Fallout 4

Fallout 4

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Buurt May 3, 2024 @ 2:09pm
I can't believe how much better this game is with silent protagonist mod
After replaying FO3 and FNV I notice how much better those bethesda games feel with a silent protagonist, maybe that was what I always disliked about FO4 + the dialog options being "yes" in 4 different voices.

With my replay now I first time installed silent protagonist, didn't know what to expected and thought it may be even a little bit buggy, but ♥♥♥♥♥♥♥♥ this game works and feels so good with that mod, having the main charachter shut up gives me 10 times more fallout feeling for a reason. love it.
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Showing 1-15 of 20 comments
id795078477 May 3, 2024 @ 2:28pm 
You do you. I never understood these woes about "silent protagonists". In games where dialogue is presented as fully fledged cutscenes with full camera shot angles onto both parties, having one of the parties muted is just weird, unnatural and tremendously immersion-breaking. But hey - that's just me.
burlymatt May 3, 2024 @ 2:30pm 
It is the main thing that I dislike about FO4.
Yes, even the bugs.
But... I do hope that lessons will be learned in terms of this kind of game not needing to be fully-voiced. i.e. a 'You're the main character' as opposed to 'You're playing an established character'.

Having said that Saints Row 1-4 did that but then that was a silly fun romp as opposed to a story-rich RPG.
Buurt May 3, 2024 @ 2:43pm 
Originally posted by id795078477:
You do you. I never understood these woes about "silent protagonists". In games where dialogue is presented as fully fledged cutscenes with full camera shot angles onto both parties, having one of the parties muted is just weird, unnatural and tremendously immersion-breaking. But hey - that's just me.

you can just disable the cutscene camera in the settings, it looks weird 80% of the time and with it disabled you can just stand there in first person and talk without those cutscenes
Chaosium May 3, 2024 @ 2:48pm 
Not a fan of silent protagonists, that's a poor man's excuse not to hire voice actors
Sabaithal May 3, 2024 @ 2:52pm 
Respectfully disagree. You get minimum four choices per dialogue, unlike prior games which often had less.
maestro May 3, 2024 @ 2:54pm 
I think FO4 presents the 'best of both worlds' ... your character is MOSTLY silent, except for the occasional short line, and the occasional reaction to picking a lock or finding a special item.

But yet I don't necessarily want a character that says too much (at least... not in a game where you design your own character), but I think FO4 is within acceptable limits.

I tend to prefer, though, games that have an actually established character that you are playing as, who has lots of voice lines. Sure, you can't customize that character, but yet they are able to give that character more personality and flesh the character out more instead of making them be a nameless, faceless insert into the game world.

Which is what pretty much every Bethesda game does, they find the most comical ways to make your character an insert that doesn't, or shouldn't normally exist in the game world and the trope was interesting the first few times but it's getting a little old. FO4 tries to mix it up a little by having them be a pre-war person who was in cryo, but the other TES and FO games your character is a foreigner who ends up in prison or something similar.
Buurt May 3, 2024 @ 3:04pm 
Originally posted by Sabaithal:
Respectfully disagree. You get minimum four choices per dialogue, unlike prior games which often had less.

Dialog is by far the most critic point of this game, even bethesda talked about that and they change it back, you get far more and better dialog options in Fallout 3, NV, even in Starfield or Fallout 76.

95% of fallout 4 dialog is : Yes, No but Yes, Yes sarcastic, Yes but give me more money.

Thats like 95% of this game....
Sabaithal May 3, 2024 @ 3:07pm 
Originally posted by Buurt:
95% of fallout 4 dialog is : Yes, No but Yes, Yes sarcastic, Yes but give me more money...
That's a misrepresentation and you know it.

And no, it wasn't better in previous games where all the dialogue options except one were basically "yes" with slightly different responses.
Lord Nighthawk May 3, 2024 @ 3:10pm 
And it´s even not right as for New Vegas Obsidian wrote an additional extender to have 8+ responses possible. And each option resulted in a different response.

I, for myself, enjoy the silent protagonist a lot more. It gives a ton more dialogue options and i can image the voice in my head and how i would accentuate the text i tell, i feel sorry for those lacking the imagination of their own ingame voice.
Last edited by Lord Nighthawk; May 3, 2024 @ 3:10pm
mezzicstorm May 3, 2024 @ 3:11pm 
Originally posted by Sabaithal:
Originally posted by Buurt:
95% of fallout 4 dialog is : Yes, No but Yes, Yes sarcastic, Yes but give me more money...
That's a misrepresentation and you know it.

