Fallout 4
vaults
Hi guys just been to a vault and um well is it just me or do they seem in fallout 4 to be too friendly? 3 and nv the overseers were mad with power trying to play god or commiting atrocities on vault dwellers plus wernt the other vaults in the last two really organised in 4 they seem pretty messy also in the previous games they were mostly scared of the wasteland and the "impure" humans bordering on xenophobia so its crazy to think they just let me wander in and give them 3 power node things is it just me reading between the lines too much?
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All the Vaults are different - it's been that way since Fallout 3 at least. It sounds like you are talking about Vault 81, and that is just one of several Vault-Tec Vaults in Fallout 4, and hardly typical.
Yea first one I've visited all the others from previous fallouts and they all seemed to have unstable overseers or crazy vault mission directives
You're missing some things.

Vault 111 went TU after several months, everyone inside except for the popsicles was dead until the Institute dabbled their fingers into it.

Vault 81's overseer had a crisis of conscience and didn't allow the slated experiments on the relatively normal dwellers to happen. So Vault 81 has had essentially 200 years of reasonable average people running it (and a hidden dark side).

Vault 75 had a completely horrific backstory and is populated with gunners, who are only slightly less messy than raiders, and the vault reflects that.

Vault 114 was unfinished and forgotten except for the Triggermen. 114 was going to have a completely insane man running it with full staff support...

Vault 95 's history is pretty evil too... and again, gunners.
Ah cool I see so 81being functional is like the equivalent to vault 101 from fallout 3 so to speak its functional etc
Um... to friendly?... really?... I mean... *spoilers*
































Let's see... we have one where they were gona use the entire population to test viruses on in an effort to create a cure.. not really for the people they were testing on, just in general, with no regards for their test subjects.

There was the one where they took a bunch of addicts... kept them from drugs for a ♥♥♥♥♥ long time.. then opened up a cache to see just what would happen... basically for the hell of it...

There was the one where they took all the kids and split them from their parents.. then killed the parents.. and started an effort to create a group of super soldiers (whom I assume became the gunners)

And then there's the unfinished one where they were gona cram alllll the super rich snooty people into tight little rooms with their lessers.. and see what happened (hint.. I bet it wouldn't have been pretty given the better-than-thou attitudes of the rich people)

And of course, 111.. where they were just kinda gona leave you frozen to see how long it'd take for you to die or not basically... and then

We have Far Harbor.. cram a huge number of 'poor' people all at the mercy of a bunch of rich snooty jackholes.. to see what happens when you give the over-priveledged the role of god essentially.. (Again.. likely wouldn't have been pretty had the experiment gone as planned, only this time the poor folks woulda been the ones in trouble)

Oh sure, they arent the big 'super evil' people expect after Fallout 3... but none of those are what I'd consider 'Nice' or 'friendly'
Yup. Every single vault had a neferious plot, and only 81 made it because the boss said "Wait, what?? I'm not going to let that happen!".
Vault 81 so far is the only one that got lucky, as far as Boston goes.
does anyone else think the vaults in Fallout 3 were more interesting?
Messaggio originale di N/APinguThePenguin:
Messaggio originale di Vinnie Mack:
does anyone else think the vaults in Fallout 3 were more interesting?
Agreed, NV too (that one with the plant/fungus based mutations was interesting... when said plant/fungus mutations weren't trying to rip you apart).

I could never convince my mother that vegetables were going to be the death of me.
i think the vaults in NV were horrible, except the plant one mentioned above. I think it is one of the reasons i prefer Fallout 3 to Fallout 4. Only slightly, though.
How many vaults are there again? (including vault 0)
Messaggio originale di xabungle:
Vault 81 so far is the only one that got lucky, as far as Boston goes.

Well... theres Vault 118 in Far Harbor as well, though not completely lucky.
Ultima modifica da AsG_Alligator; 8 giu 2016, ore 7:07
Messaggio originale di TJ the HedgeScout:
How many vaults are there again? (including vault 0)

list of known vaults. http://fallout.gamepedia.com/List_of_known_Vaults
Messaggio originale di Okra:
Messaggio originale di TJ the HedgeScout:
How many vaults are there again? (including vault 0)

list of known vaults. http://fallout.gamepedia.com/List_of_known_Vaults
Wasn't there liks 123 vaults total? (numbered vaults)
Messaggio originale di TJ the HedgeScout:
Messaggio originale di Okra:

list of known vaults. http://fallout.gamepedia.com/List_of_known_Vaults
Wasn't there liks 123 vaults total? (numbered vaults)

"...Vault-Tec constructed 122 vaults across the country". based on the wiki.
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Data di pubblicazione: 7 giu 2016, ore 13:46
Messaggi: 26