Fallout 4

Fallout 4

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Kelthor Nov 18, 2015 @ 12:32pm
Kill command
How do I use this? And does my companions get angry with me, even if it wasn't directly me who killed the person? See, I've got 3 identical settlers (randoms/walk-ins) walking around my base, and kinda annoys me.
I tried clicking on them in the console to get the character ID.
Then I ran the command like this: kill (ff0033ac)[EP]
But all that did was to make them sit down like they were knocked down instead of killed.
Help please.
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Showing 1-6 of 6 comments
Kelthor Nov 18, 2015 @ 12:34pm 
Oh, and after running that command in the console. Another input below my executed command says "Get Knock State (Enum) >> 0.00"... Without the quotation marks. I want them dead, not knocked out!
7z Feb 11, 2019 @ 2:15am 
hey i know this is from 2015 but did you get the fix
Last edited by 7z; Feb 11, 2019 @ 2:16am
Longhaul Feb 11, 2019 @ 5:11am 
:lunar2019deadpanpig: wow
Sabaithal Feb 11, 2019 @ 5:36am 
Or just open the console, click on the NPC would want dead, and type in 'kill' without quotes and press enter. Works fine most of the time.
BrackObama2 Feb 11, 2019 @ 5:44am 
Well the command "kill" works for me every time. However if it doesn't work for you, try this - "disable". It's very helpful command, when for example you are stuck somewhere, you can click on the thing that is blocking your way and disable it, then enable when you are out, same with doors, once on one of the Nuka World's quests glitched out, I coudln't open the door, so I disable it, did the quest and re-enabled it.
Same with NPCs. As for example, yesterday I was doing quest called "Trip to the stars" and I couldn't finish it because not all essential NPCs were gathering on the checkpoint, one was stuck, so I disabled him, then game saw that all NPCs are where they need to be to procceed with the quest, I re-enabled him, and finished the quest. However it doesn't work all the time. If for example you need to kill someone to finish the quest - disable won't work. It will disable the NPC, but it won't count as killed.

So try this:
Open the console - click on the settler
Type in "disable"
If you wan to re-eanble him or anything else in the future - type in "enable". But the thing is that you should keep the ID, I mean after disabling something do not click on anything else, leave the ID in console, so you can re-enable it later, or write the ID down on paper.
Originally posted by BrackObama2:
Well the command "kill" works for me every time. However if it doesn't work for you, try this - "disable". It's very helpful command, when for example you are stuck somewhere, you can click on the thing that is blocking your way and disable it, then enable when you are out, same with doors, once on one of the Nuka World's quests glitched out, I coudln't open the door, so I disable it, did the quest and re-enabled it.
Same with NPCs. As for example, yesterday I was doing quest called "Trip to the stars" and I couldn't finish it because not all essential NPCs were gathering on the checkpoint, one was stuck, so I disabled him, then game saw that all NPCs are where they need to be to procceed with the quest, I re-enabled him, and finished the quest. However it doesn't work all the time. If for example you need to kill someone to finish the quest - disable won't work. It will disable the NPC, but it won't count as killed.

So try this:
Open the console - click on the settler
Type in "disable"
If you wan to re-eanble him or anything else in the future - type in "enable". But the thing is that you should keep the ID, I mean after disabling something do not click on anything else, leave the ID in console, so you can re-enable it later, or write the ID down on paper.
Hey i did that on a custom companion from the cheat terminal which the dismiss option wasn't working and it worked.
thank you so much, and you just made me realize how to do this mod i been having trouble with that involved clicking on someone with console open.
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Date Posted: Nov 18, 2015 @ 12:32pm
Posts: 6