Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then revert to a save that didn't have any problems.
In Survival mode, Dogmeat's carry weight is set as 25 by default, and will be increased to 150 when Dogmeat has a piece of equipment on (i.e. any bandana, armor, or dog collar). Welding goggles do not count. [verified]
You're right. It was a massive red flag and based on my previous experience playing this game, I shouldn't have went through with it but I did. Now, that save is days away and it's survival so I only get the last 3 saves. I was under the belief at the time that because of his new wearable equipment - dogmeat could carry much, much more. He wouldn't accept most other junk items during this time, but he was still taking equipment.
I gave dogmeat a skull bandana, welding goggles, helmet, and armour. I sent him home. I guess I will have to try to leave the area further and longer or wait until I find the time to continue the story and get a new companion. Looks like I'm on my own again haha.
PS; the occurrence of the teddy bear was some couple-odd days later - after the initial armour incident. Up until the teddy bear, I was able to give dogmeat items and re-equip them etc. It seemed then, that he was only accepting his un-armoured carry-weight while wearing armour. Also, dogmeat never carried green paint.