Fallout 4

Fallout 4

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mister_lobos Dec 5, 2023 @ 7:49am
get ready for an update
since skyrim was just updated today, if you are not already set to block auto updates be sure to do it.. it is VERY simple if using F4SE.. if you aren't, then it shouldn't matter anyway.

go to steam's properties for fallout 4 and under the updates tab, change it to "only update when i launch the game" if you start with F4SE (which is required for a lot of mods) then it should NOT ever update unless you click on the "update" button, or start the game directly from the steam play button or fallout exe or launch it without steam running.
so in theory 99.9% of the time you would be set for years of updates..
worse case scenario, if it does update, don't panic, once F4SE is updated all should be fine again..

in theory the update is adding support for 'marketplace" items, much like minecraft and other games use. (which most of us will ignore anyway)
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Showing 1-15 of 24 comments
Zes Dec 5, 2023 @ 8:51am 
ohhh my dovahkiin is being updated >_>

waiting for garvey now, I hope devs will mute him <_<
potato Dec 5, 2023 @ 8:59am 
update me bb
CEPHY Dec 5, 2023 @ 11:15am 
welp, skyrim's dead for the next few months I guess.

Good thing I disabled FO4's updates a long time ago.
Drizzt Dec 5, 2023 @ 11:46am 
sadly for peeps like me who don't use F4SE or SKSE we can't avoid the update too well (not quite sure if it'll work to restore from a backup or not)

i think for FO4 i will be able to copy certain key files back over the top to roll back

and for Skyrim it wasn't a prob since i don't use SKSE mods and it doesn't need a load accelerator

i was considering using F4SE just for the high fps physics fix - which seems to be the only way to fix the horrific loading time other than a load accelerator (which i have but any update will break, possibly permanently)

but it does suck to have to use a massive and complex bit of external executable code to fix a bug that is already fixed so long as they don't update the executable

at least it looks like the source code for both f4se and the high fps physics fix are available

although of course both will need an update when a FO4 update drops

i have less hope now that they will preserve the current version - since it looks more likely they will push the update to add the "Creations" menu first - and then maybe follow with a next gen update if they decide to do one

so load accelerator getting broken is pretty much guaranteed

and the only way to not have horrific load times is to use F4SE

unless copying those files back over the top will work - which i shall find out when it drops

might get some FO4 in now then while i can still be sure of being able to play :-)
CEPHY Dec 5, 2023 @ 11:49am 
Originally posted by Drizzt:
sadly for peeps like me who don't use F4SE or SKSE we can't avoid the update too well (not quite sure if it'll work to restore from a backup or not)

i think for FO4 i will be able to copy certain key files back over the top to roll back

and for Skyrim it wasn't a prob since i don't use SKSE mods and it doesn't need a load accelerator

i was considering using F4SE just for the high fps physics fix - which seems to be the only way to fix the horrific loading time other than a load accelerator (which i have but any update will break, possibly permanently)

but it does suck to have to use a massive and complex bit of external executable code to fix a bug that is already fixed so long as they don't update the executable

at least it looks like the source code for both f4se and the high fps physics fix are available

although of course both will need an update when a FO4 update drops

i have less hope now that they will preserve the current version - since it looks more likely they will push the update to add the "Creations" menu first - and then maybe follow with a next gen update if they decide to do one

so load accelerator getting broken is pretty much guaranteed

and the only way to not have horrific load times is to use F4SE

unless copying those files back over the top will work - which i shall find out when it drops

might get some FO4 in now then while i can still be sure of being able to play :-)
I mean, there's zero reason not to use F4SE/SKSE.

Literally none.
Liquid Inc Dec 5, 2023 @ 11:52am 
Originally posted by CEPHY:

Literally none.

Some people just play vanilla, or via the in-game mods menu, and thus don't have any reason to use the script extender..
Castyles Dec 5, 2023 @ 12:00pm 
Thank those who always cry about nExT gEn.