And no, it wasn't better in previous games where all the dialogue options except one were basically "yes" with slightly different responses.
An option to outright say NO, and leave it at that would have been better (Lookin' at you, Preston).
Sabaithal May 3, 2024 @ 3:13pm 
Originally posted by mezzicstorm:
An option to outright say NO, and leave it at that would have been better (Lookin' at you, Preston).
It should be pretty obvious which option is "no". And you can entirely say "no" to preston? I did, didn't even have the minuteman questline show up as an option afterwards.

Alternatively don't even enter the museum of Freedom at all and just return to codsworth. Skips the entirety of it.
Last edited by Sabaithal; May 3, 2024 @ 3:18pm
Ellorien May 3, 2024 @ 3:15pm 
I can’t believe it either. ;)

Talking (as opposed to mute) protagonist is one of the features I appreciate in FO4. Imagine if Geralt or Shepard were mute. Imagine a mute Arthur Morgan.
Unlike you, I prefer cinematic dialogues. They add to my immersion. Matter of taste.

If you enjoy reading text in a VIDEOgame, that’s fine too, to each his own. But I would rather listen than simply read. Like, choose a line and listen to my character saying what I want him or her to say. Let’s face it, professional voice acting ain’t cheap so the publishers are more than happy to accommodate the player base who prefer mute protagonists. They save tons of money. They would even pay the game “journalists” to promote the idea that the game is “much better” and even more immersive with a mute protagonist.

Personal taste aside….

…does it really matter whether you read something badly written yourself or have a voice actor read it for you?
Lord Nighthawk May 3, 2024 @ 3:19pm 
Originally posted by Ellorien:
…does it really matter whether you read something badly written yourself or have a voice actor read it for you?

It removes my personal roleplaypart in these situations and massively limits the amount of responses. If i think that in situation x i would argue massively angry and then some soft excuse comes out of my characters mouth i could punch the screen as it simply destroys my immersion of such a situation. I can´t tell Preston to simply fully shut the f*ck up. I can´t tell the railroad that they are r3tard kiddo agents.

In previous titles this was possible. My role in this role playing game is too limited to their glorious story -_-
Last edited by Lord Nighthawk; May 3, 2024 @ 3:19pm
Sabaithal May 3, 2024 @ 3:21pm 
Originally posted by Lord Nighthawk:
It removes my personal roleplaypart in these situations and massively limits the amount of responses. If i think that in situation x i would argue massively angry and then some soft excuse comes out of my characters mouth i could punch the screen as it simply destroys my immersion of such a situation. I can´t tell Preston to simply fully shut the ♥♥♥♥ up. I can´t tell the railroad that they are ♥♥♥♥♥♥ kiddo agents.

In previous titles this was possible. My role in this role playing game is too limited to their glorious story -_-
Sounds like your complaint is about the protagonist being voiced, but rather the shown dialogue options not representing the actual responses linked to them. Which I agree with.

Thankfully there are several mods that correct this.
PeaceMaker May 3, 2024 @ 3:28pm 
Originally posted by Buurt:
After replaying FO3 and FNV I notice how much better those bethesda games feel with a silent protagonist, maybe that was what I always disliked about FO4 + the dialog options being "yes" in 4 different voices.

With my replay now I first time installed silent protagonist, didn't know what to expected and thought it may be even a little bit buggy, but ♥♥♥♥♥♥♥♥ this game works and feels so good with that mod, having the main charachter shut up gives me 10 times more fallout feeling for a reason. love it.
Totally agree. silent protagonist is considered one of my ESSENTIAL mods for me. Why?

1. I play and imagine me doing the talking.

2. I now can make little different responses that are in tune with MY character. No longer do I have to tolerate some dumb thing said that I know I would never say.

3. I am doing all the work. Why am I talking in someone else's voice? I want to be the one doing the speaking too.

4. Immersion.

5. Essential if you like playing in 1st person.

6. I grew up in the Tradition of the Protagonist being silent for Player roleplay reasons.

7. It just makes sense.
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Date Posted: May 3, 2024 @ 2:09pm
Posts: 20