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waiting for garvey now, I hope devs will mute him <_<
Good thing I disabled FO4's updates a long time ago.
i think for FO4 i will be able to copy certain key files back over the top to roll back
and for Skyrim it wasn't a prob since i don't use SKSE mods and it doesn't need a load accelerator
i was considering using F4SE just for the high fps physics fix - which seems to be the only way to fix the horrific loading time other than a load accelerator (which i have but any update will break, possibly permanently)
but it does suck to have to use a massive and complex bit of external executable code to fix a bug that is already fixed so long as they don't update the executable
at least it looks like the source code for both f4se and the high fps physics fix are available
although of course both will need an update when a FO4 update drops
i have less hope now that they will preserve the current version - since it looks more likely they will push the update to add the "Creations" menu first - and then maybe follow with a next gen update if they decide to do one
so load accelerator getting broken is pretty much guaranteed
and the only way to not have horrific load times is to use F4SE
unless copying those files back over the top will work - which i shall find out when it drops
might get some FO4 in now then while i can still be sure of being able to play :-)
Literally none.
Some people just play vanilla, or via the in-game mods menu, and thus don't have any reason to use the script extender..
You should've seen the uproar over the Witcher 3 forums, due to ♥♥♥♥ like this.
but F4SE mods are another story if their code is not available
they are executable code and likely have the capability to gain access to your file system at the very least
so if i have no desire to use F4SE mods, then in this case the only reason i would be using F4SE would be to fix the horrific load time that can already be fixed with a load accelerator - which is a much simpler piece of code with zero danger of being exploited
i can understand many people not appreciating the danger of executable mods - but it is a real thing - and is why many games these days (and historically) use a scripting language and a sandbox architecture to prevent mods from gaining access to the host filesystem
and why i exclusively only mod game using safe modding systems
i understand that the F4SE is a great bit of code allowing for many enhancements - but i am happy to forego those enhancements to protect the integrity of my system
the only engine bug that i needed fixed was the loading times - but there is a solution that does not require a massive third party executable codebase hooking into my system with admin privileges
but like i say - if i have to use it i will download the code and build it myself - and also the high fps fix
but i would prefer to just be able to play the game i currently have that works fine (with a load accelerator) and has had no meaningful updates or fixes from it's developer in half a decade, despite needing at least one
the skyrim update is evidently to add support for a marketplace system, so it should not change anything that causes mods to have an issue.. the only thing it should effect is the script extender itself, because they made it very specific to not work if the exe version number is changed.
but also, the SKSE64 has already been updated, so, that problem should be over anyway... altho people will probably continue to complain about "updates breaking everything" even though they don't (i have mods from 2016 that still work)
however - it may be possible that F4SE does locate the same addresses - since they do have an address library - so if the code for that is available it may help fix the load accelerator for those of use that don't want to have to start using F4SE just to re-fix the loading times
either way - the game currently works with reasonable load times with an external fix - and their update is likely to change that - while only adding more hooks for their paid mods
not something i am going to thank them for
especially when there are multiple ways they could avoid causing the issue:
- preserve the current version as an offline beta
- fix the loading time bug themselves
- release the memory addresses of the loading screens so that the load accelerators can continue to work
anyway - no doubt stage one of the update will come soon (the "Creations" menu) - whereas whether there will be anything following that - who knows - like i say - i need nothing from them but to keep their hands off and monetise a using a different version
but i suspect it will be an inline update like Skyrim - unless they really do have a NextGen version up their sleeve
For some reason, my game started freezing, then ctd in around 10 seconds after entering a saved game. Thought it was a corrupt save (I was around lvl 30 by this time) so I loaded the next save down. Still crashed. Tried a few other saves from the past, all crashed the same way. Clearly not a corrupt save.
Did all the tricks I know from a past of trying to get this dog running, none worked. Even deleted .ini files and had steam reload them, still crashes the same way.
Keep in mind, this all started before this update, two days ago.
Last chance is to delete entire game, reload every file. If it doesn't work, I'm out of ideas, and this game is dead to me. I'll just be saying goodbye to the franchise completely, and may never bother with another Bethesda-bloated creation, again.
I've never had a Bethesda game run properly from the start, not even once. I can only put up with so much, and this is the last straw, it almost seems like they're using steam to sabotage older games and force people to buy the new ones , like F76.
I'll still buy their Elder Scrolls franchise, for the time being, as I, at least, can get those running...so far...
it's a waste of time setting up your game . Despite my game being up set not to update itself
that day Skyrim AE came out , I ''hit '' the SKSE icon on my desktop , my game went into AE download mode and I couldn't stop it
it can and does happen rarely, sometimes just starting steam it decides to update everything... but i've also gone for months and months, i believe about a year without it ever updating either skyrim or fallout4 on me, and IF it does update, hopefully F4SE or skse and any other mods that need an update will be updated by then. (skse already updated for todays game update)
plus it takes like 5 seconds to change one single setting that could save you from waiting for f4se or whatever.