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Damn, it kinda ruins the perk. I was hoping to have moar companions with it. Not gonna happen without mods, I guess.
https://www.reddit.com/r/fo4/comments/3siw35/i_tested_intelligence_idiot_savant_and_experience/
Int 1, Idiot Savant 2 = 151.2% of xp
Int 10, no idiot savant = 130% of xp
Int 10, Idiot Savant 2 = 142.1% of xp
And this isn't counting the perks of Idiot Savant 3, which gets pretty insane against large groups of enemies (even more so with high int, as the Int bonus xp stacks with the Idiot Savant multiplier). And if you like to save scum, it does work on quest reward XP too, so you can save/load until it triggers.
Simply put, it will earn its XP back many times over to justify taking it as early as possible, over other perks (all of which, can wait).
I agree with this. I expected there to be some really sweet loot in those master safes, but its just the same old junk
You could be right, I am pretty biased in my opinion on Locksmith. You could be mostly dissapointed by contents of safes and lockers, but on other hand it would bug you that there could have been something good and you missed it if you dont have perk.
Forgot about that Perk, but I dont rate it high as XP efficiency itself. With current lvl scalling you dont have to pump lvl as fast as you can, just play the game.
I'm 100% sure you never even tried it.
Especially with that .45 that refills AP from landing a critical.
AKA infinite AP. And you can get crits refilled from Sprint and Four Leaf Clover.
I can get 9 shots with 10MM off with my current build and I could easily min/max it to be like 15 in VATS without tons of AP cost reduction armor.
Also Mister Sandman is not useless. Sneak Attacks are amazing.
Gun Fu is better than Bloody Mess or Black Widow for the most part early game.
Sandman is pretty great in a sneak oriented build, it's not an A-grade perk but certainly not C. Speaking of sneaking, sneak and ninja should probably be A-grade, not because they are good for every build but just based on sheer power level.
Lone Wanderer is great if you play the game that way, Inspirational on the other hand is not at all worth the very heavy Charisma investment because the bonus is pretty mediocre, it's a B at best, probably a C.
Toughness is pretty meh, probably a B. It's only really good before you find good armor and it quickly becomes kind of... overshadowed. Energy weapons are used so frequently and that gives Toughness a huge drawback.
Medic is probably a B too, the effect is great but the truth is you find such a staggering amount of both Stimpaks and RadAways that Medic isn't an A.
I spend 7 caps per 240 damage shot of my plasma rifle, and 250 caps per fusion core, at 50 damage/shot of my gatling laser, and 500 shots, or 100 damage per cap. To get to 240 damage, I need 2.5 caps, Less than half the price of a single plasma shot. This isn't even factoring the charging barrel, which completely breaks all cap economy wide open.
Basher is ludicriously good too and the fact you rate it low suggests you've not played around with it enough. First off, Bashing enemies with your gun knocks them back, which means you get free shots on them. There are -alot- of enemies you can push back. Second, all rifles by default have boosted melee damage simply because stocks add melee damage. The actual damage is on par with melee weapons that aren't fully upgraded, but with the side effect of easy free headshots. Bosting Basher makes Smash and Shoot tactics more and more effective. There's also the fact that melee damage is notably buffed in power armor for gun strikes too, which makes knocking VERY strong enemies back repeatedly and shooting them very very good. It's possible to stunlock some very strong enemies by striking them and moving back as you shoot, then repeating the process. Finally, gunbashing can perform executes from a deceptively high HP pool, killing enemies instantly.
But useful only vs rooms of enemies, useful only with low-AP cost weapons, useful only past 50 lvl and lets be honest - if you are 50+ level then you probably almost done with game. Yes, its "WOW, COOL" when you sweep room of enemies in one combo, but you can take it on 48-49-50 lvls and instead choose something better early on.
Haven't got my hands on gatling laser yet.
Hm, you could be right, but bashing damage felt way too small when I tested it and point blank I usually use VATS-headshot.
Sneak damage boost not that high and not all weapons have silencer option and if they have its very lvl demanding. I may underestemate stealth and sneak damage, but this perk is not that good.
I'm confused, sneak damage multiplier starts out at +100% and caps out at +250% for ranged weapons, +430% for silenced ranged weapons and +900% for melee/unarmed, at what point do you start thinking it's a high boost?