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Yes, even the bugs.
But... I do hope that lessons will be learned in terms of this kind of game not needing to be fully-voiced. i.e. a 'You're the main character' as opposed to 'You're playing an established character'.
Having said that Saints Row 1-4 did that but then that was a silly fun romp as opposed to a story-rich RPG.
you can just disable the cutscene camera in the settings, it looks weird 80% of the time and with it disabled you can just stand there in first person and talk without those cutscenes
But yet I don't necessarily want a character that says too much (at least... not in a game where you design your own character), but I think FO4 is within acceptable limits.
I tend to prefer, though, games that have an actually established character that you are playing as, who has lots of voice lines. Sure, you can't customize that character, but yet they are able to give that character more personality and flesh the character out more instead of making them be a nameless, faceless insert into the game world.
Which is what pretty much every Bethesda game does, they find the most comical ways to make your character an insert that doesn't, or shouldn't normally exist in the game world and the trope was interesting the first few times but it's getting a little old. FO4 tries to mix it up a little by having them be a pre-war person who was in cryo, but the other TES and FO games your character is a foreigner who ends up in prison or something similar.
Dialog is by far the most critic point of this game, even bethesda talked about that and they change it back, you get far more and better dialog options in Fallout 3, NV, even in Starfield or Fallout 76.
95% of fallout 4 dialog is : Yes, No but Yes, Yes sarcastic, Yes but give me more money.
Thats like 95% of this game....
And no, it wasn't better in previous games where all the dialogue options except one were basically "yes" with slightly different responses.
I, for myself, enjoy the silent protagonist a lot more. It gives a ton more dialogue options and i can image the voice in my head and how i would accentuate the text i tell, i feel sorry for those lacking the imagination of their own ingame voice.
Alternatively don't even enter the museum of Freedom at all and just return to codsworth. Skips the entirety of it.
Talking (as opposed to mute) protagonist is one of the features I appreciate in FO4. Imagine if Geralt or Shepard were mute. Imagine a mute Arthur Morgan.
Unlike you, I prefer cinematic dialogues. They add to my immersion. Matter of taste.
If you enjoy reading text in a VIDEOgame, that’s fine too, to each his own. But I would rather listen than simply read. Like, choose a line and listen to my character saying what I want him or her to say. Let’s face it, professional voice acting ain’t cheap so the publishers are more than happy to accommodate the player base who prefer mute protagonists. They save tons of money. They would even pay the game “journalists” to promote the idea that the game is “much better” and even more immersive with a mute protagonist.
Personal taste aside….
…does it really matter whether you read something badly written yourself or have a voice actor read it for you?
It removes my personal roleplaypart in these situations and massively limits the amount of responses. If i think that in situation x i would argue massively angry and then some soft excuse comes out of my characters mouth i could punch the screen as it simply destroys my immersion of such a situation. I can´t tell Preston to simply fully shut the f*ck up. I can´t tell the railroad that they are r3tard kiddo agents.
In previous titles this was possible. My role in this role playing game is too limited to their glorious story -_-
Thankfully there are several mods that correct this.
1. I play and imagine me doing the talking.
2. I now can make little different responses that are in tune with MY character. No longer do I have to tolerate some dumb thing said that I know I would never say.
3. I am doing all the work. Why am I talking in someone else's voice? I want to be the one doing the speaking too.
4. Immersion.
5. Essential if you like playing in 1st person.
6. I grew up in the Tradition of the Protagonist being silent for Player roleplay reasons.
7. It just makes sense.