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Also there is this if you want to tickle your fancy. 50 cal minigun upgrade http://www.nexusmods.com/fallout4/mods/4227/?
The issue that comes up in 4 is that since the damage is based on the weapon, even if you use a reciver that changes the ammo type it won't do as much damage as weapon that normally uses that ammo type. Hence if the hunting rifle in NV could use the .50 ammo, it likely would have done less than the normal anti material rifle.
I currently have the gunslinger perk for Pistols and thanks to that perk, my 10mm pistol currently does more damage than my .50 sniper rifle
Haha I have all weapon perks maxed except for heavy. :)
That armor piercing, is for some reason, tied to automatic recievers, is irritating. I prefer being able to switch ammo types etc, as it was something that could be done in the field and make a gun more useful, rather than carry around an insane number of firearms to handle different situations. I'd rather be traveling with 3 firearms tops, short, mid, long, alternating between ammunition types as each situation dictates.
They've made the game a lot more FPS, without paying any real attention to how guns function.
Couldn't agree more. Next to the screwed up dialogue system, the missing ammo type switching annoys me the most about FO4. It could have still worked, even with the different calibre receivers. Hope a DLC brings it back, or maybe a mod, but i doubt it.
I wouldn't say its fully a lot more FPS, they more or less took the combat from 3 and new vegas and slapped more modern shooting controls on top of it (they tried adding a semi cover system but it is still sort of half made).
Lol. That's why the world's largest armed forces make everyone carry around a bunch of extra assemblies for their rifles just in case they stumble upon any old 7.62, 'cuz that's how guns function?
No, in vegas, if you had a gun, you could make various types of ammunition, of the same caliber for it. Basic, Hollows and armor piercing. You could not, nor am I suggesting you should be able to, switch calibers on a gun in the field. That would be even more ridiculous.
Couple minutes is a bit of a stretch, but ya what he said. Get scounger lvl 4 and all sorts of
ammo will be there to find. even in the waste land.. Heck I sell most of mine nowadays for shipments. Not really much for me to do but explore now. Level 67
I guess I was confused by your "they didn't pay attention to how guns really work" conclusion, which was preceded by a suggestion that didn't suggest much firearms experience, but implied your suggestion was closer to reality. And considering the modular design of modern assault rifles, it's not entirely impossible to switch out parts in the field - it's just not a great or very practical idea. Also, some guns can fire certain rounds, despite being chambered for something else. So not actually that ridiculous.
.50 is bigger than .308 so it must do more damage.
Ok, so what is the caliber of a 10mm since it's not called 10 caliber or .10 caliber, but 10mm?
Why is the .38 weaker than the .308 when it is clearly a bigger number?
The game sort of keeps track of the intent of the gun and the bullet types in them using a logic that differs than just the size of the bullet number.