Fallout 4

Fallout 4

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danoskeelo Nov 11, 2015 @ 8:56pm
Starting even? S.P.E.C.IA.L stats all at 4
Have any of you tried starting with your SPECIAL at even { 4 in all stats }? Being that you can now upgrade a stat every level seems like it could be a nice way to go.
Last edited by danoskeelo; Nov 11, 2015 @ 9:04pm
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Showing 1-8 of 8 comments
Phatlardo Nov 11, 2015 @ 9:40pm 
Starting with all 4 is kind of meh really. be creative & do something fun. you can add a point to any SPECIAL skill when you level up anyways.
Sir Mr. A Nov 11, 2015 @ 9:42pm 
If you're OK at everything you're just as bad at it all too.

Might as well play to your strengths and compensate for your weaknesses.

That's how I see it.
Last edited by Sir Mr. A; Nov 11, 2015 @ 9:43pm
Damedius Nov 11, 2015 @ 9:43pm 
The thing with leveling stats is that you pass on perks.

I am level 18 and I have only used 1 point to level up a stat. I haven't really picked any offensive perks either. Too busy spending perks on utility skills. (Lock picking, medicine, hacking, local leader, gun nut, science, armorer.)
kdodds Nov 11, 2015 @ 9:46pm 
Jack of all Trades is viable as long as you understand that, while you won't truly suck at anything, you also won't be great at anything either.
UnhappyCLOWN Nov 11, 2015 @ 9:49pm 
It just depends on the perks you want to use. I went with a completely different build than I did with past games.
leadmecca Nov 11, 2015 @ 9:55pm 
It will just take longer to reach perks down the tree. I ran a 2-4-2-4-6-3-7 build and dropped the special book on Int, and the bobbles get them all up 1 and I had access to possibly all the perks I would want up to level 20, with 7-8 perk points free to put into crafting or gun skills or more special points. I have 1-2 pts always on hand in case some situation pops up. Like I had 2 free, I choose gun nut 1 for heavy guns for the settlement early game. I do want to build up str and end but so far no real need. imo though this game would be helped by giving 2 perk points every 3rd level at least. 7-9 pts by level 30 would have been perfect to me and you would have this little carrot on a stick to look forward every 3rd leveling.
Spocks Toupee Nov 11, 2015 @ 10:13pm 
Originally posted by danoskeelo:
Have any of you tried starting with your SPECIAL at even { 4 in all stats }? Being that you can now upgrade a stat every level seems like it could be a nice way to go.

Hehe, this is actually how I started my character, I figured that way, with them all at 4, I would be able to put the minimal amount of points into a SPECIAL stat to level it to move to the next set of perks

Depending on what type of character you play, it makes quite a lot of handy perks available from the start

You have some important ones available right away at level 1 without having to raise any stats yet, Toughness, Locksmith, Armorer, Hacker, Gun Nut, Action Boy/Girl, Medic, etc

My character (because of the way I play) had Locksmith, Armorer, Hacker, Gun Nut and Sneak available right away, and since I have all all but Action Boy/Girl picked and leveled to where I have to wait until my character is a certain level in order to raise the perk anymore, I can now put 1 into INT to get "Scrapper" because Screws seem to be in short supply, but armor to break down to get screws from isn't.

Essentially, I play a stealthy character who can craft her own stuff, and hack and pick locks, I figured by starting with all stats at 4, I only need to raise

Strength up 2 points to 6 to get Strong Back
Perception up 6 points IF I want concentrated fire, otherwise, I'll leave it at 4 for Locksmith
Endurance up 2, 3, or 5 points depending if you only want Rad Resistant, Adamantium Skeleton, or Ghoulish
Charisma up 2 to get to 6 for Local Leader, If you want to build more settlement stuff.
Intelligence up 1, 2, or 4 to get to 5, 6, or 8 for Scrapper, Science, Robotics Expert (Science need to craft higher level stuff)
Agility up 1, or 3 to get to 5 for Action Boy/Girl, and/or 7 for Ninja
Luck up to 4 to get to 8 for Grim Reaper's Sprint.

Anyway, that's MY plan and why I went all 4s



Last edited by Spocks Toupee; Nov 11, 2015 @ 10:15pm
danoskeelo Nov 11, 2015 @ 11:30pm 
Originally posted by Spocks Toupee:
Originally posted by danoskeelo:
Have any of you tried starting with your SPECIAL at even { 4 in all stats }? Being that you can now upgrade a stat every level seems like it could be a nice way to go.

Hehe, this is actually how I started my character, I figured that way, with them all at 4, I would be able to put the minimal amount of points into a SPECIAL stat to level it to move to the next set of perks

Depending on what type of character you play, it makes quite a lot of handy perks available from the start

You have some important ones available right away at level 1 without having to raise any stats yet, Toughness, Locksmith, Armorer, Hacker, Gun Nut, Action Boy/Girl, Medic, etc

My character (because of the way I play) had Locksmith, Armorer, Hacker, Gun Nut and Sneak available right away, and since I have all all but Action Boy/Girl picked and leveled to where I have to wait until my character is a certain level in order to raise the perk anymore, I can now put 1 into INT to get "Scrapper" because Screws seem to be in short supply, but armor to break down to get screws from isn't.

Essentially, I play a stealthy character who can craft her own stuff, and hack and pick locks, I figured by starting with all stats at 4, I only need to raise

Strength up 2 points to 6 to get Strong Back
Perception up 6 points IF I want concentrated fire, otherwise, I'll leave it at 4 for Locksmith
Endurance up 2, 3, or 5 points depending if you only want Rad Resistant, Adamantium Skeleton, or Ghoulish
Charisma up 2 to get to 6 for Local Leader, If you want to build more settlement stuff.
Intelligence up 1, 2, or 4 to get to 5, 6, or 8 for Scrapper, Science, Robotics Expert (Science need to craft higher level stuff)
Agility up 1, or 3 to get to 5 for Action Boy/Girl, and/or 7 for Ninja
Luck up to 4 to get to 8 for Grim Reaper's Sprint.

Anyway, that's MY plan and why I went all 4s

Sounds solid enough. Since this Fallout has a bit of a twist on leveling/perks , I figured starting balanced and kinda adapting or lvling towards what sounds fun as i go along.
Thanks for the reply! cheers
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Date Posted: Nov 11, 2015 @ 8:56pm
Posts: 8