed.
▲Tap wB now needs its full ammo cost available to come out, Full ammo cost changed from 51% to 50%.
▲Number of projectiles per use increased from 9 to 17.
▲Damage decreased from 120 per projectile to 75.
▲Tap wB meter gain per sword decreased from 1.2% to 0.6%.

●Accel Hyper (God Knows) damage increased from 170 per hit (1530 total) to 210 per hit (1890 total).

★Fixed a bug where Tap wB would not gain the correct amount of meter.
★Fixed a bug where SPwB would not knockback properly on final hit.
★Fixed a bug on Hime Accel Hyper Frame Data Start-Up Display.

____________________________________
Star Breaker

●Held wB (Shiver in the Invisible Murderous Intent) meter gain adjusted from 5.0 to 3.8.

●SPHyper (Accept Your Doom) Bombs Start-Up decreased from 30 frames to 5 frames.
▲SPHyper bombs now all spawn at the same frame.

●Dash wA (Fear the Approaching Sparks) spawn RNG removed. New flame added.
▲Dash wA ammo cost decreased from 15% per flame to 9% per flame.

●Accel Hyper (Witness the Final Moment of This Planet) damage increased from 1210 (110 per hit) to 2200 (200 per hit).

___________________________________
Sumika

●Tap wA (Sumika Pretty Sword) cost increased from 20% to 25%.

●Tap wB (Sumika Heartful Arrow) ammo cost decreased from 5% per arrow to 3% per arrow.

●Held wB (Sumika Marble Ball) can now stay longer outside of game circle.

●Neutral Hyper (Sumika Mystic Blast) damage increased from 50 to 80 per hit.

●BHyper (Sumika Tropical Ball) RNG removed.

●SPwA (Sumika Shiny Feather) spawn RNG removed. You can choose where the Feather will spawn by holding a direction (9 different possible spawn locations in total).


★Fixed a bug where some feathers on Dash Hyper would not be RNG.
★Fixed a bug where the barrel would teleport you back inside if you shielded on the first frame.

______________________________________
Overall Game Balance

●Comeback meter gain removed.

●Objects now have 20 frames of invincibility after taking damage from these sources:
◇Nath Level 1 SPwA (Metal Fist)
◇Nath Level 1 Dash wA (Reflecting Beam)
◇Nath Level 2 SPwA (Metal Fist AKA Chop)
◇Tsih Tap wB (Throw a Rock)
◇Tsih SPwB (Swirl, Swirl and Release)
◇Tsih SPwA (Wire Laser)
◇Mira SPwB (Soaring Chakrams)
◇Mira SPHyper (Baiting Chakrams)

Acceleration of SUGURI 2 - unversioned hotfix now live (7/1/2022)
  • Removed 10th Anniversary logo from the title screen.

Acceleration of SUGURI 2 - Version 1.8.4 Now Live (7/9/2021)
  • Added two new avatars to celebrate the game's 10-year anniversary!
  • Added Russian translation credits.

Acceleration of SUGURI 2 - Version 1.8.3 Now Live (19/8/2021)
  • Added Russian language support.
  • Added Top 8 from Another Altemate Tournament to the Hall of Fame.

Acceleration of SUGURI 2 - unversioned update live (4/8/2021)
  • Added Another Altemate Tournament.

Acceleration of SUGURI 2 - Version 1.8.2 Now Live (27/7/2021)
More tracks added in-game for owners of Hoshi no Kakera and TRANCENATION of SUGURI:
Hoshi No Kakera
  • Migratory Bird from North
  • Solitary as Fear
  • Gray Hued

TRANCENATION of SUGURI
  • Green Bird
  • Impact
  • Stratosphere
  • Rendezvous
  • Green Bird (Old FM Tune)
  • Freedom Sky
  • Linear Light

Acceleration of SUGURI 2 - Version 1.8.1 Now Live (2/7/2021)
    Added official support for the Korean language.

Unversioned hotfix live (24/6/2021)
  • Fixed a bug where the new combo counter properties would desync old replays.
  • Fixed a bug of "DLC Icon" appearing for colors that it shouldn't.

Acceleration of SUGURI 2 - Version 1.8 Now Live (23/6/2021)
  • Owners of TRANCENATION of SUGURI and Hoshi no Kakera soundtracks can use a selection of new tracks from them as their ingame music.
  • Added new costumes for Kae and Nanako for owners for the Festive Friends Costume Pack.
  • Fixed a bug with the DLC icon appearing during hide character select.
  • The in-game timer is now colored orange if tournament mode is enabled.
  • "Match" option on main menu is now colored orange when tournament mode is active.
  • Combo counter now displays combos properly (previously it would say that some sequences were combos when in reality they weren't).
  • Damage history of each move is now available alongside the Frame Data on Input History.
  • Added option to display Armor Points as either numbers or percentage as an accessibility feature.
  • Added Attack Indicator as an accessibility feature (a colored dot appears on every attack on the game to indicate which player is the owner of said attack/projectile).
  • Added Geometric Icons when Frame Analyzer is enabled as an accessibility feature (this allow color blind players to differentiate between each action of the characters regardless of the colors).
  • Added Tournament Medals to all players who got into the Hall of Fame. They will be displayed on lobbies.
  • Added an option to change the Title Background Color between Yellow, Blue, Green and Red. Due to accessibility concerns, this only changes the color for yourself, not for other players online.
  • Added Avatars based on the Bullet Orange[www.level99store.com] board game versions of Suguri and Sora.
  • Added an Avatar Background based on Bullet Orange[www.level99store.com].

