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Might or might not be the reason.
but as it was said above ^ those three settlements have a bad reputation, things will be broken soon enough again.
Whoever thought it was a good idea to make all three in one loading area, and make Sanctuary and Abernathy have so much stuff and area was WRONG.
Strongly recommend against using it as a main settlement in any way.
Abernathy Farm is also one of a large number of settlements where some areas of the site aren't properly defined for all constructions, so you can get issues if you build the wrong things there. In Abernathy's case, it affects two full foundation blocks of thickness on the north corner, and everything south or east of the map icon's south-eastern corner on the Pipboy map.
It most notably affects vendor stands, bells (to attract settlers), caravan trader outposts, and brahmin troughs (both types), and if they're having issues can slow down assignment in general. It can also affect machine gun turret levels, but Abernathy doesn't have much variation potential there anyway since it's a low-level area, and I don't think the turrets cause problems like assigned objects.
I did a thread to record the information if it sounds like that:
https://steamcommunity.com/app/377160/discussions/0/3810661398174199221/?tscn=1692152950
You stick an object between yourself and the bed, select the object, and then quickly spam both the select and cancel/store buttons as fast as you can a couple of times so that you remove the front object and grab hold of the bed behind it before the game system realizes it's invalid. It usually takes a number of tries because it's done so fast you're hoping to randomly get the timing right and grab the bed without also immediately deselecting it.
Once you've got hold of the bed, you take it to some removable flooring you put somewhere nearby for this purpose. When you try to put the bed on it, it will appear invalid with a red outline, but if you wave it up and down while spamming the select button, there will be a brief moment you can hit where it's green and can be placed. Once the bed is on the flooring, removing the flooring also removes the bed.
You shouldn't need to exploit glitches or use the console to make a settlement work.
On the other hand, the badly-set beds and border settlement regions that aren't defined properly for vendor stands (amongst other items) are problems in even an unmodified game, and on those I very much agree. It shouldn't be necessary, yet it is.
Funnily enough, Sunshine Tidings Co-Op is where I discovered the selection glitch, when I was hurriedly throwing chems and other useful preexisting items into storage and accidentally grabbed a desk that you can normally only scrap. And so one fudgy error in the game can be used to fix another.
I can see why someone with 33 settlers is expected to be engaged with vendors and such at that location, although he states all are assigned to farming:
The big thing for a settlement use if you don't really care about settlements is this - Get 4 plants each of tato, corn, and mutfruit. That'll support 8 settlers. If you need more food, stick to those 3 plants, split the same way.
Those are the ingredients for Vegetable Starch, AKA, Adhesive. Any settlers not assigned to crops (which should be most of them) should be on Scavenging Stations. Throw down a water purifier (this is part of why the drive in is great, because it has water for that), and a bunch of heavy machinegun or regular machinegun turrets. Effective, and low requirements.
Now, your villagers will grab random junk, and make the stuff for glue. You just need a cooking fire/stove to make the glue. Your scrap and glue can be used to upgrade your gear. Especially the glue.
The only reason I'm even building settlements is for vegetable starch.
Sanctuary usually gets a pop of around 35 again no issues, the only thing I have noticed is when footing it to Sanctuary from Abarnathy I sometimes get some jerkyness, stuttering due to the amount of stuff loading in, in that area.