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From a previous playthrough (for the institute side) I know Father can be found on the roof of the C.I.T. building after the Bunker Hill assault.
Guess I'll finish my earlier institute business freeing the 13 synths before I talk to Father and find out,
I ended up killing courser at start since i got an objective from Maxson, no matter who you atack they dont respond, killing courser at start bugging quest in the end etc. Too complicated for bethesda to have multiply ways to do quest and that it actually work.
The Railroad Sentry guns still attack you. Which makes no sense.
One of the problems that I've had with several recent games (Deus Ex: Invisible War comes to mind) is that I find myself utterly un-sympathetic with any available faction or group... at least in FO4, I've got some connection with some of them.... The MinuteMen are okay, though I quickly got tired of their endless trivial quests. I suppose the Railroad is the group I relate to the most - and once I've committed to someone, I'm committed for good, unless they betray me (the Loyalists in Dishonored).
Anyway, onward... overall, I think this is one of Bethesda's most stable, robust works in recent years. I pre-purchased a few days before release, and no show-stopper bugs have cropped up; nothing that actually prevented me from playing. If I compare with Skyrim's release, where I couldn't rely on being able to launch the game and play for awhile, until about 6 months after release, this one is doing pretty well.
It's hard to broke quests that moslty go somewhere and kill everyone and maybe loot something, 90% of quests one solution. In my expirience most quests with more that one course of action ( not even different playthroughts, checks, decisions or later outcomes ) are bugged. Bunker hill, robery of Hancock, Silver shroud etc.
I don't think they can remove it, I believe it's part of the main quest line. But certainly wouldn't mind if it was cleaned up a bit...
Yes, Silver Shroud was frustrating too... I still have a reminder to listen to the related radio station, but I've sat in Goodneighbor for over half an hour, just letting the radio station spin, but it never updates the quest. I finally dumped the armor and went on with my life.
Once game think you are not doing "as intented" in it opinion it will be a bug, like going to save Kent with Hancock, that force Kent to remain in basement, once you manually push him to the lift, he return to hancock room, where "as game intend" he must speak with Hancock not basement. How we stupid mortals could bring him on mission and dont know, that the script take place in goodneighbor! where they should speak, because bethesda said so! ( i mean they didnt say it, but who cares )
i killed of the courser at the start, informed the railroad before the attack, went to the basement and killed the institute synths there, talked to the friendly synths and then went to father on the roof of CIT, told him the whole truth and became enemy of the insititute(i also killed him before he could teleport away).
now when i come back to bunker hill, the main gate is locked and after every fast travel to it, there are synths spawning around it and fighting the BoS peeps still around there.
IT HAS BEEN ALMOST A YEAR BETH, FIX YOUR ♥♥♥♥!
goddess -.-