Acceleration of SUGURI 2 - Version 1.7.9 Now Live (21/2/2021)
  • Fixed a bug where character costume would be displayed when hiding character selection online.
  • Frame data is now disabled by default on training and replay.
  • Added Sound Effects for when building meter; each level has its own Sound Effect.
  • Quarantined Rapport 3 has been added to Hall of Fame, congratulations to the winners!

Acceleration of SUGURI 2 - version 1.7.8 now live (30/1/2021)
  • New avatar and avatar background based on Quarantined Rapport added to the unlocks!
  • Quarantined Rapport 3 tournament logo added to the main menu.
  • Grey Background, an accessibility feature, is now available as a universal setting.
  • Social media buttons now open in browser instead of overlay.

Acceleration of SUGURI 2 - unversioned update live (17/1/2021)
  • Updated Heat Up! tournament banner.

Acceleration of SUGURI 2 - version 1.7.7 now live (13/1/2021)
  • Casual Hime and Sumika costumes are now available for owners of the Acceleration of SUGURI 2 - Guardian Casual Costume Pack.
  • Fixed an issue with Saki's wB and dash B hitbox.
  • Changed the color of P2 Saki projectiles.

Acceleration of SUGURI 2 - unversioned hotfix now live (6/12/2020)
  • Updated the Heat Up! logo.

Acceleration of SUGURI 2 - version 1.7.6 now live (1/12/2020)
  • Added Social Media, Mizuumi and "Heat Up!" buttons on Online menu.
  • Added Input History functionality to training mode and replays. You may choose between Variable (Displays only buttons pressed) and Static (Display all buttons) mode, as well as display for how many frames each input was pressed.

Acceleration of SUGURI 2 - unversioned update live (8/11/2020)
  • Removed Heat Up! 20 Logo.
  • Added Heat Up! 20 tournament to Hall of Fame.

Acceleration of SUGURI 2 - unversioned update live!
  • Added banner for Heat-up 20 - 1 year anniversary edition tournament to the game!

Acceleration of SUGURI 2 - version 1.7.5 now live (4/11/2020)
Changes:
  • Added toggle to turn on and off Spectators icons online.
  • Added toggle to turn on and off menus popping up at the beginning of training and replay.
  • Tournament mode now locks Handicap at 100%.
  • Handicap is no longer fixed for training. You can adjust it on the character select screen.
  • Fixed an issue with Kae's death animation.
  • Changed the behaviour of time control for replays to be the same as training mode (this is due to a bug where the game would sometimes crashes at frame 8092 of time control).

Acceleration of SUGURI 2 - version 1.7.4 now live (2/10/2020)
Changes:
  • Ver.2 costume for Suguri has been added for free to all players.
  • High contrast mode toggle has been added to training and replay. It does not affect global settings.
  • Added a toggle on Config menu to turn on and off the "Hold button to pause" feature.
  • Happy Halloween! A special event is in effect, earn double particles by playing the game online throughout October.

Acceleration of SUGURI 2 - unversioned hotfix live (29/8/2020)
  • Fixed an issue where the game would crash after clearing Arcade mode.

Acceleration of SUGURI 2 - version 1.7.3 now live (25/8/2020)
Changes:
  • High Contrast Mode added. Enabling this new accessibility feature makes the playfield easier to see. You can choose between 6 high contrast colors for both players separately.
  • Tournament Mode added. This new option can be toggled in the Config menu. This defaults the settings to one round matches, 180 seconds match duration, Hitstun meter on and High Contrast mode off.
  • New summer avatars based on 100% Orange Juice have been added for Suguri, Sora, Hime, Saki, Kae and Nath.
  • A new folder called "AoS2 Stream and Video Overlay" has been added to the Steam installation folder. This folder contains our recommended overlay files for Acceleration of SUGURI 2 and is intended to help content creators, streamers and tournament organizers who wish to make content for Acceleration of SUGURI 2.
  • An Input Display feature has been added to Training and Memory modes! This shows all the inputs in real time.
  • A Gray Background option has been added for Training and Memory (enabled by default on High Contrast Mode).
  • Neutral and directions only animations on Frame Analyzer are now displayed in Magenta color.
  • A new costume is available to all players: Sora (Military) skin can be chosen as Color 3 in Sora's character select!
  • The Config menu has received a new visual look.
  • An option for enabling/disabling the Hitstun meter toggle has been added for Configuration Menu.
  • The "Leader" text to show which player is in the lead has now been updated with a sleek new crown icon.

