Fallout 4

Fallout 4

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Ghoulish Perk somewhat broken
It says, Radiation now regenerates your lost Health, but well Radiation still damages me, so this Perk is worthless, i quickly reloaded a older save after taking that useless Perk... I mean c'mon if Radiation regenerates Health, why it also still damages me...

Also the other Thing is, how does Rad Resistance work, i have 60 RAD Resist yet 1 RAD's still damages me slowly like with 0 RAD Resist, so what, useless too? I mean 60 is plenty, if you look at the Perk that gives you RAD Resist it only goes to +30 RAD Resist, so is that broken too or?

I mean normally it should be like a Source of 5 RAD Damages you for 5 RAD but if you have 10 RAD Resist it should be 0 Damage and only a Source of 11 RAD would Damage you for 1 RAD right? But here it's like there is a 1 RAD Source and you get 1 RAD Damage, no matter if you have 0 RAD Resist or 60 RAD Resist so it's a bit pointless, like that Perk that still damages.
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Zobrazeno 3145 z 46 komentářů
Oh, bugger.

I HATE THREAD NECROMANCERS.

>_<
Naposledy upravil GM Pax; 23. kvě. 2016 v 21.33
And just quickly, you can mitigate radiation damage with Solar Powered rank 2. I have also noticed that radiation heals me before it does damage.
My word, I am late to this party, and sorry to be. Not a single person here seems to actually know how this perk works, you do not get healed based on how much radiation you have, you gain health back based on how much you receive. Say you get hit by a ghoul and it deals 20 physical damage and adds 10 rads, without any perks, you lose some of your hp to the damage, AND you permanently lose some health to rads (Until you cure your radiation). With level 2 of the Ghoulish perk however, you would heal back 10 of the 20 physical damage. This has nothing to do with how much radiation you let cloud up your hp bar, nor does it heal radiation. You guys all just want what Solar Powered 2 does. This is helpful in a place like the glowing sea, where you are constantly getting damaged by radiation, you can also constantly get healed, no reason to not use a rad away when it builds up to like 20% of your hp bar. Or if you are too close to a sentry bot exploding, those 200+ rads you get will heal the rest of your hp bar, saving you a stimpack that you might waste due to the decreased amount of total hp, allowing you to have a higher chance to win the fight while you let your rad away and stimpacks heal the rest of your hp bar. Incase you don't believe me heres a quote from the wiki: "This perk functions by healing a multiplier of any rad poisoning you receive. At rank 1, 50% of rad poison received is healed as health; at rank 2, 100%; and at rank 3, 150%. This does not provide a constant regeneration effect based on current radiation poisoning"
Don't call a perk broken if you don't know what it does. Is it a little high on the endurance perk-line? Yes, but if you are doing a survival Unarmed run with high endurance, this perk can be really helpful against packs of Ferals, especially if you suck at blocking.
I shall copy n paste my post. Bear in mind the guidebook is endorsed by Fallout 4 whereas the volunteer run wiki is not.

The Vault Dweller's Survival Guide says:
"...part ghoul, which doesn't have a downside, except that the perk doesn't function away from radiation. This negates any Rad-X you may need to take (allowing you to sell it instead), and you can venture into the glowing sea in just your skivvies if you wish. Simply reference locations on this guide's map chapter that mention radiation (especially severe) and you have an additional recharge point." - Pg17

