Fallout 4

Fallout 4

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Tiger-Rex Nov 27, 2015 @ 2:42pm
The AI in this game is so bad. Lol
It's always entertaining to watch them running into walls all of the time.
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Showing 1-15 of 15 comments
Sempophai Nov 27, 2015 @ 2:43pm 
or, a follower who wanders off into another room in the building you are stealthing through, to take a seat and relax in the path of a roaming super mutant etc, for no reason i can fathom, other than to alert every enemy in the place that i'm there
Mook (Banned) Nov 27, 2015 @ 2:43pm 
More like the AI in every Bethesda game has tunnel vision
Warm Fuzzies™ Nov 27, 2015 @ 2:44pm 
Sure its not 100%, but it is still better than what it was in most every other Bethesda game...

Baby steps....they fix ♥♥♥♥ in baby steps.

Hey, at least they finally improved the weather systems...
Last edited by Warm Fuzzies™; Nov 27, 2015 @ 2:45pm
Meadows Nov 27, 2015 @ 2:45pm 
I got the darkner nights mod plus the ENB character glow removed. So it kinda explains alot of their behavior when it comes to detection, but running into walls is still silly. There will be mods in the future i'm sure
Tiger-Rex Nov 27, 2015 @ 2:45pm 
I think the AI is better in Skyrim. Lol
Kameraden Nov 27, 2015 @ 2:47pm 
I thought the AI was very good, the battles can be interesting and sometimes unpredictable, unless they're super mutants or power armored boy scouts which do nothing but come at you relatively directly. Companion AI ya that is pretty bad. lol
Uzi [OTG] Nov 27, 2015 @ 2:50pm 
There is no AI.
It is just scripted behavior.

Just like any other game.

I will note in this version of the game engine the duck and cover scripting is actually pretty good.
They hide behind things .

But in other aspects the script responses are just as bad as prior games using the same
base engine. That said, good enough. Keeps me amused.
kdodds Nov 27, 2015 @ 2:51pm 
They improved combat AI tremendously, however.

Yeah, there are some annoying things with NPC pathing BUT, I much prefer Bethesda's "NPCs actually lead lives" approach where every NPC has a cycle, performs different tasks during different times of the day, etc. I thought the days of thoughtless NPC mannequins that just kind of stand there forever repeating the same task had gone by after the release of Skyrim. But no, there are still AAAs coming out with those annoying filler drones.
Iscend Comprine Nov 27, 2015 @ 2:54pm 
can we just get enemizer like from skyrim

i feel like battles would actually take effort whenever i'm taking on 10x the enemies

Sempophai Nov 27, 2015 @ 2:54pm 
I still get 'lydia blocked' in doorways.

Why the AI, when you're moving crouched, likes to move in front of you and stop dead... is a puzzler, especially dog meat.
Last edited by Sempophai; Nov 27, 2015 @ 2:54pm
Warm Fuzzies™ Nov 27, 2015 @ 2:54pm 
Originally posted by Sempophai:
I still get 'lydia blocked' in doorways.
Iscend Comprine Nov 27, 2015 @ 3:00pm 
Originally posted by Sempophai:
'lydia blocked'


i love you for that
Ottofyre Nov 27, 2015 @ 3:03pm 
They put in a pretty fluid system for you to command your own companions at least. I use it a lot and never have any problems with them setting off traps or alerting the bad guys when I do. Go/Stay makes the companions much more useful.
Sempophai Nov 27, 2015 @ 3:04pm 
Hell, my real life german shepherd keeps running out of the loungeroom and hiding in the hallway cause I keep ending up screaming 'Move you retarded Fing dog!'.
stop signs are OP vs deathclaws. or are they scripted to obey them like decent citizens?
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Date Posted: Nov 27, 2015 @ 2:42pm
Posts: 15