Acceleration of SUGURI 2 - version 1.7.2 live (30/7/2020)
Changes
  • A meter visualizing the duration of HitStun is now added to the GUI! Once a player is staggered, this meter will show the time until breaking a combo is possible. The HitStun meter can be disabled in online play.
  • Unlockable 100% Orange Juice version avatars for Tsih, Suguri (46 Billion Years) and Sumika have been added to the Shop.
  • Frame Data Analyzer added: you can now study your character movements and attacks frame by frame in the Training and Memory modes using an improved visualization: characters are painted in different colors based on their current state. Green means Attack, Red means HitStun, Blue means Dash, Yellow means Shield and Light Blue means you can Dash Cancel.
  • Adjusted the GUI elements to avoid visual clutter.

Fixes
  • Fixed a graphical glitch with Dash Cancel icon on Hide Pause Menu.

Acceleration of SUGURI 2 - version 1.7.1 live (10/7/2020)
  • Added "Can Dash Cancel" section to frame data.
  • Added a "Can Dash Cancel" Icon to the UI.
  • "Leader" Icon now appear at all times and when you are not the Leader it displays in grey.

Acceleration of SUGURI 2 - version 1.7 live (14/6/2020)
  • Added "Quick Reset" option to training and replay. Instead of Resetting the entire match, this loads a State saved at frame 82 (the first frame you can move a character).
  • New UI for the replay menu.
  • Training and Replay menu now opens up before the game starts.
  • Added Rewind and Forward functions to Training and Replay. It resets after every 8000 frames (a little more than 2 minutes) or after every Load State.
  • Added a Speed selector for rewind and fast forward. You can choose how many frames you wish to move with the Up and Down arrows, Rewind time with the Left button, and Forward time with the Right button.
  • If a pause option is unavailable at this time in training or Replay, it is now displayed in red.
  • Added an indicator that the game has saved or loaded a state in the form of a green and yellow outline.
  • Added "Take Over for P1" and "Take Over for P2" options to Replay. This allows you to practice a specific situation using replays.
  • Added the ability to save and load states while Hide Pause is active.
  • Added an unpause timer to all non-network modes. The game now has a countdown timer starting at 3 every time you unpause or load a state in non-network modes, so you can prepare for the match to resume.
  • You now need to hold pause for 1 second before the game pauses in all non-network modes.
  • Added Frame Data to Training and Replay modes.
  • Added "Open Mizuumi Wiki" option to training.

Acceleration of SUGURI 2 - unversioned hotfix live (22/5/2020)
  • Fixed minor issues with Chinese languages.
  • Fixed a character credit on the CEOtaku19 Hall of Fame.

Acceleration of SUGURI 2 - version 1.6.8 now available (21/5/2020)
Training Mode
  • Many quality of life improvements have been made to Pause Menus.
  • Training Pause Menu redesigned with a cleaner, box-shaped UI.
  • Added a "Hide Pause Menu" option on Replays and Training which keeps the game paused but hides the UI so players can take screenshots of hitboxes etc.
  • Added "Reset Training" option to Training.
  • Added "Enable/Disable Hyper Regeneration" option to Training.
  • Added "Enable/Disable Armor Regeneration" option to Training.
  • Added "Minimum Heat value" option to Training.
  • Added "Maximum Hyper value" option to Training.
  • Added Save State functionality to training (allows you to immediately revert to an earlier state of the match).
  • Added "Enable/Disable Save States" option to Training.
  • "Chat Scroll Up" and "Chat Scroll Down" buttons are now called "Chat Scr.Up/Save State" and "Chat Scr.Down/Load State", respectively.

Other:
  • You can no longer return from stage select to player configuration online if both players already confirmed their configurations (fixes a bug where player might get 'stuck' on starting a game if the other player cancelled their ready status on the same frame).
  • Added support to major tournament results on Ranking, "CEOtaku 2019" results added.
  • Added a Community News scrollbar to the online menu.
  • Quarantine Rapport 2[challonge.com] event logo is now active in the Main Menu.

Acceleration of SUGURI 2 - version 1.6.7 now available (30/4/2020)
Changes:
  • Added support for Spanish and Brazilian Portuguese languages.
  • A new option from the pause menu now lets players enable/disable a display for hitboxes while in Training or Memory mode. This lets you see collision areas for attacks, characters and other objects.

Acceleration of SUGURI 2 - 1.6.6 now live (21/3/2020)
  • Added a toggle to turn display of titles on or off during online matches (found under Profile)
  • Fixed an issue where trying to leave the titles screen with "None" selected using the "Cancel" button would cause the game to crash.
  • New event active: earn double the particles in every online match!

Acceleration of SUGURI 2 - unversioned hotfix live (11/3/2020)
  • Added Latency Display to online matches, you can now see how many ms of lag there is during the match.
  • Fixed an issue where the initial title for old AoS2 save files started on "None" instead of "Hello World!"
  • Fixed an issue where the game would crash if you tried to press up on the first row of titles while having "None" selected.

