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Maybe I'm missing something, but I only see one "scrap" feature of "Place Everywhere", and that is the "optional" setting to use DEL key as a hot-key for the console command "mark for delete" ..this does not "scrap" anything, it only deletes it from the game-world, the same as opening console and typing "Mark for delete".
-Is there some documentation you've found that explains these "scrapping" features?
-Is there another mod called "Place Everywhere" that includes an ESM, ESL, or ESP file? The one I have only has a .DLL and an INI file in it.
I would highly advise against it. While powerful, it causes scripting issues for some reason with several DLCs. I've had more crashes in Nuka World going into each of the three raider group HQ's with a CTD, and I've also had multiple Vault-88 CTDs as well. After removing it entirely I stopped having CTDs with those DLCs altogether.
I'd recommend Sping Cleaning. You can press INS key for an increased scrap menu, and toggle it when you scrap stuff along the ground so you don't accidentally delete the roads or whatever.
Scrap Everything doesn't have that toggle from what I recall. It just adds everything to the scrap list lol.
Scrap Everything, indeed, scraps everything, but there is the "scrap (almost) everything" mod to add to the SE mod, that helps reduce the amount of accidental delete important stuffs. Scrap (almost) everything does not include the DLCs (as far as I can tell), so those can still be borked if careless with scrap everything.
Written at front pages...
INS - toggle extra objects selection.
https://www.nexusmods.com/fallout4/mods/39948
I see that (optional feature), and while very useful, it doesn't seem to return any "scrap" items to the workbench .. It seems more like the first one mentioned (mark for delete), that just lets you "move" objects that would normally be "un-moveable" in workshop.
..while being able to "accidentally delete" those items, it does not seem to be the intended purpose of the feature.
-Perhaps it is a difference of interpretation, but I would not say that Place Everywhere has "scrapping" features .. It will just allow you to delete things you were not meant to delete, and if that happens, it really is no different than using "Scrap Everything" carelessly.
From the Nexus Page: "You can move workshop workbenches, power armors and pretty much many other, previously unmovable objects (by default this mode is off - press INS to enable). Be careful, though, save before moving/deleting such objects!"
To clarify, I am not endorsing or promoting Scrap Everything, as used wrong, it will destroy your game-play. I DO use Place Everywhere, and like it very much, I would endorse it if asked. I just don't think calling it's features "scrapping features" is an accurate representation, since it does not seem to (for me) return any scrap when deleting objects.
https://www.nexusmods.com/fallout4/mods/45544
This allows you to scrap all bushes and leaves without breaking precombines. and the small trash scatterings. It does not allow you to scrap trash piles because they have been used clumped together in too many places.
The modder even created bush decorations to allow you to plant the bushes.
Place Everywhere
https://www.nexusmods.com/fallout4/mods/9424
Use the insert key to toggle extra objects on and off. It does not break precombined textures.
...and this is the second time I told you TEXTURES do not get "precombined" ..ever. 3D Meshes can be precombined, not textures. Have you considered you don't know as much as you think you do? or that you often butt-in when you were not asked?
As for the Place Everywhere, I was trying to avoid a conflict with SEP, while also correcting that Place Everywhere "scraps" items .. It is not a scrapping mod, it is a mod that allows Placing or Moving objects in ways the vanilla game can not ..as a side-effect, you CAN delete things, but they do not get converted to scrap (this is important BECAUSE the OP ASKED about "Scrap" mods, not mods that allow to delete stuff (as you can delete ANYTHING in the game using the console command "mark for delete")) ..literally what this mod does, hotkeys for console commands ..It ONLY contains a .DLL and an .INI file, ..NO ESP, ESM, ESL with "Recipes" for scrapping, or references to Vanilla recipes for scrapping, or even scripts.
Who is butting in? Von Faustein asked for scrapping mods. So I gave him scrapping mods, nothing more. I separated the two posts purposely just in case you went off on another one of your rude offensive rants.
The word textures does not even appear in that quote. It appears you are the one not knowing what you are talking about seeing imaginary words from your twisted narrative you formed.
You know how I know trash piles get precombined? By using mods that separated them AND had extended settlement borders, like Horizon. In some areas downtown the developers literally just stacked like 3-6 trash piles on top of each other then combined them. So when you use a mod that separates them you are creating multiple items for the game to load rather than one item. Hence the term precombined.
So that means when you break it in one spot of the game (ie settlements) you break it EVERYWHERE else it appears. Hence why scrapping mods breaking precombines screw your frame rate and load times downtown.
As for the mod creator of Clean My Settlement I know him from working with him in the Sim Settlement forums years before he created the mod. We discussed the trash piles and he said he was unable to do it because that simply broke too many precombines.
You are taking the term scrapping too literally. Most people refer to a scrapping mod as one that allows you to scrap extra objects. Whether or not it returns scrap when doing so is irrelevant. People simply want to avoid having to spend all the time in the console selecting objects and using mark for delete.
When a modder creates a scrapping mod for settlements they take a scenery object and turn it into a normal item. That item is now added to the library of the .json file for the settlement and is now included in the settlement budget. When they do so they will or will not assign a scrap value to that object.
Scrapping mods can give scrap to an item being scrapped IF it was assigned a scrap value. Not everything is assigned a scrap value. Then some mods like Clean My Settlement you must have the Scrapper perk in order to gain materials from scrapped items.