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Thanks for the feedback! Nice to hear you've been enjoying it.
The priority thing is something we got on the roadmap. It's just not as straightforward thing to implement, as there are lot of other things related to priority of the tasks. I'll try to explain a bit:
Since the priority usually becomes a problem only when you don't have enough hexters to work, how exactly does priority feature helps with the problem? How does the play choose which hexter is released from their current, less priorized job, to perform the higher priority job? You can't, except manually, which unfortunately leads in the end to the exact same setup as without the priority feature :-)
Range and zones also play a role in priorization. I'd like this exposed much more in the game. Also hauling happens on a lower priority as the refining tasks, for example and currently there is no indication of any sorts about this.
Anyway, I got this issue constantly on my design/improvement list and hopefully something will be done about it. For example I've been thinking of a big "I WANT THIS DONE NOW" button which might solve some of the problems. But I digress. We'll see what we can do to improve everything in the future :-)
Cargo drone bug sounds weird. The next patch (probably should) include a bit of new features for the drones anyway so I'd appreciate if you could report the issue if it still happens after the next patch.
PS. we'd greatly appreciate a review!
Looking forward to seeing things continue to develop. A "superpriority" or "Get this done now" button would be really nice!
Good luck and good work so far!