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My biggest problem is the inability to level the ground to grade. When building a long curtain wall or fence (e.g., to secure the perimeter of a settlement) I end up with bits hanging in the air. Supremely annoying. :P
Hence, _my_ frustration.
I'm attempting to build a wall in Sanctuary in front of the wooden bridge. Mostly flat and I can set one down. Just been trying to set the GATE wooden wall next to it for at least 70-90 minutes. Nothing. Always red. impossible.
Also, the Junk Fence Gate is godawfully huge. You won't fit it, and any other wall parts, in there at all. Best to put the gate down first, a short distance "behind" that area by the bridge ... then flank it with a specific piece I only recently discovred, myself. Structure > Wooden > Floors ... there's one that looks like a solid block of plastere/adobe with a wooden top. Those are more able to overlap existing terrain than anything else (solid) that I've found yet. You still won't be able to snap them to the Gate (it's a junk fence item, it won't snap to anything). But yu should be able to get them close enough, that there won't be a passable gap.
IOW, make the area at the foot of the bridge, between the two stone abutments, a "kill box". Drop a turret (and maybe a spotlight) on each of those wooden cube-things, while you're at it. :)
Elsewhere - you can get most Junk Fence elements within a few inches of each other - wide enough someone could shoot through teh gap if they aim VERY carefully, but not wide enough to actually pass through. Your problem is a combination of (a) Junk Fence, (b) the gate being ridiculously large, and (c) the space you're using it in being more than a little awkward to place ANYthing in.
https://www.youtube.com/watch?v=lGHHvG9rMgE
What I don't understand is if I were doing that (build a wall down towards the ground) is the bottom part would always be red/not settable. So is this a mod?
EDIT: Also, since I made this post I found there's two kinds of walls. Ones that snap and the ones that never snap together. I was trying to build (OP) with the ones that never snap together.
With that said, though, the one's that *do* snap together if I so much have one pixel of the enviroment touching the wall it will go red and not be usable (snap together) and it's why I am baffled by the video just posted above mine. My game would never allow the placement of the snappable-walls like in that video. That video has nearly 1/4 of the wall going into the side of the pre-existing fortifications. So again is this a mod?
This is me all day long; you should see the wall I put around the little farm by the train tracks. I just ended up slapping pre-fabs, walls, junk walls, whatever around the perimeter and gave up on trying to keep stuff from floating. I just throw a couch or something in from of the hole. And don't even get me started on trying to build a house with an actual door in it.
Since making that (very old) post of mine you quoted, I have found better parts.
Structures >> Wooden >> Floors >> SHACK FOUNDATION
The one that looks like a plastered cube, that one makes very very good "solid impassable wall" setups. (you can make them line up vertically, if you use a little trick: place two side by side. Snap a cheap wall to one; snap a "Shack Upper Floor" to that wall. Now, a third Shack Foundation .... the top of it will snap to the floor! Remove the floor and wall, and now a fourth Shack Foundation will snap to the third one.
This is a "castle" I build on Spectacle Island, using those cubes; three layers of them, topped by some habitable space (and a ludicrous number of turrets):
http://steamcommunity.com/sharedfiles/filedetails/?id=563689928
I specifically cut a hole through the wall, and set up a door with a few turrets, as the entrance. This image of that spot shows, clearly, how the "shack foundation" elements can clip into the slope of hte hill, and also be lined up vertically as well as horizontally:
http://steamcommunity.com/sharedfiles/filedetails/?id=563690421
Here's the same spot, from further away (the roof, actually):
http://steamcommunity.com/sharedfiles/filedetails/?id=563853517
...
As I've tried to build things, and experimented, I've grown more and more able to build fairly sophisticated structures. :) I'm cheating like all get-out in my current playthrough, but if you like, I'll take a screenshot of my INDOOR SHOPPING MALL (well, mall-to-BE, I haven't had the caps to build many actual SHOPS yet ...), in Sanctuary Hills. :D
I get around this issue by making a extra wall for example and letting it snap on the end, then I place the part I wanted near that area but not locked on and after its set I remove the extra.
Hope this helps more then it confuses! ;)