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I suspect its because you will almost never get into melee combat, what with guns being so widely used.
VATS also works for avoiding blocks.
VATS a dealthclaw, sure, you won't get staggered or blocked. But you get clawed in exchange for having your own hit ensured. With ranged combat is the same: you do your action, the enemies do their own at the same time(shooting you).
At the end of the day is more well though than it looks since hitting something in VATS almost always means you get hit too. You land a hit before the enemy with Blitz if you use the increased range though.
Regarding real time melee combat you have two offensive ways to do it:
1)You can rely on lv4 Big Leagues perk, which causes you to hit everything in a nearly 180º range in fron of you, so you do the hit without directly facing the AI but catching them in range, so they don't try to block.
2)They don't block if you do a charge attack properly spaced. The downside is that you lose the benefit of rooted perk since charges aren't standing attacks.
Blitz does help for VATS, while with real-time combat you're able to get mauled faster without help.
As long as you get the hit during an action sequence as I understand xD. Any hit that slips in real time or during the slow motion while you queue your actions is full damage :P
Still, yes VATS damage reduction is overkill, but it intends to make up for the fact you don't play cover game when doing VATS. Even if penetrator makes targeting easier you still need to pop of your cover hole for a few seconds until you get your position and queue up actions.
If you run out of AP(and no way to restore them) before solving the fight you got yourself killed most likely if you go 100% VATS because you will not have time to cover back.
It's just another entirely different way to play.
I switch in to use it as I need it, and switch right back out at a moment's notice. For example, if I'm sniping with a hunting rifle (non-VATS if I'm not spending criticals), I'll often automatically switch into VATS after each shot as I reload and select the next target.
It does depend on your level and perks, of course. At lower levels managing your AP is basically obligatory, while at higher levels with appropriate perks, you might end a substantial fight with a full AP reserve and bank of crits.
You don't really need to expose yourself when using Penetrator. The targets allowed to be selected in VATS are those that the camera can see when you open it, so using 3rd person you can readily shoot through the cover you are standing behind. Crits will even allow you to cause full damage through concrete.
Playing while only attacking in VATS is different, but isn't particularly difficult when you figure out the tools you have access to.
As with any other stat based combat. Once you figure out how the stats play and get them you will beat it 100%.
Real time combat is not really that different in F4 though. Once you figure out the perks you can become totally overkill in very low levels. You can only change that by refusing to use some of the tools once you know how they work: no chems, no PA, no medic. Otherwise once you know where is bussiness you'll blow the enemies.
Yes, I know anything that is in view of your character can be targeted with VATS, you can work from partial cover, just showing the minimun to line shots. But then it becomes cumbersome: enemies tend to hide, and you can't get them when they hide. Penetrator allows you to shoot through a wall, but you need LoS to target it, if it's hidden you can't target.
It's funnier to just do what you're meant to do: you are given more safety from mechanics so you can jump outside and shoot hell in cinematic fashion.
It can, and I do use too as Douglas says though: switching between real time and VATS in certain situations. But have done too going 100% VATS focused.
I thought it was easy but the guy broke both my arms in one or two swings.