Fallout 4

Fallout 4

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Wingress Jan 19, 2020 @ 5:21am
Mods To Deal With Melee Blocking?
Is there any mod to reduced it or something? because the melee blocks is too frustrating, how the heck do you expect me to kill someone with a melee weapon if all they do is blocks it everytime I try to hit them?
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Showing 1-15 of 32 comments
Bored Peon Jan 19, 2020 @ 5:38am 
You let them swing and you block causing them to stagger, then you swing.
Wingress Jan 19, 2020 @ 5:41am 
Originally posted by Bored Peon:
You let them swing and you block causing them to stagger, then you swing.
they don't stagger, I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it I hit them they block it they hit me i block it
Sabaithal Jan 19, 2020 @ 7:28am 
Yeah, melee combat is kinda broken. I have to get through it on the rare occasions it does happen by just brute-forcing my way through it.

I suspect its because you will almost never get into melee combat, what with guns being so widely used.
DouglasGrave Jan 19, 2020 @ 7:28am 
I usually have little trouble getting enemies to stagger by blocking them, but I've also had some success not looking directly at them as I start a swing. They seem to not notice the attack as readily if I only point the attack at them mid-swing, so I look a bit to one side just as I begin the attack.

VATS also works for avoiding blocks.
Last edited by DouglasGrave; Jan 19, 2020 @ 7:28am
deidian Jan 19, 2020 @ 8:08am 
Originally posted by DouglasGrave:
I usually have little trouble getting enemies to stagger by blocking them, but I've also had some success not looking directly at them as I start a swing. They seem to not notice the attack as readily if I only point the attack at them mid-swing, so I look a bit to one side just as I begin the attack.

VATS also works for avoiding blocks.

VATS a dealthclaw, sure, you won't get staggered or blocked. But you get clawed in exchange for having your own hit ensured. With ranged combat is the same: you do your action, the enemies do their own at the same time(shooting you).

At the end of the day is more well though than it looks since hitting something in VATS almost always means you get hit too. You land a hit before the enemy with Blitz if you use the increased range though.

Regarding real time melee combat you have two offensive ways to do it:

1)You can rely on lv4 Big Leagues perk, which causes you to hit everything in a nearly 180º range in fron of you, so you do the hit without directly facing the AI but catching them in range, so they don't try to block.

2)They don't block if you do a charge attack properly spaced. The downside is that you lose the benefit of rooted perk since charges aren't standing attacks.
DouglasGrave Jan 19, 2020 @ 8:30am 
Originally posted by deidian:
VATS a dealthclaw, sure, you won't get staggered or blocked. But you get clawed in exchange for having your own hit ensured. With ranged combat is the same: you do your action, the enemies do their own at the same time(shooting you).

At the end of the day is more well though than it looks since hitting something in VATS almost always means you get hit too. You land a hit before the enemy with Blitz if you use the increased range though.
VATS or non-VATS, your enemy can make attacks against you when you're not blocking or hiding from them. It is therefore best to time attacks to make the most of them.

Blitz does help for VATS, while with real-time combat you're able to get mauled faster without help. :steamhappy:
ghpstage Jan 19, 2020 @ 8:37am 
Originally posted by deidian:
At the end of the day is more well though than it looks since hitting something in VATS almost always means you get hit too. You land a hit before the enemy with Blitz if you use the increased range though.
You do get hit, but during a VATS attack sequence incoming damage is drastically reduced. It stops somewhere in the region of 90% of it.
Last edited by ghpstage; Jan 19, 2020 @ 8:38am
deidian Jan 19, 2020 @ 8:55am 
Originally posted by ghpstage:
Originally posted by deidian:
At the end of the day is more well though than it looks since hitting something in VATS almost always means you get hit too. You land a hit before the enemy with Blitz if you use the increased range though.
You do get hit, but during a VATS attack sequence incoming damage is drastically reduced. It stops somewhere in the region of 90% of it.

As long as you get the hit during an action sequence as I understand xD. Any hit that slips in real time or during the slow motion while you queue your actions is full damage :P

Still, yes VATS damage reduction is overkill, but it intends to make up for the fact you don't play cover game when doing VATS. Even if penetrator makes targeting easier you still need to pop of your cover hole for a few seconds until you get your position and queue up actions.
If you run out of AP(and no way to restore them) before solving the fight you got yourself killed most likely if you go 100% VATS because you will not have time to cover back.

