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But if having the highest overall defense is your only concern, then you obviously want to use the power armour that offers it, and that's the X01.
main thing that sets the x-01 to other armors apart is they have the highest durability, which means your companion can take more of a beating before they break and have to lug around a heavy part instead of junk to scrap
Keep in mind that broken power armor pieces (any with 0 durability left) have no weight whatsoever. The developers did this to prevent you from becomming overencumbered as your power armor breaks. (Only way for that to happen now is if your power armor legs have the increased weight bonus, and they break.)
if your companion is holding it I think the weight counts, but I guess you could pick it up from their inventory yourself? I didn't really think of that
actually I just realized what is going on, if you equip companions with calibrated shocks leg armor once it breaks they lose part of their carry weight bonus, I'm assuming motion-assisted servos on torso armor has the same dilemma but I hardly ever see torso armor break even on companions who just bask in enemy fire
I've noticed the reverse...power armor parts have no weight UNTIL they break...then suddenly you are 60lbs heavier.
Maybe spend some time (and resources) setting up a sort of "Trophy Hall", using the Power Armor Display Stand things from the Vault-Tec Workshop DLC especially.
Show off various outfits and armor sets you've collected, various weapons, and old Power Armors. Especially the ones with rare paint-schemes (the two Vim schemes from Far Harbor, and the Nuka Quantum X01 armor from Nuka World, for example).
:)
That said, I point out that T51 and T45 grant comparable damage resistance (Despite their AR being significantly lower, few weapons are high enough damage for the gap to matter) while also being much easier to maintain. (Steel and Circuitry versus Steel, Aluminum, Plastic and Copper)
In that same breath, X01 and T60 also has a lot more health so they don't get blasted off as easily.
It's a kind of trade-off effect, which is one of the bits of Mechanical Nuance I think Bethesda never gets credit for. Similar to how Glass Versus Daedric worked in Morrowind. (Glass was extremely light, extremely Fragile but almost as powerful as Daedric/Ebony which was resiliant but heavy)