Acceleration of SUGURI 2 - unversioned hotfix live (8/3/2020)
  • Fixed a visual issue with titles being partially hidden during a match in 4:3 resolution.
  • Minor fixes to title names.

Acceleration of SUGURI 2 - Version 1.6.5 now live (7/3/2020)
Changes:
  • A currency system called Particles has been added. You can earn Particles by playing games online: first to 1 games give 5 particles for losing and 10 for winning, first to 2 games give 15 for losing and 25 for winning, and first to 3 games give 25 for losing and 40 for winning.
  • New avatar options have been added, can be purchased for 500 Particles each.
  • New avatar backgrounds have been added, can be purchased for 500 Particles each.
  • A title system has been added. You can choose a title to use during matches and in lobbies. Some titles are unlocked by purchasing, while others will be unlocked by achieving milestones by playing. Upon first login into the game after the update, it will retroactively unlock any title you might have already met the conditions to unlock.

Balance:
  • Alte now can only have a single pair of Claymore (S+B) out at a time. Summoning a new pair will make previous Claymores disappear.


Acceleration of SUGURI 2 - unversioned hotfix now live (26/9/2019)
  • Added support for tournament banners.
  • Added CEOtaku banner to the main menu.
  • Updated game credits.


Acceleration of SUGURI 2 - Version 1.6.4 now live (14/1/2019)

Changes:
  • Player 2 now has a different colored ammo ring around them to easier differentiate the players.
  • Disabled an undocumented shortcut to activate an Urgent Shield by pressing A+B together while taking damage.

Alte:
  • Lowered Missile Shower (hold B) missile homing while Searchlight Panel (H) is active by 30%.
  • Shock Rod (S+A) and Shock Rod Punisher (S+H) now have a minimum movement range.
  • Claymore (S+B) now constantly turn toward the opponent since 1 second after launching. They now fire a maximum of 15 shots before a 3 second cooldown. If Claymore runs out of ammo, it expires.
  • Searchlight Panel (H) should no longer take damage while Alte has a shield active.
  • Increased the speed of Submachinegun projectiles (including Claymore projectiles) by 13%.

Iru:
  • Reverted the High Speed Photon Rifle (tap-A) hyper meter gain reduction.
  • Increased Straight Rockets (tap-B and hold-B) missile flying speed by +13% and meter gain by +40%, lowered damage by 20%.
  • Increased Homing Missile Pod (S+B) hyper meter gain by +80%.
  • Genocide Bomb's (B+H) hyper shield can now be broken during the first 25 frames of the hyper shield.
  • Electromagnetic Field (S+A) hyper meter gain lowered by 60%.
  • Scatter-shot Photon Rifle (held A) meter gain increased by 100%.

Kae:
  • Removed 2nd kick from Baang! (S+B) clones and made them move 10% further. Lowered hyper meter gain by 10%.
  • Lowered Zooooom! (S+A) damage by 20 per hit for first 3 hits in a combo (both when not in Blazing mode and in Blazing mode).
  • Increased the final (4th) hit damage of Zooooom! (S+A) combo by 20 in non-Blazing mode, 60 in Blazing mode. Made the knockback effect throw enemy 20% further.
  • Increased hyper meter gain for Slash! (A) by +10%
  • Lowered both Slash! (A) and Sla-slaaaash! (D+A) damage by 20% when not in Blazing mode.

Kyoko
  • Early Summer Rain (H) beams now originate from the spawned reflector panels, meaning they start more spread out. Now fires the beams 10 frames earlier.
  • Recovery time after Icicle (S+A) before Kyoko can act or dash cancel reduced by 5 frames.
  • Tree of Ice (S+H) maximum damage lowered from 9*80 (720) to 9*70 (630).
  • Clear Stream (D+A) hyper meter gain reduced by 20%.

Nanako
  • Added 10 frames to initial wind-up of Shell Shot (hold+S+B).
  • The two leading melee Bits now have a player-colored glow around them.
  • Reduced Ether Leaf (B) damage from 150 to 120.

Sora
  • Decreased heat gain from lunge combo from 120% to 30%.
  • Lowered Charged Rifle (held A) maximum damage by 40 from 520 to 480.
  • Increased Sword (S+A) damage by 20 on the 3rd hit of a combo. Increased heat by 15% per swing.
  • Boisterous Dance (S+H) hyper shield can now be broken during the first 25 frames of the hyper shield.

Tsih:
  • Flying rocks are now removed after a while once they leave the screen, to stop them from burdening system resources.

Hime:
  • Increased recovery before Hime can act or dash cancel after Sadism (S+B) by 5 frames.

Saki:
  • Tambourine Boomerang (B) and Tambourine Blade (S+B) stun radius is now equal to the damage radius. Increased tambourine size by 5% to make them visually more accurate.

Mira:
  • Gleaming Kunai (B) damage increased by 30 from 150 to 180 per kunai, and armor increased from 60 to 80.

