FINAL FANTASY IX

FINAL FANTASY IX

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Tetra Master Randomness Worse Than Ever
I've been playing for an hour now, and the AI's 0P00 or 0M00 cards (Zaghnol, Flan, and others) just destroy my 3P60 Cactuar card. In about 50 games my cactuar has lost to 0P00 and 0M00 cards about 30 times, if not more. I knew I hated the random factor in this stupid card game, but this just pisses me off to no end.
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Showing 1-13 of 13 comments
Taka Apr 14, 2016 @ 9:35pm 
The card game is literally broken. The values don't do anything. The only way to actually win is to use arrows on blank sides.
Chaos Residue Apr 14, 2016 @ 9:37pm 
Originally posted by Not A Bear:
The card game is literally broken. The values don't do anything. The only way to actually win is to use arrows on blank sides.

I just shut my game off for about the billionth time versus losing my Alexandria card to a freaking Flan. I'm done playing the card game except the part of the story that requires it. Randomness in Tetra Master isn't fun or exciting. It's idiotic. If I could I would punch the ***hole who put that in the game.
Chaos Residue Apr 14, 2016 @ 9:50pm 
Just so people don't come in saying, "You just don't know how the game works," let me make sure that you understand that I do.

Each card has for digits/characters. The very basic looks like this:

0P00

Let me break this down:

The first value represents the cards Attack Power. The higher that goes, the more powerful your card. In the above example the first value is 0.

The second value represents what type of Attack the card does. In the above example the second value is P. The values here can be P, M, X, or A. I'll get into this second value more in depth, but first let's talk about the last two values.

The third value represents physical defense. The higher this value, the more likely you are to defend against a physical attack type card (value 2 that will be discussed below). In the above example the third value is a 0.

The fourth value represents magical defense. The higher this value, the more likely you are to defend against a magical attack type card (value 2 that will be discussed below). In the above example the third value is a 0.

Here is the breakdown for the second value:

P - Physical attack type cards will target the third value of the defending card.

M - Magical attack type cards will target the fourth value of the defending card.

X - A card with an X is neither Physical or Magical. A card with an X will attack the lowest value between the third and fourth digits. Example: I use a 3X60 card to face a 2P21 card. My card will target the fourth value as this value (1) is lower than the third value (2).

A - Assault attack type cards will target the lowest value on the card. Example: I use a 3A60 card to face a 1P62 card. My card will target the first value as this value (1) is lower than the third value (6), and the fourth value (2).
Last edited by Chaos Residue; Apr 14, 2016 @ 9:56pm
LostAngel1000 Apr 14, 2016 @ 10:03pm 
That is all good Chaos but that doesnt help explain some the examples given above of odd fights that seem as they shouldnt be lost, 3P60 Cactuar lossing to a 0M00 Flan,since shouldnt the Cactuar have more HP even if the Flan is attacking the 0 magical defense Cactuar?
Gilbertify Apr 14, 2016 @ 10:05pm 
BRB not getting 100% achievements.
Godbert Manderville Apr 14, 2016 @ 10:09pm 
Originally posted by LostAngel1000:
That is all good Chaos but that doesnt help explain some the examples given above of odd fights that seem as they shouldnt be lost, 3P60 Cactuar lossing to a 0M00 Flan,since shouldnt the Cactuar have more HP even if the Flan is attacking the 0 magical defense Cactuar?

No, the cards don't have HP. The flan used its 0 Magic attack on the Cactuar's 0 Magic defense. All other numbers on the cards were irrelevant there. Since the modifiers used were equal, it was pretty much a 50/50 chance of who would win.
Chaos Residue Apr 15, 2016 @ 5:06am 
Originally posted by LostAngel1000:
That is all good Chaos but that doesnt help explain some the examples given above of odd fights that seem as they shouldnt be lost, 3P60 Cactuar lossing to a 0M00 Flan,since shouldnt the Cactuar have more HP even if the Flan is attacking the 0 magical defense Cactuar?

It sounds like what you're saying is my point. I know how the game works (as stated above), but the random factor is ridiculous in the Steam version. A 3P60 Cactuar card should NEVER lose to a 0P00 anything in an ideal world. With the random factor it should lose every once in a while (which in-and-of itself is stupid). The issue is that the random factor that makes the 0P00 card beat my 3P60 Cactuar card is ridiculous. More than 50% of the time my 3P60 Cactuar card loses, and that is defying the odds to a ridiculous degree.
Last edited by Chaos Residue; Apr 16, 2016 @ 8:32pm
Imbra Vugorek Apr 16, 2016 @ 5:26pm 
Originally posted by Chaos Residue:
Originally posted by LostAngel1000:
That is all good Chaos but that doesnt help explain some the examples given above of odd fights that seem as they shouldnt be lost, 3P60 Cactuar lossing to a 0M00 Flan,since shouldnt the Cactuar have more HP even if the Flan is attacking the 0 magical defense Cactuar?