It's just another entirely different way to play.
DouglasGrave Jan 19, 2020 @ 9:28am 
Originally posted by deidian:
If you run out of AP(and no way to restore them) before solving the fight you got yourself killed most likely if you go 100% VATS because you will not have time to cover back.

It's just another entirely different way to play.
I can't say I've ever really thought of VATS that way (as a 100% thing), or as separate from the rest of play.

I switch in to use it as I need it, and switch right back out at a moment's notice. For example, if I'm sniping with a hunting rifle (non-VATS if I'm not spending criticals), I'll often automatically switch into VATS after each shot as I reload and select the next target.

It does depend on your level and perks, of course. At lower levels managing your AP is basically obligatory, while at higher levels with appropriate perks, you might end a substantial fight with a full AP reserve and bank of crits.
ghpstage Jan 19, 2020 @ 4:21pm 
Originally posted by deidian:
As long as you get the hit during an action sequence as I understand xD. Any hit that slips in real time or during the slow motion while you queue your actions is full damage :P

Still, yes VATS damage reduction is overkill, but it intends to make up for the fact you don't play cover game when doing VATS. Even if penetrator makes targeting easier you still need to pop of your cover hole for a few seconds until you get your position and queue up actions.
If you run out of AP(and no way to restore them) before solving the fight you got yourself killed most likely if you go 100% VATS because you will not have time to cover back.

It's just another entirely different way to play.
Yes it does only apply if you are hit during the attack sequence itself, but it's still very useful. You can cancel an ongoing sequence at will you can set the end to avoid damage, i.e. immediately after a deathclaw hits you. Of course you still need some plan to deal with real time after but there are options. It's better to make sure the target will die before you even start.

You don't really need to expose yourself when using Penetrator. The targets allowed to be selected in VATS are those that the camera can see when you open it, so using 3rd person you can readily shoot through the cover you are standing behind. Crits will even allow you to cause full damage through concrete.

Playing while only attacking in VATS is different, but isn't particularly difficult when you figure out the tools you have access to.
Last edited by ghpstage; Jan 19, 2020 @ 4:56pm
The secret to melee is to get 10str, all relevant melee damage perks, BLITZ, and as much melee /str gear you can find. Then you get a disciples blade and upgrade that bad boi all the way. If you do this right its like swinging a knife that does fatman levels of damage. TRY BLOCKING THAT!!!!! You become so op when you combine all this the game just gets silly and not worth playing, but melee getting blocked won't matter anymore.
deidian Jan 19, 2020 @ 5:38pm 
Originally posted by ghpstage:
You don't really need to expose yourself when using Penetrator. The targets allowed to be selected in VATS are those that the camera can see when you open it, so using 3rd person you can readily shoot through the cover you are standing behind. Crits will even allow you to cause full damage through concrete.

Playing while only attacking in VATS is different, but isn't particularly difficult when you figure out the tools you have access to.

As with any other stat based combat. Once you figure out how the stats play and get them you will beat it 100%.

Real time combat is not really that different in F4 though. Once you figure out the perks you can become totally overkill in very low levels. You can only change that by refusing to use some of the tools once you know how they work: no chems, no PA, no medic. Otherwise once you know where is bussiness you'll blow the enemies.

Yes, I know anything that is in view of your character can be targeted with VATS, you can work from partial cover, just showing the minimun to line shots. But then it becomes cumbersome: enemies tend to hide, and you can't get them when they hide. Penetrator allows you to shoot through a wall, but you need LoS to target it, if it's hidden you can't target.
It's funnier to just do what you're meant to do: you are given more safety from mechanics so you can jump outside and shoot hell in cinematic fashion.

It can, and I do use too as Douglas says though: switching between real time and VATS in certain situations. But have done too going 100% VATS focused.
Last edited by deidian; Jan 19, 2020 @ 5:39pm
ut Jan 19, 2020 @ 6:46pm 
I recall when I played survival for the first time there was a bar fight in Diamond city.
I thought it was easy but the guy broke both my arms in one or two swings.
Originally posted by Agent Squirrel:
Is there any mod to reduced it or something? because the melee blocks is too frustrating, how the heck do you expect me to kill someone with a melee weapon if all they do is blocks it everytime I try to hit them?
Just do this move back one step press attack button and move forward as you are about to swing! This throws off the ai's reaction a bit and you are able to hit them!
Solomon Hawk Jan 19, 2020 @ 7:44pm 
Timing and practice.
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Date Posted: Jan 19, 2020 @ 5:21am
Posts: 32