Sham:
  • Increased accel hyper Arachne Call (S+B+H) total speed by 50% (including faster firing of bombardment).

Nath:
  • Accel hyper Bird Form (S+B+H) can now be directed to spawn at the top or bottom of the area regardless of enemy position for all three times it appears, by pressing Up or Down.

Star Breaker:
  • Increased initial dash speed by 8%.

Fixes:
  • Alte's Searchlight Shield (held S while Searchlight Panel is out) now stops after running out of ammo.
  • Fixed Alte's Claymores (S+B) spawned close to arena edges remaining invulnerable.
  • Mira's hyper Baiting Chakrams (S+H) chakrams should no longer hit map edges if shot near edge.
  • Fixed Mira's Chakrams sometimes being stuck on the outside edge of the play area if launched from a bad position.
  • If a shielded player moves outside the range of Sumika's Happy Barrel and their shield is destroyed, they are no longer warped back into the barrel.
  • Sora's and Suguri's charged shots now work correctly even when used near the area edge.
  • Fixed Nath's phase 3 wA attack automatically hitting the target if Nath herself is hit by an attack.
  • Nath's phase 3 grab attack now damages the opponent even if the grab animation places them outside the play area.
  • Fixed Nath being able to activate other hypers during Extension if using Advanced control scheme.
  • Nath's phase 2 melee swing can now hit the enemy directly after they have been damaged by another attack.
  • Fixed replays not working if round time was set to infinite (old replays still will not work).
  • Players can no longer use urgent shield during Sham's Arachne Call accel hyper.
  • Fixed a typo in Kyoko's move list: Clean Stream is now correctly called Clear Stream.
  • Improvements to Chinese language texts.
  • Added an improvement against spectator desyncs.


(BETA branch has now been closed again)

Acceleration of SUGURI 2 - Version 1.6.4 BETA updated (7/1/2019)
To access the beta branch, right-click Acceleration of SUGURI 2 in Steam library, go to Properties, then Betas tab and select "beta test branch" from the drop-down menu.

Alte:
  • Claymores (S+B) now expire after firing all their projectiles.
  • Fixed Claymores (S+B) spawned close to arena edges remaining invulnerable.
  • Lowered Missile Shower (hold B) missile homing while Searchlight Panel (H) is active by 30%.

Iru:
  • Reverted the High Speed Photon Rifle (tap-A) hyper meter gain reduction.
  • Reduced hyper meter gain on Electromagnetic Field (S+A) a further 20%.
  • Increased Straight Rockets (tap-B and hold-B) missile flying speed by +13% and meter gain by +20%, lowered damage by 20%.
  • Increased Homing Missile Pod (S+B) hyper meter gain by +80%.

Kae:
  • Removed 2nd kick from Baang! (S+B) clones and made them move 10% further. Lowered hyper meter gain by 10%.
  • Lowered Zooooom! (S+A) damage by 20 per hit for first 3 hits in a combo (both when not in Blazing mode and in Blazing mode).
  • Increased the final (4th) hit damage of Zooooom! (S+A) combo by 20 in non-Blazing mode, 60 in Blazing mode. Made the knockback effect throw enemy 20% further.
  • Increased hyper meter gain for Slash! (A) by +10%
  • Lowered both Slash! (A) and Sla-slaaaash! (D+A) damage by 20% when not in Blazing mode.

Kyoko
  • Early Summer Rain (H) beams now originate from the spawned reflector panels, meaning they start more spread out.

Nanako
  • Reverted the 0.5 sec end delay from Shell Shot (hold+S+B), added 10 frames to initial wind-up instead before the bits hit.

Sumika
  • Fixed Sumika Happy Barrel (S+B) barrel sometimes getting stuck when grazing an enemy that isn't captured in the barrel.

Sora
  • Increased Charged Rifle (hold A) shot damage by 40.
  • Lowered Sword (S+A) swing damage by 20 on the 2nd swing of a combo. Increased heat by 15% per swing.
  • Reverted the braking speed adjustment from Sora's Slash Through (S+B) + Charged Rifle (S+A) combo.

Tsih:
  • Flying rocks are now removed after a while once they leave the screen, to stop them from burdening system resources.


Versioned hotfix now live (10/11/2018)
Fixes:
  • Alte's Searchlight Shield (held S while Searchlight Panel is out) now stops after running out of ammo.
  • Mira's hyper Baiting Chakrams (S+H) chakrams should no longer hit map edges if shot near edge.

Version 1.6.4 BETA is now live in the Beta branch (10/11/2018)
To access the beta branch, right-click Acceleration of SUGURI 2 in Steam library, go to Properties, then Betas tab and select "beta test branch" from the drop-down menu.

Changes:
  • Player 2 now has a different colored ammo ring around them to easier differentiate the players.
  • Disabled an undocumented shortcut to activate an Urgent Shield by pressing A+B together while taking damage.

