Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in his basement
pics or.
No, not it absolutely would not work.
First off, just about NO door can take a direct, straight-on impact from teh blast front of a nuclear explosion. Note, I'm not talking about a nuke goin goff in contact with the doors - that's a guaranteed failure REGARDLESS of design.
I'm talking about the atmospheric "shock wave" of pressure. If it's allowed to hit a door straight on, that door has to be ridiculously over-strengthened. The vault doors we see, aren't that strong really ... and worse, they can be PUSHED OR PULLED INWARDS. Exactly the force a nuke blast would apply! Any near-hit, just ONE, would blow that door inward and fill the Vault with heat, radiation, and a lethal overpressure wave. There would be no survivors.
...
What would need to be done is, set the door in the SIDE of a through-and-through tunnel - slightly curved along an arc. That is to say: take a typical railway or road tunnel. Two exits, yes? Halfway down it, build an alcove on the convex side of the arc ... and the door goes THERE, sot hat your entrance is perpendicular to the tunnel.
Like this:
(----
Where ( is the tunnel, and ---- is where your entrance leads.
The idea is that now, the pressure wave will go PAST your door, rather than slamming directly into it.
BUT WAIT, THERE'S MORE ... the Vault door should not be opened by pulling it INTO the Vault. It should move OUTWARDS. Even if you kept the IMO silly cog-wheel, roll-to-one-side thing going: the first motion of opening it, should be to push it OUTWARDS, into that arc'd tunnel. The reason is this: if any of hte pressure wave DOES push on the door? ALL THAT HAPPENS IS, IT CLOSES MORE SECURELY.
That's how actual, real blast doors in places like Cheyenne Mountain are built: they open outwards, so that the locks themselves don't have to withstand the force of a blast wave.
...
Honestly, I have to wrap my sense of realism up in duck tape, stick it in a box, and lock that box in my closet whenever contemplating the layout and design of a Vault that supposedly was meant to operate continuously for 50, 100, or 200 years. Not a single example in ANY game, including the first two, even comes close to a sensible and functional design for that sort of duration of occupancy. Not even within a lightyear.
Here's the pics of the vault door; http://imgur.com/gallery/bJ4rD/new
It's just a prop for his game room entrance
Their is a vault door that does this its in Fallout 1 and 2 it slides sideways out ... and i actaully think its the only one that would survive.
Also the door works fine and Vaults can last 200 years becuse they have a water purfier system that makes water out of waste urine and oxygen as well as a hydro farm and ♥♥♥♥ tons of replacement parts to fix everything the tec is also more advanced then todays world the doors are stronger two note I am only talking about orginal vault door from the first fallout games.
Vault Tec stopped making the Slip and seal 343 door model was becuse it was too expensive and fus they used the cheap piece of ♥♥♥♥ we see in most vault doors like vault 101 door is ♥♥♥♥ in real life...
So yes Vault Tec did make good doors just the Slip and Seal model.
It was Bethesda that retconned in the slide in-roll to side models on the east coast as I don't remember talk or any information regarding that design before Fallout 3 came to be. Obsidian probably simply used that design because they were on a tight deadline and the assets had already been made during FO3's development.
I wonder though if the door we see for Vault 111 in Fallout 4s trailer would work. I don't know much about bomb shelters so It'd be hard for me to tell. But from what I see since it lies parallel to the ground and looks more like and elevator of sorts, It looks like it wouldn't take the bulk of a shockwave and thus might work? I don't know if thats the main vault door or just a door that leads to a vertical chasm that then leads to the real vault door.
They do it just cant be put in game due to not enough resources Fallout 1 2 3 and New vegas aka fallout 3.5 had limited resources ingame do you know how much space it would take to make a full sized vault to show everything.. ? it would be alot Fallout 4 thought I heard a rurmor somewhere that it will focus more on vaults and them actually being the size they should be... the only vaults that lacked what you said would be smaller vaults like vault 77 puppet man vault only had canned food and bottled water and the vault was designed to break down after 2 years.. how else did he get outside. ? answer his vault broke down... it
Control vaults did have supplies but were mostly canned food and bottled water only the vaults designed to stay closed for 50 or more years got the more advanced equipment like Vault 13 vault 101 vault 3 experiment put pacfists non violent people in a vault see how they react in 20-200 years and if they survive or not (its not stated on any soruces I just think that is experiment)
But only certain vaults usually experiment vaults got high quality stuff if experiment was to last along time vault 13 and vault 3 if its a control vault got high quality stuff becuse they were both experiments. in my opinion so it depends on the vault and if its experimental or not.