Fallout 4

Fallout 4

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Tickleshit Jul 17, 2021 @ 4:09am
Unofficial Patch sucks.
it sucks a fat donkey ding dong. literally every time i try it, i get a day in to a Survival save, and then the game breaks beyond repair so i have to restart a new save entirely.

literally the only mods i use are to unlock console, achievements with mods, quick save/fast travel with survival, f4se, and one to show holstered weapons. my nvidia control panel has locked the game to 120fps (despite being a 144Hz monitor) and the .ini presentinterval is set to 2 to account for this.

yes i'm aware i can just uninstall the unofficial patch and enjoy my game, but can you all stop telling people they need to download it to make the game complete? you're just setting people up for failure. i've never had an enjoyable experience with it. this very last time i had just gotten a Never-Ending Hunting Rifle. i was testing it out in Sanctuary, hit R to reload and see what would happen. and my character flew into the air and my entire computer (OS and all) just froze. i had to open a new "desktop" to get to my task manager and close Fallout 4. this game had never broken that terribly before i tried the unofficial patch. stop telling people to use it. it's a waste of time.
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Showing 1-15 of 30 comments
kdodds Jul 17, 2021 @ 4:17am 
Sounds more like you have another mod that conflicts with UFO4P than anything else. I, and many others, have thousands of hours into the patch, survival and otherwise, without this issue. I would suggest loading only F4SE and UFO4P and then adding mods one at a time. My money's on the holstered weapons one, but you never know, especially if any of the mods you're using are really old.
1. Write your own patch then.
2. Stop overclocking the game and blaming your crashes on the single most stable mod there is.
kdodds Jul 17, 2021 @ 4:19am 
Originally posted by The Ex-ept European:
1. Write your own patch then.
2. Stop overclocking the game and blaming your crashes on the single most stable mod there is.
Yeah, missed commenting on that. Limit FPS to 60, period.
pinewoodro Jul 17, 2021 @ 4:22am 
There are pages and pages of info on why you shouldn't run the game at more than 60fps. Might be worth a look?
Tickleshit Jul 17, 2021 @ 4:23am 
Originally posted by pinewoodro:
There are pages and pages of info on why you shouldn't run the game at more than 60fps. Might be worth a look?
there's also pages and pages of info on why that info is outdated and only relevant to the game in it's first year. there's still potential for animation bugs above 120, which is why it's capped to 120, but if the presentinterval is set to 2, the game clock is running at half the framerate - which would be "60". it's on bethesda's own website.

lol even the issues i had running it at 144Hz and PresentInterval 2 (so 72 Hz game clock) were extremely minor compared to the issues i get when i install this "patch" lmfao

i feel like the people who install this patch pre-emptively install it when they install this game.. then when there's a bug *due to that patch* they blame bethesda and justify in their mind why they installed the patch in the first place without realizing that it was the patch that did it to them.
Last edited by Tickleshit; Jul 17, 2021 @ 4:31am
Chaosium Jul 17, 2021 @ 4:54am 
The unofficial patch does suck yes, I dump that stuff long time ago

Some fixes make total sense, most of the others don't, and they create even more bugs with their changes
Lady Aeleanor Jul 17, 2021 @ 5:59am 
Originally posted by Tickleshits:

"single most stable mod out there" lmfao that must be why the only time i have major game-breaking problems in this game is when i install it... i'll take minor headaches over literal save-breaking issues.
I use the patch for every single play through I've done, which are dozens. Never had a "game-breaking issue'. You're blaming those issues on something that you have no evidence for. Just your 'opinion'. More than likely, as others have mentioned, it's some other mod that's causing your problem.
kdodds Jul 17, 2021 @ 9:10am 
Originally posted by Tickleshits:
Originally posted by pinewoodro:
There are pages and pages of info on why you shouldn't run the game at more than 60fps. Might be worth a look?
there's also pages and pages of info on why that info is outdated and only relevant to the game in it's first year. there's still potential for animation bugs above 120, which is why it's capped to 120, but if the presentinterval is set to 2, the game clock is running at half the framerate - which would be "60". it's on bethesda's own website.

lol even the issues i had running it at 144Hz and PresentInterval 2 (so 72 Hz game clock) were extremely minor compared to the issues i get when i install this "patch" lmfao

i feel like the people who install this patch pre-emptively install it when they install this game.. then when there's a bug *due to that patch* they blame bethesda and justify in their mind why they installed the patch in the first place without realizing that it was the patch that did it to them.
But what those pages and pages of "new" information don't tell you is that the save game @ 120fps will almost always fail at some point, usually after dozens of hours invested. The engine is intended to run over 60fps, period, and this alone can be the reason for your crashing, as core mods tend to respect engine limits (heck, SS got a whole revamp when it discovered some limits).

