Fallout 4

Fallout 4

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derelict Dec 24, 2015 @ 4:32pm
Battle of Bunker Hill - broken??
So I got this quest, notified Railroad about the plans (I haven't contacted BoS at all yet), then went to Bunker Hill. I bumped off my Courser escort before we got there (don't know if I should have or not). Inside the above-ground compound, I didn't shoot anyone because I couldn't tell who was who, other than a couple of synths, so I let them fight it out while I dove down below ground. Helped the non-synths deal with the hostile synths, then went back and talked to the four peaceful synths, but the only option that I had on my cursor was "deal with the synths". Talking to them accomplished nothing.

My quest list shows TWO copies of "Deal with the escaped synths", plus "talk to Father in CIT ruins". I tried going back to Institute to talk to Father, but don't have any quest markers there, and can't find him. The only quest marker that I have, points back to the four escaped synths... I don't want to use their codes on them, I'm sided with the Railroad...

So what's going on?? Is this a bug, or did I break everything by killing the escorting Courser too soon, or what?? I don't know what to do now...
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Showing 1-15 of 18 comments
Flaming Outhouse Dec 24, 2015 @ 4:52pm 
I'm at this point also. Bry reading the description in the pip boy you either have to use the codes on the four synths or turn against the institute. This leaves me to believe that if you have any unfinished business with the institue you should get it done before talking to "Father" and turning against the institute.

From a previous playthrough (for the institute side) I know Father can be found on the roof of the C.I.T. building after the Bunker Hill assault.

Guess I'll finish my earlier institute business freeing the 13 synths before I talk to Father and find out,
OnlyOffensive Dec 24, 2015 @ 4:58pm 
♥♥♥♥♥♥♥♥♥ and most bugged quest in game, dont even try to make sense of it, you wouldnt.

I ended up killing courser at start since i got an objective from Maxson, no matter who you atack they dont respond, killing courser at start bugging quest in the end etc. Too complicated for bethesda to have multiply ways to do quest and that it actually work.
Last edited by OnlyOffensive; Dec 24, 2015 @ 5:07pm
OH Dec 24, 2015 @ 5:06pm 
Yeah, I think there's script hiccups in this, say you're siding with the Railroad in this quest.
The Railroad Sentry guns still attack you. Which makes no sense. :csdmad::sentry:
Last edited by OH; Dec 24, 2015 @ 5:07pm
Kameraden Dec 24, 2015 @ 5:10pm 
Originally posted by Krister:
Yeah, I think there's script hiccups in this, say you're siding with the Railroad in this quest.
The Railroad Sentry guns still attack you. Which makes no sense. :csdmad::sentry:
BOS also attack almost every time, and they should only attack if you inform the BOS that the Synths are there. lol
OH Dec 24, 2015 @ 5:14pm 
Originally posted by Kameraden:
Originally posted by Krister:
Yeah, I think there's script hiccups in this, say you're siding with the Railroad in this quest.
The Railroad Sentry guns still attack you. Which makes no sense. :csdmad::sentry:
BOS also attack almost every time, and they should only attack if you inform the BOS that the Synths are there. lol
This quest sounds borderline irreparable, hopefully it's removed in the next patch, or at least 'fixed' to a degree. Y'know?
derelict Dec 24, 2015 @ 5:16pm 
Well, I managed to figure out where the game wanted me to go... my mistake was going back to the Institute to look for him - but the message actually told me to meet him at the "ruins of C.I.T." ... once I went there, he appeared (on a rooftop) and the quest proceeded...

One of the problems that I've had with several recent games (Deus Ex: Invisible War comes to mind) is that I find myself utterly un-sympathetic with any available faction or group... at least in FO4, I've got some connection with some of them.... The MinuteMen are okay, though I quickly got tired of their endless trivial quests. I suppose the Railroad is the group I relate to the most - and once I've committed to someone, I'm committed for good, unless they betray me (the Loyalists in Dishonored).

