Hexters
Fun game so far, but one big suggestion to improve playability!
It would make a massive massive difference if the user could set construction priority and/or manually assign hexters to specific projects. I've noticed a few times in the first three levels (that's what I've played so far) where hexter AI gets hung up on less important tasks, and there's plenty of resources available, but that they just aren't going over and building what I need. The only way I've found around this is to manually go and stopping production on refining facilities, and then the hexters seem to figure out that they should go and start hauling/building.

Would go a long way to making the game run faster and more enjoyably.

So far so good though! Really enjoying what I've played.
< >
Показані коментарі 14 із 4
Also running into a bug where cargo drones are getting stuck in permenant power stalls despite having plenty of charge available.
Dragst  [розробник] 10 квіт. 2018 о 6:50 
Hey,

Thanks for the feedback! Nice to hear you've been enjoying it.

The priority thing is something we got on the roadmap. It's just not as straightforward thing to implement, as there are lot of other things related to priority of the tasks. I'll try to explain a bit:

Since the priority usually becomes a problem only when you don't have enough hexters to work, how exactly does priority feature helps with the problem? How does the play choose which hexter is released from their current, less priorized job, to perform the higher priority job? You can't, except manually, which unfortunately leads in the end to the exact same setup as without the priority feature :-)

Range and zones also play a role in priorization. I'd like this exposed much more in the game. Also hauling happens on a lower priority as the refining tasks, for example and currently there is no indication of any sorts about this.

Anyway, I got this issue constantly on my design/improvement list and hopefully something will be done about it. For example I've been thinking of a big "I WANT THIS DONE NOW" button which might solve some of the problems. But I digress. We'll see what we can do to improve everything in the future :-)

Cargo drone bug sounds weird. The next patch (probably should) include a bit of new features for the drones anyway so I'd appreciate if you could report the issue if it still happens after the next patch.

PS. we'd greatly appreciate a review!
Автор останньої редакції: Dragst; 10 квіт. 2018 о 6:52
Thanks for the response!

Looking forward to seeing things continue to develop. A "superpriority" or "Get this done now" button would be really nice!

Good luck and good work so far!
Dragst  [розробник] 28 верес. 2018 о 10:26 
Hey, we just threw out a version which has at least some control over the priorization of building stuff! Check it out and please tell us if it helps you :-)
< >
Показані коментарі 14 із 4
На сторінку: 1530 50