Fallout 4

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mrmike_49 2/dez./2015 às 9:00
Need an "Auto-Farm" mod
It's a large PITA trying to assign settlers to 5 plants, since the settlers won't hold still, and you need to go thru the routine: (Select Settler, Command Settler, Assign to plant) 5 times.

Would have been nice if you could select settler, and assign, assign, assign, assign, assign,
but I think auto assigning makes better sense. Just make sure settler is NOT assigned to a store or scavenge station
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cdarklock 2/dez./2015 às 9:03 
Not necessary. Settlers will automatically assign themselves to farming if you just do nothing. It is, in fact, the ONLY thing they will do automatically. Idle farmers will look for crops that are planted but not tended, and automatically claim six food worth of them. So you don't actually have to do anything.
Riftweaver 2/dez./2015 às 9:03 
each settler can handle 6 plants. you dont have to manually target each plant. they'll do that themselves by selecting 6 unworked plants in the area. makes it a lot easier if you build your farms in batches of 6, for that reason. obviously asigning them to farm if they are doing something else is going to cancel the previous thing. what the game really needs is for the settlers to either be renamed, or have their name changed to what their job currently is, or even a little addition under their name to tell you if they are employed and what their job is.
Råb!d 2/dez./2015 às 9:03 
Here's a "work-around" until something better comes along.

1. Create a Bell.
2. While in 'settlement edit mode' bring the Bell to where you need to assign a bunch of settlers.
3. Ring the Bell. Settlers will all come to the Bell location.
4. Assign settlers (there is also a mod that allows you to give settlers a name, thus making it easier to organize).
5. Bring the Bell to the next area.
6. Repeat process starting at step 3.
Última edição por Råb!d; 2/dez./2015 às 9:05
StinkFist 2/dez./2015 às 9:04 
just assign them to 1 and they will harvest any unassigned plants up to 6.
wootarma 2/dez./2015 às 9:04 
Yeah the assignment system feels like it was coded by Gary Busey.

Can't wait for a solid mod to fix this.
mrmike_49 2/dez./2015 às 9:06 
I keep seeing lots of plants unassigned after (game) days, and there are plenty of settlers available. I DO see that many (most?) plants have someone assigned, but it never seems to be ALL of the plants
mrmike_49 2/dez./2015 às 9:07 
Escrito originalmente por StinkFist:
just assign them to 1 and they will harvest any unassigned plants up to 6.

Maybe that is what is going on, I assign a few settlers to a few plants (never to all 6 plants), I'll try to assign a few more settlers to at least one plant
Syndicake ☠ 2/dez./2015 às 9:36 
If you have any problems at all the best thing to do is to contact your inner commissar and execute them on the spot for heresy against the God Emperor. That is - shoot them in the head. A new settler will promptly arrive and you can begin ordering them around. New settlers are automatically allocated to unfarmed plants.

Alternatively if mass murder is not your thing, you can just wait or rest until 10AM daytime. Then go around all the farmers and assign them to your scavenging post. Then collect all the crops by pressing tab on them. Each settler can farm 6 food. All plants give 0.5 food, which means you can have 12 except mutfruit which gives 1 food each. A settler can farm 6 of those.

Place down one crop, assign a farmer to it and then place the rest up to 6 food. The farmer will automagically start farming the next plants you put down. Never move plants, collect and replace them because there is a bug.
Última edição por Syndicake ☠; 2/dez./2015 às 9:37
Scoob 2/dez./2015 às 9:41 
Escrito originalmente por Riftweaver:
each settler can handle 6 plants.

Not quite right, each settler can work up to six foods worth of plants. So, that'd be 6 Muttfruit that are worth 1 food each, or say 12 Corn that are worth 0.5 food each. Basically, you don't need to worry as free settlers will default to farming, just as cdarklock says.

I think Farming is the only thing they'll auto-assign to though, I still have to manually assign Guards to guard posts and shop keepers to shops etc. It would be nice if, when the player builds something new, a spare settler were automatically assigned, but sadly that's not how it works currently - other than for food.

Scoob.
leftharted 2/dez./2015 às 9:42 
Escrito originalmente por Råb!d:
Here's a "work-around" until something better comes along.

1. Create a Bell.
2. While in 'settlement edit mode' bring the Bell to where you need to assign a bunch of settlers.
3. Ring the Bell. Settlers will all come to the Bell location.
4. Assign settlers (there is also a mod that allows you to give settlers a name, thus making it easier to organize).
5. Bring the Bell to the next area.
6. Repeat process starting at step 3.

oooOOOooo;

#4; the mod to name them, what is the name of the mod plz? or direct link to nexus =P im currently work trolling, so ill research it later if you don't get back to me. But I definitely want that mod. Ive got a few of the other small 'quality of life' improvement mods... naming settlers would do Wonders.

and to all of the above, it is true that settlers will auto-farm any plants unclaimed when they join a settlement; which is fine, unless you are min/maxing on Shops within a settlement. Then, you really want to pay attention to who is assigned to what. Otherwise, no need to delegate unless you have Shops, or want specific Bed arrangements.

for example, if you only have 1 untended plant, and a new settler shows up; it will tend that SINGLE plant... which, might be useless... could be better focused on a scavenging table (as scavenging table setters still generate caps via shops.)
GM Pax 2/dez./2015 às 9:53 
Escrito originalmente por leftharted:
#4; the mod to name them, what is the name of the mod plz? or direct link to nexus =P im currently work trolling, so ill research it later if you don't get back to me. But I definitely want that mod. Ive got a few of the other small 'quality of life' improvement mods... naming settlers would do Wonders.
http://www.nexusmods.com/fallout4/mods/2017/?

--or--

http://www.nexusmods.com/fallout4/mods/1951/?

leftharted 2/dez./2015 às 10:18 
Escrito originalmente por GM Pax:
Escrito originalmente por leftharted:
#4; the mod to name them, what is the name of the mod plz? or direct link to nexus =P im currently work trolling, so ill research it later if you don't get back to me. But I definitely want that mod. Ive got a few of the other small 'quality of life' improvement mods... naming settlers would do Wonders.
http://www.nexusmods.com/fallout4/mods/2017/?

--or--

http://www.nexusmods.com/fallout4/mods/1951/?

TYVM =)
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Publicado em: 2/dez./2015 às 9:00
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