Iru:
  • Genocide Bomb's (B+H) hyper shield can now be broken during the first 25 frames of the hyper shield.
  • Electromagnetic Field (S+A) hyper meter gain lowered by 40%.
  • High Speed Photon Rifle (A) meter gain lowered by 30%.
  • Scatter-shot Photon Rifle (held A) meter gain increased by 100%.
  • Straight Rockets (B, both tap and hold) meter gain increased by 20%.

Kyoko:
  • Recovery time after Icicle (S+A) before Kyoko can act or dash cancel reduced by 5 frames.
  • Tree of Ice (S+H) maximum damage lowered from 9*80 (720) to 9*70 (630).
  • Clear Stream (D+A) hyper meter gain reduced by 20%
  • Early Summer Rain (H) now fires the beams 10 frames earlier.

Alte:
  • Shock Rod (S+A) and Shock Rod Punisher (S+H) now have a minimum movement range.
  • Claymore (S+B) now constantly turn toward the opponent since 1 second after launching. They now fire a maximum of 15 shots before a 3 second cooldown.
  • Searchlight Panel (H) should no longer take damage while Alte has a shield active.
  • Increased the speed of Submachinegun projectiles (including Claymore projectiles) by 13%.

Hime:
  • Increased recovery before Hime can act or dash cancel after Sadism (S+B) by 5 frames.

Saki:
  • Tambourine Boomerang (B) and Tambourine Blade (S+B) stun radius is now equal to the damage radius. Increased tambourine size by 5% to make them visually more accurate.

Mira:
  • Gleaming Kunai (B) damage increased by 30 from 150 to 180 per kunai, and armor increased from 60 to 80.

Nanako:
  • The two leading melee Bits now have a player-colored glow around them.
  • Increased the cooldown after Shell Shot (S+B) before it can be repeated by 30 frames.
  • Reduced Ether Leaf (B) damage from 150 to 120.

Sora:
  • Decreased heat gain from lunge combo from 120% to 30%.
  • Lowered Charged Rifle (held A) maximum damage by 80 from 520 to 440.
  • Increased Sword (S+A) damage by 20 on the 2nd and 3rd hit of a combo.
  • Sora now decelerates 25% slower after the charge shot of a lunge combo.
  • Boisterous Dance (S+H) hyper shield can now be broken during the first 25 frames of the hyper shield.

Sham:
  • Increased accel hyper Arachne Call (S+B+H) total speed by 50% (including faster firing of bombardment).

Nath:
  • Accel hyper Bird Form (S+B+H) can now be directed to spawn at the top or bottom of the area regardless of enemy position for all three times it appears, by pressing Up or Down.

Star Breaker:
  • Increased initial dash speed by 8%.

Fixes:
  • If a shielded player moves outside the range of Sumika's Happy Barrel and their shield is destroyed, they are no longer warped back into the barrel.
  • Sora's and Suguri's charged shots now work correctly even when used near the area edge.
  • Fixed Nath's phase 3 wA attack automatically hitting the target if Nath herself is hit by an attack.
  • Nath's phase 3 grab attack now damages the opponent even if the grab animation places them outside the play area.
  • Fixed Nath being able to activate other hypers during Extension if using Advanced control scheme.
  • Nath's phase 2 melee swing can now hit the enemy directly after they have been damaged by another attack.
  • Fixed Mira's Chakrams sometimes being stuck on the outside edge of the play area if launched from a bad position.
  • Fixed replays not working if round time was set to infinite (old replays still will not work).
  • Players can no longer use urgent shield during Sham's Arachne Call accel hyper.
  • Fixed a typo in Kyoko's move list: Clean Stream is now correctly called Clear Stream.
  • Improvements to Chinese language texts.
  • A potential improvement against spectator desyncs added.


Version 1.6.3b now live (13/9/2018)
Changes:
  • Fixed a bug where player 1 would start to control both units in local play after round 1.

Version 1.6.3 now live (21/6/2018)
Changes:
  • New BGM are available to use in matches for owners of Realism and/or SUGURI the Best soundtracks on Steam.
  • Added a new "Required Wins" option and further options for the "Time Limit" option in Config for local play.

Fixes
  • Fixed Iru's hyper-A and Nath's weapon-A and hyper-A causing their hyper-A to automatically hit the opponent if fired right after (commonly known as "lasertech").
  • Fixed Nath's hypers working incorrectly if fired during an active Extension animation.

Balance
  • Nath: Reflecting Beam now gives hyper meter on grazing.
  • Suguri: Beam Rifle shots now travel 30% faster and deal 20% more damage.
  • Kae: Baaang! clones now perform an additional kick with a shorter range.
  • Sora: Special+B⇨A lunge combo now generates 120% heat.
  • Kyoko: Crystal (Special+B) health reduced by 20% from 500 to 400.
  • Sham: Resistant Sphere (Special+A) radius increased by 10% to block melee attacks from connecting from outside it.

Version 1.6.2 (15/4/2018)
  • Spectator mode added. While waiting in a lobby, you can join any ongoing game to observe the results of the match. You will join at the start of the match (if round 1 hasn't started yet), or at the next round's beginning.