You should've seen the uproar over the Witcher 3 forums, due to ♥♥♥♥ like this.
Last edited by Castyles; Dec 5, 2023 @ 12:01pm
Drizzt Dec 5, 2023 @ 12:05pm 
Originally posted by CEPHY:
Originally posted by Drizzt:
sadly for peeps like me who don't use F4SE or SKSE we can't avoid the update too well (not quite sure if it'll work to restore from a backup or not)

i think for FO4 i will be able to copy certain key files back over the top to roll back

and for Skyrim it wasn't a prob since i don't use SKSE mods and it doesn't need a load accelerator

i was considering using F4SE just for the high fps physics fix - which seems to be the only way to fix the horrific loading time other than a load accelerator (which i have but any update will break, possibly permanently)

but it does suck to have to use a massive and complex bit of external executable code to fix a bug that is already fixed so long as they don't update the executable

at least it looks like the source code for both f4se and the high fps physics fix are available

although of course both will need an update when a FO4 update drops

i have less hope now that they will preserve the current version - since it looks more likely they will push the update to add the "Creations" menu first - and then maybe follow with a next gen update if they decide to do one

so load accelerator getting broken is pretty much guaranteed

and the only way to not have horrific load times is to use F4SE

unless copying those files back over the top will work - which i shall find out when it drops

might get some FO4 in now then while i can still be sure of being able to play :-)
I mean, there's zero reason not to use F4SE/SKSE.

Literally none.
there is arguably less reason to not use F4SE on its own - since the source code is available - and there is a lot of oversight from the community

but F4SE mods are another story if their code is not available

they are executable code and likely have the capability to gain access to your file system at the very least

so if i have no desire to use F4SE mods, then in this case the only reason i would be using F4SE would be to fix the horrific load time that can already be fixed with a load accelerator - which is a much simpler piece of code with zero danger of being exploited

i can understand many people not appreciating the danger of executable mods - but it is a real thing - and is why many games these days (and historically) use a scripting language and a sandbox architecture to prevent mods from gaining access to the host filesystem

and why i exclusively only mod game using safe modding systems

i understand that the F4SE is a great bit of code allowing for many enhancements - but i am happy to forego those enhancements to protect the integrity of my system

the only engine bug that i needed fixed was the loading times - but there is a solution that does not require a massive third party executable codebase hooking into my system with admin privileges

but like i say - if i have to use it i will download the code and build it myself - and also the high fps fix

but i would prefer to just be able to play the game i currently have that works fine (with a load accelerator) and has had no meaningful updates or fixes from it's developer in half a decade, despite needing at least one
Last edited by Drizzt; Dec 5, 2023 @ 12:07pm
mister_lobos Dec 5, 2023 @ 12:41pm 
if you are not using F4SE or SKSE64 you most likely won't have a problem anyway...
the skyrim update is evidently to add support for a marketplace system, so it should not change anything that causes mods to have an issue.. the only thing it should effect is the script extender itself, because they made it very specific to not work if the exe version number is changed.

but also, the SKSE64 has already been updated, so, that problem should be over anyway... altho people will probably continue to complain about "updates breaking everything" even though they don't (i have mods from 2016 that still work)
Drizzt Dec 5, 2023 @ 1:11pm 
Originally posted by mister_lobos:
if you are not using F4SE or SKSE64 you most likely won't have a problem anyway...
the skyrim update is evidently to add support for a marketplace system, so it should not change anything that causes mods to have an issue.. the only thing it should effect is the script extender itself, because they made it very specific to not work if the exe version number is changed.

but also, the SKSE64 has already been updated, so, that problem should be over anyway... altho people will probably continue to complain about "updates breaking everything" even though they don't (i have mods from 2016 that still work)
people who are not using F4SE with the High FPS Physics Fix will have their load accelerator broken if/when Bethesda update the FO4 executable - because load accelerators rely on memory addresses in a similar way that F4SE does - but the main load accelerator is no longer supported due to Nexus's policy change a while back

however - it may be possible that F4SE does locate the same addresses - since they do have an address library - so if the code for that is available it may help fix the load accelerator for those of use that don't want to have to start using F4SE just to re-fix the loading times

either way - the game currently works with reasonable load times with an external fix - and their update is likely to change that - while only adding more hooks for their paid mods

not something i am going to thank them for

especially when there are multiple ways they could avoid causing the issue:
- preserve the current version as an offline beta
- fix the loading time bug themselves
- release the memory addresses of the loading screens so that the load accelerators can continue to work

anyway - no doubt stage one of the update will come soon (the "Creations" menu) - whereas whether there will be anything following that - who knows - like i say - i need nothing from them but to keep their hands off and monetise a using a different version

but i suspect it will be an inline update like Skyrim - unless they really do have a NextGen version up their sleeve
Skorch Dec 5, 2023 @ 3:25pm 
Originally posted by mister_lobos:
since skyrim was just updated today, if you are not already set to block auto updates be sure to do it.. it is VERY simple if using F4SE.. if you aren't, then it shouldn't matter anyway.

