Fallout 4

Fallout 4

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☣PSYCHO☣ Nov 12, 2015 @ 5:08am
Punish Timmy
Hello everyon.
Dunno if anyone else has done this yet, but in the General Atomics factory near Castle, there's a QA section where you have to complete specific tasks.
And i cant deal with first one. Turning off the radio wont help =(
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Showing 76-90 of 92 comments
Arod Snaux Sep 2, 2019 @ 1:00am 
Old thread, but if anybody else lands here like me, thinking its bugged, its probably not... all you have to do is remove all the items in the room, and shut off the radio... eliminate anything "fun"... the skeleton has nothing to do with it.

If you lobbed in grenades, there is a very good chance you also knocked some item in the room into a wall, making it inaccessable and unfinishable... go back to a previous save game, or wait a week for the cell to reset.
Stosh Sep 3, 2019 @ 9:41am 
some of use come for the nekro.
Serious Business Aug 1, 2023 @ 9:01am 
How is this STILL not fixed, it doesn't seem like a super complicated bug to fix
slipd Aug 1, 2023 @ 10:35am 
Originally posted by Chadimir Putitin:
How is this STILL not fixed, it doesn't seem like a super complicated bug to fix
Maybe an unofficial fix somewhere? The devs will have long since abandoned this one unfortunately...
Xenon The Noble Aug 1, 2023 @ 11:12am 
Lets see...
1) child proof the room (loot everything, don't forget the machete in the fridge)
2) Give the teddy bear in the crib the bottle. (I lost the bottle once)
3) Punish the child by shutting off the Radio.
always works for me, but I have the official Unoffical patch.
Sabaithal Aug 1, 2023 @ 11:29am 
Well I first tried by Fallout universe logic. So naturally when I was told to punish the child my first instinct was to take out my revolver and kneecap the little ♥♥♥♥. When nothing happened i shot him in the other kneecap. Then the head. It was at this point I realized this might not be the correct solution.

So I launched a fat man shell into the room.
Xenon The Noble Aug 1, 2023 @ 12:38pm 
Originally posted by Sabaithal:
So I launched a fat man shell into the room.
Did it work? Fat man is a universal solution to most problems, but those prewar radios are indestructible.
Sabaithal Aug 1, 2023 @ 12:40pm 
Originally posted by Xenon The Noble:
Originally posted by Sabaithal:
So I launched a fat man shell into the room.
Did it work? Fat man is a universal solution to most problems, but those prewar radios are indestructible.
Never found out. The explosion aggro'd all the nearby mechanist bots and in dealing with them I forgot about Timmy.
Ihateeverybody Aug 2, 2023 @ 12:41am 
Just a quick question, was your pipboy radio on at the time you had difficulties with the Step? Not sure if it could have been a factor, but its something to look for. I just did this sequence a day or so ago.

I had an initial issue but it seemed to clear up by itself. (Either I had no issue or I have a faulty memory). Also try waiting until the Announcer actually finishes. Try giving her a few wrongs first, then do the obvious.
Zekiran Aug 2, 2023 @ 1:47am 
That room has always had problems but almost all of them stem from impatience and knocking items where you can't easily find them.

There are iirc forks and knives ,just like basic stuff, those count.

You can always just save scum it, manually saving here and going back to it.
Daddy Gold Aug 8, 2023 @ 10:19pm 
If anyone else comes across this and has the same problem where they entered the building and immediately left to come back later, thus breaking the quest, I finally managed to find a fix that worked for me. I turned the radio back on, left the whole QA area (but not the building), then reset the quest with resetquest DN050. Then I used setstage DN050 10 to "restart" the quest. The opening line played again when I walked near the QA entrance but the quest didn't proceed, so I just pretended to continue the quest manually with setstage DN050 15, walked into the first room (with the radio and the skeleton), then setstage DN050 20, and shut the radio back off. For whatever reason, the quest suddenly picked back up on its own and continued just fine from there. Can't guarantee it'll work or won't break something else but I'm glad I got to experience the quest at least. The weird Curie "waaahs" were worth more than the reward lmao.
A Fox Named Utsi Aug 10, 2023 @ 6:13pm 
Came here for the punishment, stayed for the 8 year necro.
Reaper Iru May 15, 2024 @ 12:51am 
Hehe, I was afraid the quest would lock me in, since playing on survival, I left the building to sleep first.. Obviously bugging the quest. It's just probably a listener that only works in the region and get's unset if you leave the region, bugging the quest.
Cakefiend May 21, 2024 @ 10:12pm 
Originally posted by Daddy Gold:
If anyone else comes across this and has the same problem where they entered the building and immediately left to come back later, thus breaking the quest, I finally managed to find a fix that worked for me. I turned the radio back on, left the whole QA area (but not the building), then reset the quest with resetquest DN050. Then I used setstage DN050 10 to "restart" the quest. The opening line played again when I walked near the QA entrance but the quest didn't proceed, so I just pretended to continue the quest manually with setstage DN050 15, walked into the first room (with the radio and the skeleton), then setstage DN050 20, and shut the radio back off. For whatever reason, the quest suddenly picked back up on its own and continued just fine from there. Can't guarantee it'll work or won't break something else but I'm glad I got to experience the quest at least. The weird Curie "waaahs" were worth more than the reward lmao.

Sadly, this didn't work for me. It did turn off the nagging voice, but it didn't seem to actually reset the quest nor move the stages forward. I had bugged the quest on survival difficulty, and changed to "very hard" in order to try and fix the bug, so I don't know if that makes a difference. Thankfully I had backed up my survival autosaves before even going in there (I am very aware that it can be a horrid fight at high level but I had forgotten that it wasn't just because of the critter damage and tight spaces)... so I ended up reverting to my backups and redoing the entire thing *without* leaving in the middle of clearing robots.
dolmore May 21, 2024 @ 11:14pm 
There are a small number of minor missions that must be completed immediately on encountering them or they fail. This is one of them. The railgun in the sealed shelter is another. Not necessarily a bug, just part of the game.
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