Fallout 4

Fallout 4

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ThriJ Aug 30, 2016 @ 9:48am
Nuka World Settlement Raiding-Avoid it?
I supported the minuteman all the way,and I want to know if there is a way to move in the Nuka World Questline without raiding any Commonwealth settlements.Does anybody know?
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Showing 31-45 of 138 comments
mfree Aug 31, 2016 @ 5:34am 
Originally posted by sirBlue:
Originally posted by joshualukeaquino:
same problem :/ How can I destroy the one thing I worked so hard for the good of the commonwealth...
LOL people complained that they could not be an EVIL person. Now Bethesda gave that option through this DLC and everyone begins crying that they do not like to attack their own build settlements. If you do not want to be an evil person do not play the DLC or play it until the random quests start and then stop playing it. This DLC is just to make up for the lack of the karma system nothing else oh and yes to try out some of those new arcade games. Raiders do raids you can not think to play as an overboss and just refuse to raid.

You know, we're not a monolithic block of all-aggreeing players out here.
Some complained about the goody-goody gameplay.
Some don't wish to be evil now that it's a legitimate path.

*not the same player*. Unless it is the same 'player' and they're just trolling.
martinrobert Aug 31, 2016 @ 6:23am 
Originally posted by sirBlue:
Originally posted by joshualukeaquino:
same problem :/ How can I destroy the one thing I worked so hard for the good of the commonwealth...
LOL people complained that they could not be an EVIL person. Now Bethesda gave that option through this DLC and everyone begins crying that they do not like to attack their own build settlements. If you do not want to be an evil person do not play the DLC or play it until the random quests start and then stop playing it. This DLC is just to make up for the lack of the karma system nothing else oh and yes to try out some of those new arcade games. Raiders do raids you can not think to play as an overboss and just refuse to raid.

The problem I see here is this - even as an evil person, it makes no sense to raid something that is already your own. What is the point? It would be cool, if you can decide in Concorde whether you ally with the minuteman, or if you help the raiders against the minuteman. But now, after finishing the mainquest and controlling allready all settlements?

However, IMHO you can have some fun with this DLC, so its not that bad at all. But FO4 with all it's DLC seem to be a patchwork of different ideas without a concept how those ideas work together
mfree Aug 31, 2016 @ 8:52am 
I am actively watching to see if there's any opportunity to 'go soft', as the NPCs put it, and make it stick.

Since that's extremely unlikely to happen, I'm probably going to end up propping up a trader revolution. Might even go fetch Preston or Danse to act as a heavy.

I'm actually surprised there's no 'notify the BoS' option, as there was with Far Harbor. But then these are *human* monsters well dug in to a defendable location that, while it carries tech, is probably too much for the CW BoS expedition to handle.

So... yup, probably going to end up killing at least all the raider leaders. We'll see how far these questlines can go before there's a 'decision gate' that permanently affects standing.

After hearing a few of Dixie's souvenirs and reading some Operator terminals, not going to feel bad at all about dispensing a little wasteland justice when it comes time. Believe it or not, the Pack seem the least of the three evils though... wierd, wild, but they seem to be limited in 'horrible' to dogfighting and turning ghouls into living chairs. Well, and standard raider fare. If I discover differently I will just as happily dispose of them also...
WarMachine Aug 31, 2016 @ 8:57am 
Originally posted by mfree:

I'm actually surprised there's no 'notify the BoS' option, as there was with Far Harbor. But then these are *human* monsters well dug in to a defendable location that, while it carries tech, is probably too much for the CW BoS expedition to handle.
By the way Gage and Shank talk, I'm starting to even wonder if Nuka World is in the Commonwealth. That would explain the lack of BOS and Minutemen options.
velasquezt43 Aug 31, 2016 @ 8:57am 
Originally posted by mfree:
I did some data file digging, and....
apparently you can really, REALLY piss Preston off .

Yep. Happens the first time you plant a raider flag in the commonwealth. I got the "Dixie" theme playing when I did it too... was that a mod or for real? I guess.. you know, rebel raiders versus minutemen.

My settlements are still allied to me, I don't think I'm the enemy of the MM. But Preston Yeah... aint happy.
velasquezt43 Aug 31, 2016 @ 8:58am 
Originally posted by WarMachine:
Originally posted by mfree:

I'm actually surprised there's no 'notify the BoS' option, as there was with Far Harbor. But then these are *human* monsters well dug in to a defendable location that, while it carries tech, is probably too much for the CW BoS expedition to handle.
By the way Gage and Shank talk, I'm starting to even wonder if Nuka World is in the Commonwealth. That would explain the lack of BOS and Minutemen options.

They say "over the montains" to the Commonwealth, so it could be that NukaWerld just isn't on anyone's radar. Raider bosses will mention the institute in their jobs they want you do to though.
mfree Aug 31, 2016 @ 9:02am 
Originally posted by velasquezt43:
Originally posted by WarMachine:
By the way Gage and Shank talk, I'm starting to even wonder if Nuka World is in the Commonwealth. That would explain the lack of BOS and Minutemen options.

They say "over the montains" to the Commonwealth, so it could be that NukaWerld just isn't on anyone's radar. Raider bosses will mention the institute in their jobs they want you do to though.

All the clocks are an hour behind CW time, so it's probably fairly far westward in what was the 2087 central time zone. Definitely not CW space.

