Fallout 4

Fallout 4

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Narrelama Jul 10, 2016 @ 4:16am
Replacer for Assault Rifle??
I await anxiously a replacer for the horrendously ugly and anachronistic assault rifle, bet I am not alone. I see there are several stand-alones out there..
Buckle up you modders, make it a levelled list replacer, I can stand your bugs, but I can not stand the vanilla parody of a weapon.

It is time, guys
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Showing 1-9 of 9 comments
Do you mean texture replacer, or just any kind of rifle ot machinegun? Cause there are dozens. I use the Kalash like watchdog said, and it's beautiful, but there are plenty of others
Narrelama Jul 10, 2016 @ 6:24am 
@ watchdog79
but... Will this get rid of the vanilla assault rifle? Yes, I guess I mean a texture replacer. 'cause the http://www.nexusmods.com/fallout4/mods/11525/? as far as I can see (haven't tried it) adds a new weapon ? Or am I just stoopid?
watchdog79 Jul 10, 2016 @ 6:38am 
Originally posted by Narrelama:
@ watchdog79
but... Will this get rid of the vanilla assault rifle? Yes, I guess I mean a texture replacer. 'cause the http://www.nexusmods.com/fallout4/mods/11525/? as far as I can see (haven't tried it) adds a new weapon ? Or am I just stoopid?

Nope, the vanilla weapon still is there, but the Kalash gets integrated into the weapon lists for NPC's, meaning a much lower chance of seeing the vanilla weapon.
Originally posted by watchdog79:
Originally posted by Narrelama:
@ watchdog79
but... Will this get rid of the vanilla assault rifle? Yes, I guess I mean a texture replacer. 'cause the http://www.nexusmods.com/fallout4/mods/11525/? as far as I can see (haven't tried it) adds a new weapon ? Or am I just stoopid?

Nope, the vanilla weapon still is there, but the Kalash gets integrated into the weapon lists for NPC's, meaning a much lower chance of seeing the vanilla weapon.
Yeah, especially when you add a ton of other mod weapons. I don't see assault rifles that often anymore when fighting gunners. Which is both a good and bad thing. I actually kind of miss them. Before I downloaded a mod that allowed me to craft and swap Legendary mods I had found a Kneecapper Assault Rifle. Nothing has saved me from deathclaws as much as that
Narrelama Jul 10, 2016 @ 6:59am 
K, I will have to be content with that then. But I'd welcome any to just make the vanilla ones disappear once and for all. I'll be ur beta tester.
Cadelanne Jul 10, 2016 @ 7:06am 
Hmm to me the vanilla assault rifle looks very good. Looks better than any kalash or M4 or whatever "realistic" assault rifles we're used to. Just a matter of opinions tho.
Ygolnac Jul 10, 2016 @ 9:22am 
The following one is very lore friendly: if you played FO3 you remeber the Chinese Assault Rifle for sure, a vanilla weapon.

This mod have the advantage of beeing quite balanced: it's dmg output is slightly higher than the vanilla assault rifle, but it has a lot of recoil and it's very difficult to keep sustained fire at medium range. The vanilla assault rifle has almost no recoil, and stay pinned (unrealistically) to the target.

Also its beatifull completly hand made textures don't obstruct half of the screen in first person. Many weapons in FO4 are so big that don't let you see that part of the screen and give an encumberance feel.

And finally, implementing the weapon listing in soft ways with a script, you don't have to merge with other mods to have it appear in game. If you don't understand what i'm saying no problem, it means it won't conflict with anything and it doesn't require extra compatibility work even if you want to install other guns.

http://www.nexusmods.com/fallout4/mods/13283/?
Narrelama Jul 10, 2016 @ 5:16pm 
Originally posted by Ygolnac:
The following one is very lore friendly: if you played FO3 you remeber the Chinese Assault Rifle for sure, a vanilla weapon.

This mod have the advantage of beeing quite balanced: it's dmg output is slightly higher than the vanilla assault rifle, but it has a lot of recoil and it's very difficult to keep sustained fire at medium range. The vanilla assault rifle has almost no recoil, and stay pinned (unrealistically) to the target.

Also its beatifull completly hand made textures don't obstruct half of the screen in first person. Many weapons in FO4 are so big that don't let you see that part of the screen and give an encumberance feel.

And finally, implementing the weapon listing in soft ways with a script, you don't have to merge with other mods to have it appear in game. If you don't understand what i'm saying no problem, it means it won't conflict with anything and it doesn't require extra compatibility work even if you want to install other guns.

http://www.nexusmods.com/fallout4/mods/13283/?

Nice sell:)
I've been looking at it before, will get it.

Btw. I completely agree with you in that many weapons take up much too much of the screen. Like my awesome sledgehammer of Atom, which is cool and kicks ass, but takes up like 1/3 of the screen, with a sparkling green glow at top of that.

Bethesda seems just to sit back and wait for modders to do their job (and they have copyright on that too, you may have noticed).
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Date Posted: Jul 10, 2016 @ 4:16am
Posts: 9