Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the Abernathy Farm beds, the positions those are in all count as covered, since the game basically checks for a solid object within a couple of stories height above the bed, and counts a hit as it being covered even if it's just a narrow beam. It can get a miss if the ceiling is high enough to be out of range, but within range almost anything will do.
There're even those bunk beds from one of the Creation Club furniture packs that seem to always count as covered, with the only seeming explanation being that they're checking upwards from the lower part of the bed and it's hitting itself.
Never knew that, learn something new everyday, but all I know is I look up and see sky so to me they are not covered, least that my theory and it seems to work lol
But there were some preexisting Tato plants I could never get anyone to farm consistently (appeared assigned, but later they were not). I couldn't scrap them either, had to "store" them in the Workbench to remove them then plant my own.
Who knows...
Abernathy Farm is a bit wonky overall, but now I'm wondering if the arena contestant pad thing I found that can "fix" a few settlers not having Protected status also works on animals, or if it only affects regular settlers. I'll have to check it out at some point.
Edit: LOL, but somehow Connie Abernathy still manages to get kidnapped occasionally!