Fallout 4

Fallout 4

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jwell Nov 28, 2015 @ 3:38pm
Perks that ... were not as good / better than you had hoped
Share your own experiences with your choice of perks.

I found that Nuclear Physicist was completely unnecessary as Fusion Cores were not rare at all. Scrapper was another one; I thought that it would be great but I only scrapped weapons when trying it out then forgot about it until the end of the game.

Cap Collector was pretty godly in my playthrough especially considering that it doesn't have any SPECIAL investment as you'll always have 1 charisma minimum. Ammunition was never an issue with this perk and some charisma apparel.

Penetrator didn't work, or at least not as advertised. My bullets usually didn't penetrate obstacles and when they did they dealt reduced damage. I was under the impression that damage wouldn't suffer because all it tells you is VATS suffers for it.
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Showing 1-15 of 15 comments
Janetsky Nov 28, 2015 @ 3:41pm 
I found lead belly a bit dissapointing, since it is so cheap to remove rads at the doctor.
PlayerNameT Nov 28, 2015 @ 3:43pm 
I was rather disappointed by "Mysterious Stranger". I do realize that instant kill effects need to come with heavy restrictions but he does barely ever appear and outlives his usefulness quite fast due to the character become a monster in the lategame, rarely every requiring any assistance.

Nerd Rage on the other side was my personal surprise. I chose to go for it after i have maxed out pretty much anything else that gives damage boosts and i did not really expect much from it despite being a rank 10 perk.

The effect however is just cool, i rarely heal myself up during fights and if Nerd Rage triggers it's usually what ends the confrontation i am currently in, giving me back some hp and leaving me with a smile on my face.
GLiTcHeD Nov 28, 2015 @ 3:50pm 
Originally posted by jwell:
Penetrator didn't work, or at least not as advertised. My bullets usually didn't penetrate obstacles and when they did they dealt reduced damage. I was under the impression that damage wouldn't suffer because all it tells you is VATS suffers for it.

http://www.carlsguides.com/fallout4/special/perception/penetrator.php

Since you obviously didn't read the perk tooltip all that well.
Watermelons Nov 28, 2015 @ 3:53pm 
Robotics Expert, so far. The situations you can hack a robot are quite limited, unfortunately, and I never stopped to think about that when I got it. I went on a spree and got all the skills that gave a chance to pacify enemies, and I thought it would be the same or similar. Unfortunately, it seems it's a pretty tough thing to do when you have an agility of 4 and haven't put any points into sneak.
Catmality Nov 28, 2015 @ 3:54pm 
scrounger OP
paugus Nov 28, 2015 @ 3:57pm 
I was really irritated with how the ghoul perk worked. I actually rerolled my character after discovering it wasn't at all what I'd expected. Ricochet is a bit underwhelming, and the final rank of big leagues being bugged made me pretty annoyed too.

Aquaboy is the best perk ever, though. The second rank of solar powered is also pretty sweet. Never worry about rads again.
Last edited by paugus; Nov 28, 2015 @ 3:58pm
Janetsky Nov 28, 2015 @ 4:01pm 
I have 3 points in lockpicking. Bobby pins are so abundant that I see no point in getting the 4th rank. (that will make bobby pins unbreakable)
n­alfz Nov 28, 2015 @ 4:02pm 
scrounger
-affects useless .38 ammo twice
-doesn't affect half of the ammo types
-4th rank does literally nothing

Kind of all of the non-combat ones were underwhelming because of the total lack of unique dialogue for perks
Reverend Belial Nov 28, 2015 @ 4:04pm 
Intimidation. They turn on you almost instantly, and you can only command one person at a time otherwise the first one turns on you. It's quite frankly stupid.
Reverend Belial Nov 28, 2015 @ 4:05pm 
Originally posted by n­alfz:
Kind of all of the non-combat ones were underwhelming because of the total lack of unique dialogue for perks
I don't know though, telling a Child of Atom that [shroud voice]ATOM COMMANDS YOU[/shroud] is pretty fun
does the PC have some spoken line when nerd rage procs like when he takes chems?

RRRRRRRRRRRRRRRRRRRAAAAAGEEEEEEE
Jon Nov 28, 2015 @ 4:08pm 
I was miffed that rifleman didn't work on the gauss rifle.

Pack Mule is worth every point spent though.

Gun Nut I left at level 1 and have not felt any need to increase it as all the mods I've wanted I've salvaged from vendor weapons or dropped weapons (perfect modded every legendary weapon I've found except my missile launcher and gauss - which both lack their top end scopes and nothing else). It would be useful for settlement defenses except you only need level 1 for the heavy turret which is the best one if you don't hack build limitaitons.

Ninja is great if you have the supporting sneak skills.

My favourite by far though has been Demolitions Expert. The rank 2 grenade arc makes them very accurate - to the point that I can put a grenade through a distant window and clear out multiple targets inside a room. The blast radius buff at rank 3 makes mines and grenades more efficient by improving the number of targets they hit. The final rank though - double damage when you blow a mine/nade in VATS, is glorious. I play a sabotuer build (sneak + demolitons) so sneaking around an enemy base placing and then disarming mines, then moving to a vantage point and detonating them with a rifle works out pretty well. Those 2k damage bottlecap mines don't mess around. Throwing a nuka nade at a charging deathclaw then popping it in vats will generally kill it. Also, mines tend to do devestating leg damage so what little can survive them is generally crippled after. Demo Expert 10/10 favourite perk would nuke again.
handofbobb Nov 28, 2015 @ 4:10pm 
Was pretty disappointed with the new version of Animal Friend. I loved it in F3 saving me ammo for not having to shoot random critters, plus I feel bad having to shoot wild dogs.
The new version has a terrible range and is a serious PITA to try and activate while something's trying to eat my face and Dogmeat is tackling it, plus critters tend to run in packs, so even if you pacify one, there's still 2 more on top of you.
Janetsky Nov 28, 2015 @ 4:12pm 
I really like the medic + lifegiver combo. Stimpacks heal ALL of my health.
Reverend Belial Nov 28, 2015 @ 4:24pm 
Originally posted by handofbobb:
Was pretty disappointed with the new version of Animal Friend. I loved it in F3 saving me ammo for not having to shoot random critters, plus I feel bad having to shoot wild dogs.
The new version has a terrible range and is a serious PITA to try and activate while something's trying to eat my face and Dogmeat is tackling it, plus critters tend to run in packs, so even if you pacify one, there's still 2 more on top of you.
Yeah, I've entirely nixed my plan for an Animal Friend/Wasteland Whisperer based character after I saw how Intimidation handled and figured that it would likely be the same for the other two. Super disappointing.
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Date Posted: Nov 28, 2015 @ 3:38pm
Posts: 15