Fallout 4

Fallout 4

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Narrelama 2016 年 7 月 10 日 上午 4:16
Replacer for Assault Rifle??
I await anxiously a replacer for the horrendously ugly and anachronistic assault rifle, bet I am not alone. I see there are several stand-alones out there..
Buckle up you modders, make it a levelled list replacer, I can stand your bugs, but I can not stand the vanilla parody of a weapon.

It is time, guys
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Beautiful Ham Sandwich 2016 年 7 月 10 日 上午 5:10 
Do you mean texture replacer, or just any kind of rifle ot machinegun? Cause there are dozens. I use the Kalash like watchdog said, and it's beautiful, but there are plenty of others
Narrelama 2016 年 7 月 10 日 上午 6:24 
@ watchdog79
but... Will this get rid of the vanilla assault rifle? Yes, I guess I mean a texture replacer. 'cause the http://www.nexusmods.com/fallout4/mods/11525/? as far as I can see (haven't tried it) adds a new weapon ? Or am I just stoopid?
watchdog79 2016 年 7 月 10 日 上午 6:38 
引用自 Narrelama
@ watchdog79
but... Will this get rid of the vanilla assault rifle? Yes, I guess I mean a texture replacer. 'cause the http://www.nexusmods.com/fallout4/mods/11525/? as far as I can see (haven't tried it) adds a new weapon ? Or am I just stoopid?

Nope, the vanilla weapon still is there, but the Kalash gets integrated into the weapon lists for NPC's, meaning a much lower chance of seeing the vanilla weapon.
Beautiful Ham Sandwich 2016 年 7 月 10 日 上午 6:44 
引用自 watchdog79
引用自 Narrelama
@ watchdog79
but... Will this get rid of the vanilla assault rifle? Yes, I guess I mean a texture replacer. 'cause the http://www.nexusmods.com/fallout4/mods/11525/? as far as I can see (haven't tried it) adds a new weapon ? Or am I just stoopid?

Nope, the vanilla weapon still is there, but the Kalash gets integrated into the weapon lists for NPC's, meaning a much lower chance of seeing the vanilla weapon.
Yeah, especially when you add a ton of other mod weapons. I don't see assault rifles that often anymore when fighting gunners. Which is both a good and bad thing. I actually kind of miss them. Before I downloaded a mod that allowed me to craft and swap Legendary mods I had found a Kneecapper Assault Rifle. Nothing has saved me from deathclaws as much as that
Narrelama 2016 年 7 月 10 日 上午 6:59 
K, I will have to be content with that then. But I'd welcome any to just make the vanilla ones disappear once and for all. I'll be ur beta tester.
Cadelanne 2016 年 7 月 10 日 上午 7:06 
Hmm to me the vanilla assault rifle looks very good. Looks better than any kalash or M4 or whatever "realistic" assault rifles we're used to. Just a matter of opinions tho.
Ygolnac 2016 年 7 月 10 日 上午 9:22 
The following one is very lore friendly: if you played FO3 you remeber the Chinese Assault Rifle for sure, a vanilla weapon.

This mod have the advantage of beeing quite balanced: it's dmg output is slightly higher than the vanilla assault rifle, but it has a lot of recoil and it's very difficult to keep sustained fire at medium range. The vanilla assault rifle has almost no recoil, and stay pinned (unrealistically) to the target.

Also its beatifull completly hand made textures don't obstruct half of the screen in first person. Many weapons in FO4 are so big that don't let you see that part of the screen and give an encumberance feel.

And finally, implementing the weapon listing in soft ways with a script, you don't have to merge with other mods to have it appear in game. If you don't understand what i'm saying no problem, it means it won't conflict with anything and it doesn't require extra compatibility work even if you want to install other guns.

http://www.nexusmods.com/fallout4/mods/13283/?
Narrelama 2016 年 7 月 10 日 下午 5:16 
引用自 Ygolnac
The following one is very lore friendly: if you played FO3 you remeber the Chinese Assault Rifle for sure, a vanilla weapon.

This mod have the advantage of beeing quite balanced: it's dmg output is slightly higher than the vanilla assault rifle, but it has a lot of recoil and it's very difficult to keep sustained fire at medium range. The vanilla assault rifle has almost no recoil, and stay pinned (unrealistically) to the target.

Also its beatifull completly hand made textures don't obstruct half of the screen in first person. Many weapons in FO4 are so big that don't let you see that part of the screen and give an encumberance feel.

And finally, implementing the weapon listing in soft ways with a script, you don't have to merge with other mods to have it appear in game. If you don't understand what i'm saying no problem, it means it won't conflict with anything and it doesn't require extra compatibility work even if you want to install other guns.

http://www.nexusmods.com/fallout4/mods/13283/?

Nice sell:)
I've been looking at it before, will get it.

Btw. I completely agree with you in that many weapons take up much too much of the screen. Like my awesome sledgehammer of Atom, which is cool and kicks ass, but takes up like 1/3 of the screen, with a sparkling green glow at top of that.

Bethesda seems just to sit back and wait for modders to do their job (and they have copyright on that too, you may have noticed).
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張貼日期: 2016 年 7 月 10 日 上午 4:16
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