Therre is a Pack note with a reference to finding a destroyed BoS outpost, filled with dead BoS soldiers and ghouls, and a suit of power armor, stating they needed to find one of 'those glowing things' (core) to get it back to NW. Is this possibly a reference to anything that happened with the midwest BoS? I'll have to research that when I have the time.
WarMachine Aug 31, 2016 @ 9:06am 
Originally posted by mfree:
Originally posted by velasquezt43:

They say "over the montains" to the Commonwealth, so it could be that NukaWerld just isn't on anyone's radar. Raider bosses will mention the institute in their jobs they want you do to though.

All the clocks are an hour behind CW time, so it's probably fairly far westward in what was the 2087 central time zone. Definitely not CW space.

Therre is a Pack note with a reference to finding a destroyed BoS outpost, filled with dead BoS soldiers and ghouls, and a suit of power armor, stating they needed to find one of 'those glowing things' (core) to get it back to NW. Is this possibly a reference to anything that happened with the midwest BoS? I'll have to research that when I have the time.
That has been my belief, and yes it was the clocks that originally had me believing, but the way Gage and Shank talk without a doubt seals it for me. That would mean that neither the BOS or Minutemen have any current interest in Nuka World.
mfree Aug 31, 2016 @ 9:08am 
Originally posted by WarMachine:
Originally posted by mfree:

All the clocks are an hour behind CW time, so it's probably fairly far westward in what was the 2087 central time zone. Definitely not CW space.

Therre is a Pack note with a reference to finding a destroyed BoS outpost, filled with dead BoS soldiers and ghouls, and a suit of power armor, stating they needed to find one of 'those glowing things' (core) to get it back to NW. Is this possibly a reference to anything that happened with the midwest BoS? I'll have to research that when I have the time.
That has been my belief, and yes it was the clocks that originally had me believing, but the way Gage and Shank talk without a doubt seals it for me. That would mean that neither the BOS or Minutemen have any current interest in Nuka World.

But the Minutemen are supposed to have interest in what I *tell* them to have interest in.

:-D
WWDragon Aug 31, 2016 @ 12:26pm 
Originally posted by mfree:
I'm actually surprised there's no 'notify the BoS' option, as there was with Far Harbor. But then these are *human* monsters well dug in to a defendable location that, while it carries tech, is probably too much for the CW BoS expedition to handle.
That's what I was thinking.
I allied with the Institute and obviously these guys are a threat to future operations, so why can't I call on them to send in an army to help me wipe them out?

Ironcally with my mod-ified institute grenades, I did have an army to help me.
If I hadn't though, I'd have lost most of the battles inside their headuarters because of the sheer numbers of high level bandits.
Originally posted by sirBlue:
Originally posted by joshualukeaquino:
same problem :/ How can I destroy the one thing I worked so hard for the good of the commonwealth...
LOL people complained that they could not be an EVIL person. Now Bethesda gave that option through this DLC and everyone begins crying that they do not like to attack their own build settlements. If you do not want to be an evil person do not play the DLC or play it until the random quests start and then stop playing it. This DLC is just to make up for the lack of the karma system nothing else oh and yes to try out some of those new arcade games. Raiders do raids you can not think to play as an overboss and just refuse to raid.


There is actually a big difference between,,

Be Evil
Be a Dumbass Psychopat

Story wise makes no sense that your character that supported the minutemen to rebuild the commonwealth will end to raid his own cities... That's what bugs me up in this DLC however almost all fallout 4 is filled with senseless moments like this so in the end is not a big deal..
Last edited by ADEPTA SORORITAS MEBS™; Aug 31, 2016 @ 1:02pm
E3kHatena Aug 31, 2016 @ 1:26pm 
My personal issue with Nuka World is I didn't want to become a raider but kinda have no choice. NV and even the main F4 quest do a good job at giving you a "good" option of some kind. House is mostly just protective of his strip, the Kings want to liberate Freeside for themselves, the Minutemen want to secure the Commonwealth for the sake of safety and even the BoS can be seen as utilizing Xenophobia and lopsided defense tactics to protect the people in their jurisdiction. The groups in Nuka World either want it for the caps, the blood, or slaves, and this isn't brought up to you until it's a tad too late.

The Independent option in NW turns the entire map into a shootout that ends very plainly and very bluntly, without any sort of rewards or consequences other than the shootout. It's nice that the raiding option is there (ignoring that the entrance to the DLC is so difficult that you need to be sufficiently leveled which usually means you have settlements with the Minutemen already), but it'd been better if the player had more than just that option and still got the full DLC a la the New Vegas strip. It could have been a lot like that had one of the raider factions just been a group of, say, wealthy traders who want to keep their hands as clean as possible but rake in caps, instead of being a group who kills and steals from others just to have money.
Gapaw Aug 31, 2016 @ 1:27pm 
Originally posted by TNS:
Originally posted by kazereal:

How did you get MM there? :o :pandastunned:

There's not even proper workshop so you can't make the radio beacon, or have I just missed it??

Mods are a wonderful thing.


This^ :steamhappy:
mfree Aug 31, 2016 @ 1:28pm 
"My personal issue with Nuka World is I didn't want to become a raider but kinda have no choice. "

You have a choice. Talk to your traders.
Izargon Aug 31, 2016 @ 1:38pm 
Indeed, talk to the traders in the market...

That said, It seems that you might have easier time if you go the trader route for the power plant quests... but theres a tradeoff as it seems the traders do not seem particularly inlined [as far as I've played at least] to restarting the park.

Its interesting that Gage comments the least about the Institute, sadly, my character needs to return and get more summon grenades...

Location.... maybe Indiana or Ohio... Kinda hard to place cause the hills seem a bit steep... But there's that resevoir dam to the north, might provide a bit a clue to a possible location.
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Date Posted: Aug 30, 2016 @ 9:48am
Posts: 138