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2. Stop overclocking the game and blaming your crashes on the single most stable mod there is.
lol even the issues i had running it at 144Hz and PresentInterval 2 (so 72 Hz game clock) were extremely minor compared to the issues i get when i install this "patch" lmfao
i feel like the people who install this patch pre-emptively install it when they install this game.. then when there's a bug *due to that patch* they blame bethesda and justify in their mind why they installed the patch in the first place without realizing that it was the patch that did it to them.
Some fixes make total sense, most of the others don't, and they create even more bugs with their changes
Please refer back to my original response. UFO4P, in and of itself, is stable. There are, however, a lot of mods out there that have not been updated in a very long time. Some of these may conflict with UFO4P. Sometimes these may not even be mods you'd expect, or may not show conflicts until yet another mod is installed. A good example of this is the uber popular Everyone's Best Friend.
As you read the above, OP, you should have realized that I'm not talking out of my @$$. You maybe also realized that your "test methods" are a bit lacking and entirely NOT definitive. If you don't want to use UFO4P, don't. But others reading this should realize and quantify the quality of the opinions provided when making their own assessments.
Also, I don't get this... Does the game not break if it drops below the FPS cap?
For example if I cap the game at 60 FPS and it drops to 45-50 FPS will that cause problems? Same question goes for FPS drops with iPresentInterval=2 at 120 FPS.
How can I get as many frames out of this game without causing any problems. Could someone please explain all this to me better. I'd really appreciate that.
The majority of the content that the UFO4P mod is providing are script based fixes. These scripts aren't being meant to be executed at shorter intervals than what you're expecting . Feel free to not use that mod, but that won't stop me to still advise it to other people. That mod has helped a lot people. It just does not for you.
Also, an additional note, setting iPresentInterval to 2 only works if you can ensure that your screen fps stays at 120Hz. If you go higher or lower, you can experience some troubles ingame. It's a finnicky V-sync setting...
2) While the unofficial patch changes some things it should not (the synth component is only supposed to be in gen 3 synths) it does have a lot of mods that conflict because they try to change the same things.
The mod Classic Holstered Weapons System states its "a proper engine-level system for showing holstered weapons on characters" it is a f4se plugin that does not require an esp file or special skeleton changes like other visible weapons mods require. thus reducing possible conflicts.
https://www.nexusmods.com/fallout4/mods/46101
No its not the patch its you or any other mod u installed.
Shut up and delete the mod if u dont like it ;)