go to steam's properties for fallout 4 and under the updates tab, change it to "only update when i launch the game" if you start with F4SE (which is required for a lot of mods) then it should NOT ever update unless you click on the "update" button, or start the game directly from the steam play button or fallout exe or launch it without steam running.
so in theory 99.9% of the time you would be set for years of updates..
worse case scenario, if it does update, don't panic, once F4SE is updated all should be fine again..

in theory the update is adding support for 'marketplace" items, much like minecraft and other games use. (which most of us will ignore anyway)
Doesn't matter at all.
For some reason, my game started freezing, then ctd in around 10 seconds after entering a saved game. Thought it was a corrupt save (I was around lvl 30 by this time) so I loaded the next save down. Still crashed. Tried a few other saves from the past, all crashed the same way. Clearly not a corrupt save.
Did all the tricks I know from a past of trying to get this dog running, none worked. Even deleted .ini files and had steam reload them, still crashes the same way.
Keep in mind, this all started before this update, two days ago.

Last chance is to delete entire game, reload every file. If it doesn't work, I'm out of ideas, and this game is dead to me. I'll just be saying goodbye to the franchise completely, and may never bother with another Bethesda-bloated creation, again.
I've never had a Bethesda game run properly from the start, not even once. I can only put up with so much, and this is the last straw, it almost seems like they're using steam to sabotage older games and force people to buy the new ones , like F76.
I'll still buy their Elder Scrolls franchise, for the time being, as I, at least, can get those running...so far...
gregnewman2022 Dec 5, 2023 @ 4:43pm 
Originally posted by mister_lobos:
since skyrim was just updated today, if you are not already set to block auto updates be sure to do it.. it is VERY simple if using F4SE.. if you aren't, then it shouldn't matter anyway.

go to steam's properties for fallout 4 and under the updates tab, change it to "only update when i launch the game" if you start with F4SE (which is required for a lot of mods) then it should NOT ever update unless you click on the "update" button, or start the game directly from the steam play button or fallout exe or launch it without steam running.
so in theory 99.9% of the time you would be set for years of updates..
worse case scenario, if it does update, don't panic, once F4SE is updated all should be fine again..

in theory the update is adding support for 'marketplace" items, much like minecraft and other games use. (which most of us will ignore anyway)

it's a waste of time setting up your game . Despite my game being up set not to update itself
that day Skyrim AE came out , I ''hit '' the SKSE icon on my desktop , my game went into AE download mode and I couldn't stop it
mister_lobos Dec 5, 2023 @ 4:50pm 
Originally posted by gregnewman2022:
Originally posted by mister_lobos:
since skyrim was just updated today, if you are not already set to block auto updates be sure to do it.. it is VERY simple if using F4SE.. if you aren't, then it shouldn't matter anyway.

go to steam's properties for fallout 4 and under the updates tab, change it to "only update when i launch the game" if you start with F4SE (which is required for a lot of mods) then it should NOT ever update unless you click on the "update" button, or start the game directly from the steam play button or fallout exe or launch it without steam running.
so in theory 99.9% of the time you would be set for years of updates..
worse case scenario, if it does update, don't panic, once F4SE is updated all should be fine again..

in theory the update is adding support for 'marketplace" items, much like minecraft and other games use. (which most of us will ignore anyway)

it's a waste of time setting up your game . Despite my game being up set not to update itself
that day Skyrim AE came out , I ''hit '' the SKSE icon on my desktop , my game went into AE download mode and I couldn't stop it

it can and does happen rarely, sometimes just starting steam it decides to update everything... but i've also gone for months and months, i believe about a year without it ever updating either skyrim or fallout4 on me, and IF it does update, hopefully F4SE or skse and any other mods that need an update will be updated by then. (skse already updated for todays game update)
plus it takes like 5 seconds to change one single setting that could save you from waiting for f4se or whatever.
RabbitRidge Dec 5, 2023 @ 6:53pm 
"We'll see," said the Zen master.
Sep Dec 5, 2023 @ 8:24pm 
I just wish they would update the CC shop discount by now. The same thing been at discount for god how long it was.
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Date Posted: Dec 5, 2023 @ 7:49am
Posts: 24