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EDIT TO ADD: Do note, things in your inventory and in your Workshop inventory automatically convert to resources when you build, craft guns/armor/chems, and so on.
And it's a lossless conversion - if a given item is worth 3 plastic and 2 screws, and you need 1 screw? The other screw, and all 3 plastic, get dropped into your personal inventory. (Which is why it's a good practice to transfer all junk to your workshop, after any crafting or construction session.)
I enjoy the game very much, but the Inventory System kinda burned me out the first time around. Booted up the game to level up for Far Harbor, hope not to burn out this time.
And you CANNOT buil Turrets outside of your controlled Settlements, anyway.
DO NOT DUMP IT.
Walk up to the workbench. You will see two prompts on screen - one is to "activate" it (and enter Settlement Building Mode) ... the other is to "Transfer". Choose Transfer.
This opens up an inventory screen - like buying from an NPC, or looting a locked container. At the bottom is a series of command options listed - one of them will be "transfer all junk"/ Choose that.
...
Whenever you use any Crafting station in that settlement, or build a turret/etc in that workshop, any Junk in the Workshop's inventory wil be used to pay for it all.
Never carry piles of Junk or Resources around with you. That just reduces how much of it you can scavenge and bring back to your Settlement(s).
----- ----- ----- ----- -----
The idea is, to build up one of the Settlements to be a "home base". Do all your Weapon and Armor modification there. Go out, do yur exploring or questing, when your inventory gets a bit full ... go home, salvage the nonvaluable weapons/armor, build any new mods you want, maybe craft new chems if you need/want them, drop off the junk .... then go back out.
I recommend Red Rocket for this, becuse you can gove it ZERO water, and ZERO food. It's possible to wall it in completely - close the garage shutter from inside, put a wall around the fill-up area. Put down as many turrets as you can build (and can build generators for, if they need power).
Put some stairs up to the roof, build a "house" up there. Build only the one bed, for yourself. Build a "garage" for Power Armor - it can be fun to collect multiple suits (different types - t45, t51, t60, x01; different paintjobs; different uses - a lead-shielded suit will be very helpful in The Glow, for example).
Once you hit level 15, start Automatron - just enough of it to get the Robot Workbench. Now you can put down some Guard Posts, and build a few Robots to serve as sentries. (Park Ada there, if you don't want her as a companion, for yet more security.) Robots don't steal chems, ammo, guns, or power armor. :)
With 0 food, 0 water, and strong defenses .... it should never be attacked. All yur stuff will be completely secure.
I dig it. Thanks all for the info, this playthrough will go much smoother.
Final question - what do I do if I want to build turret for another settlement? Can I build it at home and transfer it to the other settlement somehow?
Its funny, my first file has about 30 hours on it, but I never knew this stuff. The Inventory System didnt click for me. Happy I asked for this playthrough.
That turret you built and stored will only be available for that settlement you built it in.
I recommend getting local leader maxed, it's cheap and will save you a lot of long term stress when it comes to settlements.
http://fallout.wikia.com/wiki/Local_Leader
But you CAN walk up to that Workshop, select Transfer gain, and take out enough resources to get your new settlement going.
...
And later, once you have enough ranks in the [Local LEader] perk, you can set up Supply Lines. Those will link Settlement inventories together, so you can spend settlement A's resources to build up Settlement B.
Read up on those at the link NEfer hs already provided.
And we're happy to have been able to help! :)
Don't go to one settlement and create multiple supply lines, the provisioner who transports your items still lives the the settlement you recruited them from, meaning you can get settlements that have a pop count of 18 but only 2 working inhabitants...and no room to recuit.
I have one settler from each settlement going to the closest settlement.
It's easy to manage and less messy.