Please refer back to my original response. UFO4P, in and of itself, is stable. There are, however, a lot of mods out there that have not been updated in a very long time. Some of these may conflict with UFO4P. Sometimes these may not even be mods you'd expect, or may not show conflicts until yet another mod is installed. A good example of this is the uber popular Everyone's Best Friend.

As you read the above, OP, you should have realized that I'm not talking out of my @$$. You maybe also realized that your "test methods" are a bit lacking and entirely NOT definitive. If you don't want to use UFO4P, don't. But others reading this should realize and quantify the quality of the opinions provided when making their own assessments.
SkepticJoker Jul 17, 2021 @ 9:33am 
Could my game be occasionally crashing because I capped it at 75 FPS instead of 60 FPS. Can iPresentInterval be set to 1.25 to fix any problems at a 75 FPS cap?

Also, I don't get this... Does the game not break if it drops below the FPS cap?

For example if I cap the game at 60 FPS and it drops to 45-50 FPS will that cause problems? Same question goes for FPS drops with iPresentInterval=2 at 120 FPS.

How can I get as many frames out of this game without causing any problems. Could someone please explain all this to me better. I'd really appreciate that.
SkepticJoker Jul 17, 2021 @ 9:37am 
The difference between V-Sync 60 FPS/60 Hz and Fast-Sync 75 FPS/72 Hz is night and day.
Tickleshit Jul 17, 2021 @ 9:47am 
Originally posted by FiXyOuRpCs:
Could my game be occasionally crashing because I capped it at 75 FPS instead of 60 FPS. Can iPresentInterval be set to 1.25 to fix any problems at a 75 FPS cap?

Also, I don't get this... Does the game not break if it drops below the FPS cap?

For example if I cap the game at 60 FPS and it drops to 45-50 FPS will that cause problems? Same question goes for FPS drops with iPresentInterval=2 at 120 FPS.

How can I get as many frames out of this game without causing any problems. Could someone please explain all this to me better. I'd really appreciate that.
legit there's nothing wrong with running at higher frame rates. vanilla FO4 runs great at 144Hz (though, as recommended, you want the presentinterval to be 2, and it's still probably safer at 120). lightweight mods (the ones that you don't have to mess with in LOOT) don't really affect it much either (might just cause a few loading LoD bugs). but if you use major ones like CBBE or the unofficial patch, they can and do break things - like cause your game to crash, or for a certain quarry to never drain, or for the quest for sully to never fully complete... i don't have these problems when i uninstall the unofficial patch.
Last edited by Tickleshit; Jul 17, 2021 @ 9:56am
Misuune Jul 17, 2021 @ 11:13am 
Who told you to set iPresentInterval to 2?
xybolt Jul 17, 2021 @ 11:29am 
Originally posted by The Ex-ept European:
...and blaming your crashes on the single most stable mod there is.
Eh, there have been situations that UFO4P has introduced non-self-contained bugs and glitches, but the team behind it is quick enough to update the mod afterwards though.



Originally posted by Tickleshits:
I had to open a new "desktop" to get to my task manager and close Fallout 4. this game had never broken that terribly before i tried the unofficial patch. stop telling people to use it. it's a waste of time.
The majority of the content that the UFO4P mod is providing are script based fixes. These scripts aren't being meant to be executed at shorter intervals than what you're expecting . Feel free to not use that mod, but that won't stop me to still advise it to other people. That mod has helped a lot people. It just does not for you.

Also, an additional note, setting iPresentInterval to 2 only works if you can ensure that your screen fps stays at 120Hz. If you go higher or lower, you can experience some troubles ingame. It's a finnicky V-sync setting...
=EGC= kansasterry Jul 17, 2021 @ 12:07pm 
1) without a mod like the high fps fix you will have issues running faster than 60fps the lockpicking menu alone will be instant break of bobby pin.

2) While the unofficial patch changes some things it should not (the synth component is only supposed to be in gen 3 synths) it does have a lot of mods that conflict because they try to change the same things.

The mod Classic Holstered Weapons System states its "a proper engine-level system for showing holstered weapons on characters" it is a f4se plugin that does not require an esp file or special skeleton changes like other visible weapons mods require. thus reducing possible conflicts.

https://www.nexusmods.com/fallout4/mods/46101
Last edited by =EGC= kansasterry; Jul 17, 2021 @ 12:12pm
Oblivion Jul 17, 2021 @ 12:19pm 
I have played this game for years with the patch and about 25+ other mods, never had any problems.
No its not the patch its you or any other mod u installed.

Shut up and delete the mod if u dont like it ;)
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Date Posted: Jul 17, 2021 @ 4:09am
Posts: 30