Regardless of our opinions on what the perk should do - whether it is broke or not - the game mechanics disagree with the game guide's description.
Lead belly plus aqua boy plus ghoulish basically turns water fountains into stimpacks. Gotta think tactically boys and ghouls.
Regardless of what the guidebook says, how it actually performs ingame defines what the perk is too me, so regardless of any opinions, it performs the way the wiki says in game. Game design changes, perks are altered to balance them out, you heal when you take radiation damage, just like the perks description says. I simply don't understand why people think it should remove radiation, although I can see why it is confused with the level of radiation equals the level of regeneration. I havn't tested out the ghoulish/aqua boy combo myself, but I don't see how a perk that heals based on radiation intake would have any positive impact if you remove the radiation damage from the water. Also the games guidebook section you quote isn't incorrect at all, it does not mention in your quote rad-away, and due to the healing effects of the radiation, one may find it equally as good to sell all their rad-x and instead use rad-away more often to gain the healing abillities in the glowing sea. Although the quote is at the very least misleading. Besides the glowing seas radiation levels are (minus a few areas) pathetic. :steamsalty:
The description does not explain it very well. Basically, it adds passive healing based on the amount of radiation damage you have. So say you have 500 rad damage out of 600 health, you will notice any damage you take will heal quickly as a result, unfortunately, working like this is a terrible idea because it you have to gimp your health for it to work.
As I just said, that is not how it works at all, you heal based on rad intake not how much you have, if you have 50% of your hp bar filled with radiation, but you are intaking 0 rads you heal for 0 hp due to this perk, if you however are intaking 5 rads/s you will heal depending on your level 2.5,5, or 7.5 hp per second.
cats9 původně napsal:
As I just said, that is not how it works at all, you heal based on rad intake not how much you have, if you have 50% of your hp bar filled with radiation, but you are intaking 0 rads you heal for 0 hp due to this perk, if you however are intaking 5 rads/s you will heal depending on your level 2.5,5, or 7.5 hp per second.
Oh, well ♥♥♥♥. That's even worse. This makes me want to develop a Ghoulish perk mod that goes the extra mile. Turns you into a ghoul, relevant factions will then hate you, immune to radiation and can be passively healed in it, Children of atom will become friendly, and so on. Take this ♥♥♥♥ tier perk and make it something interesting.
In my testing it performs quite well, you can literally run around the glowing sea nude and only use rad aways once it builds up, using an unarmed character. Mind you the glowing sea is pretty wimpy and you could do the same thing with an extra stim pack or two. If you choose to make said mod, might I recommend you don't make the children of atom friendly, as they feel as though ghouls are disobeying the will of atom or something, or perhaps that's only ferals, I am not too sure. It is more of a Convenience, like Aqua boy, and before this post I never even thought about trying it, and it did better than I had thought it would.
draganot původně napsal:
cats9 původně napsal:
As I just said, that is not how it works at all, you heal based on rad intake not how much you have, if you have 50% of your hp bar filled with radiation, but you are intaking 0 rads you heal for 0 hp due to this perk, if you however are intaking 5 rads/s you will heal depending on your level 2.5,5, or 7.5 hp per second.
Oh, well ♥♥♥♥. That's even worse. This makes me want to develop a Ghoulish perk mod that goes the extra mile. Turns you into a ghoul, relevant factions will then hate you, immune to radiation and can be passively healed in it, Children of atom will become friendly, and so on. Take this ♥♥♥♥ tier perk and make it something interesting.
cats9 původně napsal:
As I just said, that is not how it works at all, you heal based on rad intake not how much you have, if you have 50% of your hp bar filled with radiation, but you are intaking 0 rads you heal for 0 hp due to this perk, if you however are intaking 5 rads/s you will heal depending on your level 2.5,5, or 7.5 hp per second.

Medic perk at rank 2 and a single stimpak seem much more effective than this level 9 maxed perk.

"Simply reference locations in this guide's map chapter that mention radiation (escpecially severe) and you have an additional "recharge" point". - Pg17 of the guidebook again :P Sorry.

I tried this at rank 3 of Ghoulish and within 2 seconds I was dead. But I agree with you that the guidebook is technically correct, because it did recharge some of my health before I died.
Yet even 'dipping' into light radiation then escaping isn't worth it.

A health bar of 40/100 (0 initial rad damage) ---> 76/76 max health, with perfect timing ( That's +36 health with -24 from rad damage.)

You can get the same health increase from a stimpak and the Medic perk rank 2, available at level 18, Intelligence 2. This perk makes stimpaks restore 60% of lost health which is +36 health in this case.
40/100 ---> 76/100

76/100 is more preferable to me than 76/76, and available 30 levels earlier for far less perk points. The drawback is the weight of a stimpak.
Why is Ghoulish worth the investment in its current state?
I might've biased being at what a high level I am but drinking from irradiated ponds and such restores health at an alamring rate that which outweighs the incoming radiation.
It's a nice high level peak if for whatever reason you decide to traipse about without your stim-stash
Foxy Grandpa {dɯɒɺɫ} původně napsal:
I might've biased being at what a high level I am but drinking from irradiated ponds and such restores health at an alamring rate that which outweighs the incoming radiation.
It's a nice high level peak if for whatever reason you decide to traipse about without your stim-stash

Does the perk still use the ratio 10 rad dam. gives 15 health per second, or does it get better when you drink/eat? I'd personally save up one extra perk point and get Solar Powered instead.
treyui původně napsal:
Foxy Grandpa {dɯɒɺɫ} původně napsal:
I might've biased being at what a high level I am but drinking from irradiated ponds and such restores health at an alamring rate that which outweighs the incoming radiation.
It's a nice high level peak if for whatever reason you decide to traipse about without your stim-stash

Does the perk still use the ratio 10 rad dam. gives 15 health per second, or does it get better when you drink/eat? I'd personally save up one extra perk point and get Solar Powered instead.
I have solar powered so drinking from water sources in the daytime is fantastic, haven't really checked the ratio nor have I tested with food
I find it more of a helpful passive bonus, although it can be used as a less effectvie (I admit) alternative to stimpacks and rad-x in the glowing sea and what, it does come in handy when you are in a dungeon and you have a small amount of hp missing, not enough to use a stimpack over. I find that dungeons almost always have some areas with radiation, from barrels, or the creatures, or from something else, and so passing these would no longer just reduce maximun hp, it would also fill your bar a portion. it is a better perk at lower levels, when you have less hp, and gets worse the higher level you are. For a high endurance character, getting even level one of ghoulish wouldn't be a bad idea for the early game. By the time most of us get around to finding it, we are higher leveled and have well over 400 hp (I first used it when I had over 700 hp) making it nearly usless.
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Datum zveřejnění: 20. lis. 2015 v 1.51
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