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so thats why the Father is 60 ish years old
But yes, under the current timeline it seems to go as follows:
2077 - Sole Survivor and family evacuate to Vault 111 and are frozen in cryogenic tubes.
2227 - Sole Survivor briefly wakes up and witnesses Kellogg murdering their spouse and kidnapping (infant) Shaun.
2277 - This is the year that the Sole Survivor thinks he witnessed the murder and kidnapping.
2287 - Sole Survivor wakes up again, eventually finds and kills Kellogg, then travels to the Institute and meets Shaun (now an adult).
There is a Synth Copy of Shaun, who is a ten-year-old boy in 2282.
That's who Kellog was seen with.
It is claimed that Kellogg, for example, didn't age at all because he was given special cybernetic enhancements (that no one else in the Institute ever used, apparently). But that doesn't at all explain why he didn't change his appearance at all over a sixty year period, including his clothes and hair. It also doesn't explain why he wasn't wearing a hazmat suit like the other Enclave scientist was.
The only thing that explains these odd discrepencies during one of the most important story sequences at the beginning of the game is "plot convenience", because it was integral to the story for the player to be able to visually identify the person who killed their spouse and stole their son. This is not a sign of good plot design.
p.s. Which adds creedance to the theory that the player character is really a synth, implanted with false memories and set loose to wreak revenge upon Kellogg.
p.p.s. I just watched Captain America: Civil War this weekend. Now there's a plot that doesn't make sense!!! The villain sets in motion a scheme to destroy the Avengers, yet the key piece of information needed for this hugely intricate scheme is not discovered by the villain until about 1/3 of the way into the plot. Either that or yuuge continuity problems. The Fallout 4 plot is a masterpiece in comparison.
To be fair, it's possible that he knew the evidence existed ahead of time, but simply didn't have a copy of it. The villain may have been seeking out the hidden Hydra base just so he could get access to the only remaining copy of the evidence.
After all, he had access to Hydra's records well before he put the rest of his plan into motion. The first time you see Zemo, it's when he's killing the former commander of that secret Hydra base and stealing all of his records. Those records may have contained the information that he then used to formulate the rest of his elaborate plan.
EDIT - But really, Civil War spoilers have no bearing on Fallout 4. Trying to mitigate poor writing in one story by pointing out that another unrelated story may also have problems doesn't accomplish anything. It just implies that both stories were poorly written.
Actually I finished the game without any mods or patches the first time through, did not have an issue with Nick's quest, though ive since put loads on for replaying.
Which problem was there with Nick's quest? I played with him as a companion for 400+ hours and never had an issue with his quest?
But still, yeah, um. Mods aren't risky. They're very handy, useful, and a lot of times much better than vanilla for story and inclusion of things that Bethesda just... didn't put in.