Version 1.6.1b (14/3/2018)
  • Arcade and Story mode character select screens now show 1CC clears as gold stars
  • Fixed a minor problem in Sumika's command list in Japanese

Version 1.6.1 (13/3/2018)
Changes:
  • Added a Stats screen in your Online Profile, where you can view your match counts and win rates with each character.
  • Played Games count is now displayed on the Lobby screen for each user.
  • Magical Girl of Miracles BGM can now be played via random BGM selection.

Fixes:
  • Fixed 2 errors on Kyoko's command list.
  • Fixed an error on Sumika's command list.

Unversioned hotfix (7/3/2018)
  • Minor text fixes
  • Fixed story-related achievement conditions

Version 1.6 - RELEASE VERSION (7/3/2018)
Changes:
  • Added in-game manuals in Japanese and Simplified and Traditional Chinese.
  • (Demo Only - Demo now uses a separate save folder called "AoS2 Demo". All previous savedata including replays are found in the previous folder, which the full version of the game will use.)
  • Fixed same lobby being listed multiple times if it had multiple friends in it.

Version 1.5.9 (28/2/2018)
Changes:
  • Added a character Move List into pause menu for all gameplay modes
  • Added an option for auto-saving replays in Config
  • Added an option for audio playback when game window isn't active in Config
  • Improved sound effect playback functionality when game window isn't active
  • Reduced memory footprint of fonts, particularly for Japanese and Chinese languages
  • An issue potentially causing the game to crash when entering the results screen should now be fixed.

Versioned hotfix (22/2/2018)
Changes:
  • Improved Japanese text.

Version 1.5.8 (22/2/2018)
Changes:
  • 8 Characters are now playable for the Open Beta: Suguri, Sora, Alte, Tsih, Nanako, Kae, Mira, Iru.
  • Removed 'Ready' button from multiplayer lobbies.
  • Added 'Invite Friends' button to multiplayer lobbies. You can use this to invite your Steam friends directly to the lobby.
  • Added a new 'Training' option to the main menu. 'Practice' has been moved under it, as well as a new 'How to Play' option that opens an in-game guide.
  • Added Traditional and Simplified Chinese versions of Characters & Techniques.pdf file.
  • Removed the temporary in-game FPS counter.
  • Added new icons for action buttons on Config screen, which are also used in How to Play guide.
  • Minor fixes to unit sprites.

Version 1.5.7b (28/1/2018)
Changes:
  • Fixed replay names not working in some saved replays.
  • Updated Characters & Techniques .pdf file.


Version 1.5.7 (24/1/2018)
Changes:
  • Chat has been added to the multiplayer lobby screen.
  • New key and button binds for chat have been added on the Config screen.
  • A new avatar option, "Silhouette", is now available on the player profile page.

Version 1.5.6 (23/1/2018)
Changes:
  • Star Breaker, Hime and Sumika are now playable.
  • Added support for Traditional Chinese.
  • Fixed profile avatar item descriptions not updating when language was changed.

Version 1.5.5 (15/1/2018)
Changes:
  • Kyoko and Nath are now playable.
  • All stages and BGMs are now available for everyone to use (for the duration of the closed beta).
  • Fixed a bug that caused replays with infinite timer to store an incorrect game duration, resulting in the playback ending instantly. Old replays affected by this bug will remain non-functional.
  • Fixed Hyper gauge being drawn incorrectly in some resolutions.

Version 1.5.4b (9/1/2018)
Changes:
  • Added a check to make sure auto-battles don't start too quickly to determine optimal input delay (which could cause abnormal input delay)
  • There's now a visible counter for the internal logic's FPS in the bottom-right corner. It should stay around 60 for optimal multiplayer experience. This counter is temporary, and you can use it to determine if you should lower your graphic details for online play.
  • Slightly adjusted the logic for automatic frame skipping in multiplayer when FPS is low.

Version 1.5.4 (9/1/2018)

Changes:
  • Saki and Sham are now playable.
  • Added exit confirm prompt when leaving lobby.
  • In Config, "Blur Effects" option has been replaced with "Advanced Effects". Disabling this option also disables the hyper "speedlines" for additional performance gain.
  • Added new handling for multiplayer games when your system is experiencing drops in FPS, to keep both players in sync:
    1) Advanced effects may be disabled regardless of user settings
    2) The game may draw fewer frames for a time.
    These adjustments are experimental and we'll tune them based on the feedback.

Version 1.5.3
  • Improved sound handling during multiplayer rollbacks.
  • Improved replays if the opponent left in the middle.

Version 1.5.2 (2/1/2018)
Changes:
  • 2 more characters are now playable: Mira and Iru.
  • Text field inputs now only react to left and right arrow keys.

Version 1.5.1 (1/1/2018)
Changes:

  • Replays now show player names for multiplayer games. This feature is only enabled for new replays because old replay files didn't store player names.
  • Keyboard bind screen now shows "fixed" keys for OK/Cancel/Pause. These are keys that will always work regardless of your other binds.