Anyway, onward... overall, I think this is one of Bethesda's most stable, robust works in recent years. I pre-purchased a few days before release, and no show-stopper bugs have cropped up; nothing that actually prevented me from playing. If I compare with Skyrim's release, where I couldn't rely on being able to launch the game and play for awhile, until about 6 months after release, this one is doing pretty well.
OnlyOffensive Dec 24, 2015 @ 5:17pm 
Yea and poor institute will be left with even less quests in their terrible questline. At least the end of this quest is kinda point of "legit" abandon of CIT if you "betrayed" them, which on practice looks so bad that i would laugh if it wouldnt be sad.
derelict Dec 24, 2015 @ 5:19pm 
YES!!! (responding to comments about BoS being there without being invited). That surprised me as well!! I have had no contact with the BoS at all, except for shooting down their vertibirds at a distance, so they don't crash on top of me. How the H#*@ did they end up on the scene here??? No problem, though; I shot down their bird while still at a safe distance; their ground fighters are so ineffectual that I don't really worry about them.
Last edited by derelict; Dec 24, 2015 @ 5:20pm
OnlyOffensive Dec 24, 2015 @ 5:21pm 
Originally posted by derelict:
Anyway, onward... overall, I think this is one of Bethesda's most stable, robust works in recent years. I pre-purchased a few days before release, and no show-stopper bugs have cropped up; nothing that actually prevented me from playing. If I compare with Skyrim's release, where I couldn't rely on being able to launch the game and play for awhile, until about 6 months after release, this one is doing pretty well.

It's hard to broke quests that moslty go somewhere and kill everyone and maybe loot something, 90% of quests one solution. In my expirience most quests with more that one course of action ( not even different playthroughts, checks, decisions or later outcomes ) are bugged. Bunker hill, robery of Hancock, Silver shroud etc.
derelict Dec 24, 2015 @ 5:21pm 
Originally posted by Krister:
Originally posted by Kameraden:
BOS also attack almost every time, and they should only attack if you inform the BOS that the Synths are there. lol
This quest sounds borderline irreparable, hopefully it's removed in the next patch, or at least 'fixed' to a degree. Y'know?

I don't think they can remove it, I believe it's part of the main quest line. But certainly wouldn't mind if it was cleaned up a bit...
derelict Dec 24, 2015 @ 5:24pm 
It's hard to broke quests that moslty go somewhere and kill everyone and maybe loot something, 90% of quests one solution. In my expirience most quests with more that one course of action ( not even different playthroughts, checks, decisions or later outcomes ) are bugged. Bunker hill, robery of Hancock, Silver shroud etc.

Yes, Silver Shroud was frustrating too... I still have a reminder to listen to the related radio station, but I've sat in Goodneighbor for over half an hour, just letting the radio station spin, but it never updates the quest. I finally dumped the armor and went on with my life.
OnlyOffensive Dec 24, 2015 @ 5:31pm 
Not gona lie, there are quite a few cool scenic quests, but they are still follow objective without any real interactions or decisions except fight. Once quest suggest you to play "a bit different than follow a marker" and give you illusion of choice, expect a bug and proceed with caution.
Once game think you are not doing "as intented" in it opinion it will be a bug, like going to save Kent with Hancock, that force Kent to remain in basement, once you manually push him to the lift, he return to hancock room, where "as game intend" he must speak with Hancock not basement. How we stupid mortals could bring him on mission and dont know, that the script take place in goodneighbor! where they should speak, because bethesda said so! ( i mean they didnt say it, but who cares )
Last edited by OnlyOffensive; Dec 24, 2015 @ 5:38pm
Joshua Norton Nov 5, 2016 @ 5:48pm 
*sigh* i'm sorry to be a grave digger here and necro this thread but i searched for 3 hours now for a solution for the bugged bunker hill.

i killed of the courser at the start, informed the railroad before the attack, went to the basement and killed the institute synths there, talked to the friendly synths and then went to father on the roof of CIT, told him the whole truth and became enemy of the insititute(i also killed him before he could teleport away).

now when i come back to bunker hill, the main gate is locked and after every fast travel to it, there are synths spawning around it and fighting the BoS peeps still around there.

IT HAS BEEN ALMOST A YEAR BETH, FIX YOUR ♥♥♥♥!
goddess -.-
Joshua Norton Jul 4, 2017 @ 5:02pm 
so, here we are, almost two years AFTER THE RELEASE and this is still a thing and bethesda hasn't even talked about it(as far as i'm aware) so, people, keep that in mind for the future, yes?
Dio Jul 4, 2017 @ 5:13pm 
Probaply in the unofficial patch mod. Also, ty for the necro..
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Date Posted: Dec 24, 2015 @ 4:32pm
Posts: 18