It sounds like what you're saying is my point. I know how the game works (as stated above), but the random factor is ridiculous in the Steam version. A 3P60 Cactuar card should NEVER lose to a 0M00 or 0P00 anything in an ideal world. With the random factor it should lose every once in a while (which in-and-of itself is stupid). The issue is that the random factor that makes the 0P00 or 0M00 card beat my 3P60 Cactuar card is ridiculous. More than 50% of the time my 3P60 Cactuar card loses, and that is defying the odds to a ridiculous degree.

Its just your imagination mate, my cactuar is doing pretty good, maybe yours got broken get a new one
Chaos Residue Apr 16, 2016 @ 8:31pm 
Originally posted by Ewing Klipspringer:
No, the cards don't have HP. The flan used its 0 Magic attack on the Cactuar's 0 Magic defense. All other numbers on the cards were irrelevant there. Since the modifiers used were equal, it was pretty much a 50/50 chance of who would win.

That doesn't explain me losing to 0P00 cards on a fairly consistent basis with my Cactuar card. Also, my Alexandria card that a 0M00 Flan beats is a 0P64, so a Flan shouldn't consistently beat that.

Originally posted by Srnec7:
Its just your imagination mate, my cactuar is doing pretty good, maybe yours got broken get a new one

I didn't imagine the statistics. I played the game over and over to come up with the statistics. I could have been off a few in counting, but roughly 50 games were played, and more than half lost when they shouldn't have. The idea that I just daydreamed it all is ludicrous to me.
Last edited by Chaos Residue; Apr 16, 2016 @ 8:33pm
solaris32 Apr 16, 2016 @ 9:16pm 
Tetra Master's randomness and such is complete bs. Having my physical card with an attack of 40+ lose to a defending card with a defense of ~6 is pure stupidity. Fortunately TM has no bearing on anything whatsoever. If you guys want a card game that is mostly skill with little luck, check out Witcher 3's Gwent. Now that's an awesome card game!
Xifanie Apr 16, 2016 @ 9:40pm 
So... why does anyone like Tetra Master again? I'd rather have a dice tossing competition, at least THAT RNG is fair.

I really wanted to make Tetra Master more like Triple Triad on the PSX version, but there's so much to hack... static values, static arrows, no randomness, ability to convert X cards into: +Frog/Steal/Dragon count, Max Character Y Trance, Freeze Timer for Z minutes, get A Item, convert B Amount to C Card. Learn D blue magic, and so on, but I'm only one girl who already has so much to hack in FFT, so this is the most I achieved:

https://dl.dropboxusercontent.com/u/89448064/game_hacking/FFIX/SLUS_012.97_08052014_125119_0437.png
As you can see, I converted the first number to the number needed to perform a conversion to "buy" something. It was also working with L1/L2 to increase the quantity for the conversion (for stuff that could be converted to a quantity. I changed the max amount of cards to 255 per card (or 100, whatever), and the amount of points per rank (or did I code it per type? I forgot, it was almost 2 years ago). As you can see, I had a pretty good plan, and I was doing well... I stopped because I couldn't find RAM for all my custom strings and so on. Because a LOT of strings were unloaded when the card game loaded. :/
I just figured maybe I'd give it another try for the Steam version... maybe eventually. I'm not too good with PC ASM though... even if I can make great PSX hacks.
Last edited by Xifanie; Apr 16, 2016 @ 10:04pm
Edward Elric Apr 16, 2016 @ 10:20pm 
This discussion is cute and funny and those supporting must not know how to read or play any game outside of Angry Birds and Cand Crush. Like all card games it has rules, attack points, elements, and defense points learn the game lol. I almsot never come close to lossing any Tetra game till the end when fighting the Tetra Ghosts and Masters, and those guys aren't much of anything either. Just hunting rare cards. If you can't play Tetra you can't play Gwent either.
Chaos Residue Apr 17, 2016 @ 12:29pm 
Originally posted by Rick Sanchez:
This discussion is cute and funny and those supporting must not know how to read or play any game outside of Angry Birds and Cand Crush. Like all card games it has rules, attack points, elements, and defense points learn the game lol. I almsot never come close to lossing any Tetra game till the end when fighting the Tetra Ghosts and Masters, and those guys aren't much of anything either. Just hunting rare cards. If you can't play Tetra you can't play Gwent either.

Gwent and Tetra Master are nothing alike. Apparently you don't know how to read. The thing we're upset about is the random factor of Tetra Master. A powerful card should never lose to a weaker card, but with the random factor it happens. And it isn't even just that it happens... it's the frequency that it happens. It has gotten so much worse in this Steam version than I ever remember it being on the Playstation (but it's possible both were equally bad and 10+ years of not playing Tetra Master have made me forget).

Again, I KNOW the rules. I know how it is played. But RNG means that literally every "battle" in Tetra Master is just random luck unless you're hitting an empty side (e.g. you aren't battling arrow to arrow).
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Date Posted: Apr 14, 2016 @ 9:28pm
Posts: 13