Fixes:
  • Fixed a bug causing syncing sometimes getting stuck around round change.
  • Fixed a bug causing syncing to restart a round instead of proceeding to the next one.
  • Fixed a bug preventing the player from leaving the game from syncing screen.
  • Fixed a bug preventing binding a key for Pause for keyboard.


31/12/2017
Fixes:
  • Fixed XInput stick occasionally not getting recognized in menus.

30/12/2017
Changes:
  • Player names are now drawn at the top of the screen in multiplayer matches
  • Player 2 hyper counter now draws half-orbs on the correct side of the orb
  • Rewritten DirectInput support
  • Controllers now show (generic) names in config menu
  • Sumika avatar and a new background color are available in Profile screen

Fixes:
  • Fixed a few controller issues in lobby list password input menu
  • If Dash or Primary Weapon share binds with menu OK/Cancel binds, OK and Cancel are given priority in menus
  • Players can no longer move the text input caret with a controller
  • Sounds now play on rollback frames too
Last edited by PhleBuster; Apr 15 @ 6:51am
< >
Showing 1-15 of 128 comments
PAN Dec 26, 2017 @ 12:43pm 
Thks
[deleted] Dec 26, 2017 @ 1:22pm 
2 questions.
1. will the full game have an "extras" menu?
and 2, by extension. will the game have a visible way to keep track of which characters you've cleared story mode with and which ones you haven't? since story mode is locked there's no way to tell this in the beta... but it's feedback I want to give because the idea is important to me. you should put like a star or the word "clear" on the character select for story mode for characters you've cleared it with
PhleBuster  [developer] Dec 26, 2017 @ 1:59pm 
Originally posted by Cure Lovely:
The special weapon button and the guard button seemingly do nothing, can anybody please tell me what I'm doing wrong?
Special is generally used for combos together with some other button, you can check the attack list from the .pdf in installation folder. Guard requires you to have at least half of Hyper gauge, and that's consumed in the process.
Gironashi Dec 26, 2017 @ 2:03pm 
For some reason, I can't change the controls in the config menu. After I finish edditing the contols and select "accept", when I revisit the menu, everything's been set back to default. Anyone else experiencing this?
Raytex Dec 26, 2017 @ 2:31pm 
I got one. I bought two copies and I certainly don't care about betas of a game I've barely played and would barely do, so I gave it away to the guy with hundreds of hours I bought it for in the first place.

Hope no biggie
Last edited by Raytex; Dec 26, 2017 @ 2:32pm
A bit of minor feedback on the HUD, concerning the meter orbs:
It's nice that it now displays half orbs, but the colour coding is a bit off-putting to me since I'm used to the JP version. It would be nice to have the option for the colour code (New/Classic style?) to follow the older style, such that 1.5 orbs would be all blue and 2.5 would be all green.

P2 orbs filling towards the centre with half orbs still on the left is also a little jarring. It would be nicer from a presentation point of view to have P2's half orbs also fill from right-to-left.
[FBI]DJTACO25 Dec 26, 2017 @ 3:08pm 
I think options to go to fighter selection screen, title screen, main menu, and to change configuration from the pause menu would be great to add.
ChexGuy Dec 26, 2017 @ 3:17pm 
Originally posted by =(eGO)= Garrulous Garbanzo:
For some reason, I can't change the controls in the config menu. After I finish edditing the contols and select "accept", when I revisit the menu, everything's been set back to default. Anyone else experiencing this?
I've got something a bit weirder. The "accept" and "cancel" buttons don't seem to be separate from their in-game functions so rebinding certain buttons boots you back to the previous menu as if you hit the cancel button.
Gado Dec 26, 2017 @ 3:30pm 
Where to download?
Enemene Dec 26, 2017 @ 4:05pm 
I cant seem to get my steam controller to work with the game....it dosent regester any inputs...and the one time it worked...only the jostick worked...
ffleader1 Dec 26, 2017 @ 8:05pm 
Originally posted by Cure Lovely:
Easy mode in this game seems a lot harder than in AoS1. I don't really like that.
Leave toughness for hard mode.
This.
Honestly, I really want to 100% this game like the 1st one, so pls don't let the game be like super-duper-ultra-hard.
The game will change from challanging to annoying if that happened.
nope Dec 26, 2017 @ 10:10pm 
Curious, what controllers are people using for this? Mostly kb I'd imagine, or others?
Test-016 Dec 27, 2017 @ 2:03am 
suggestion : make prompt before leaving lobbies
F IAaP n Dec 27, 2017 @ 3:56am 
I think the default controls should be changed. Currently on my Xbox 360 controller (well, I know nowadays it's probably considered as an old one, but still) the special attack and hyper buttons located at X and Y buttons respectively – they should be somewhere on triggers.
The default keyboard layout is also bad, but, honestly, I have no idea how you could make it any comfortable.
To be honest, bullet hells are supposed to be hard even if you pick easy mode
Even I fail on easy on most bullet hells

And I don't think Fruitbat can change cpu ai
< >
Showing 1-15 of 128 comments
Per page: 1530 50