Fallout 4

Fallout 4

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Controller issues..
Im using a Logitec F310 gamepad. For some reason, my buttons being pressed are no longer being recognized by the game itself. Im not sure if the most current windows update broke it, or a patch for this game did it. Ive been using it fine for a long time with this game. Any tips on fixing it?

BTW, ive tried scanning for hardware scans in case my usb went wonky. One other thing i noticed now, it sees the controller as a xbox controller for windows. I have not tried uninstalling it because im afraid it might not detect my controller again under windows 10...

I also tried to calibrate it out of the game..works fine out of the game, but not in the game still..
Last edited by RPG Gamer Man; Sep 15, 2016 @ 7:26pm
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Showing 1-15 of 15 comments
ARmodder Sep 15, 2016 @ 8:14pm 
Check the in game gameplay settings and make sure the "Controller" option is set to ON, occasionally when the game updates, or you verify the integrity of your game cache it changes your game settings.
RPG Gamer Man Sep 15, 2016 @ 8:24pm 
Originally posted by ARmodder:
Check the in game gameplay settings and make sure the "Controller" option is set to ON, occasionally when the game updates, or you verify the integrity of your game cache it changes your game settings.

I verified all the files and integrity of game cache. Next, ill check the setting inside the game for the controller too.
Last edited by RPG Gamer Man; Sep 15, 2016 @ 8:52pm
RPG Gamer Man Sep 15, 2016 @ 8:55pm 
ugh..i spoke too soon..seems it came back as soon as i disconnected my controller. I do think it has something to do with the game..ill try verifying the intergrity again..seemed to work a bit after that..
Last edited by RPG Gamer Man; Sep 15, 2016 @ 9:00pm
RPG Gamer Man Sep 16, 2016 @ 1:20am 
I also talked to several of my friends..they said the anniversary patch broke alot of the xbox 360 controllers. MY issues did not start until the patch a couple days ago. That is when it started the issue..
Can you test the controller in another game?
Mio Rin Sep 16, 2016 @ 5:00am 
Try flicking the switch at the bottom of the controller. ;)
RPG Gamer Man Sep 16, 2016 @ 1:18pm 
Originally posted by «‡»›SamPosey‹«‡»:
Can you test the controller in another game?

Already did..seems to work fine.
RPG Gamer Man Sep 16, 2016 @ 1:19pm 
Originally posted by Zileene:
Try flicking the switch at the bottom of the controller. ;)

That just changes it to the different mode. It acts unresponsive in the game..
RPG Gamer Man Sep 16, 2016 @ 1:38pm 
Ok, i contacted logitech. They made me install this new driver for the F310 that supposedly fixes the issue(s) i am having. I will need to restart my pc to test this out for now..so i will be doing so right now.
Good Luck!
If that wont work, you could try Toca edit's X360CE program... You just place their .DLL files in fallout's directory and run the program with the controller already plugged in... It's what I had to do with my logitech controller for Skyrim...
Here's a quick guide...

System Requirements

• Windows Vista or newer.
• .NET 3.5 (includes 2.0 and 3.0) - included in Windows 7.
In Windows 8 and 10: Control Panel > Programs and Features > Turn Windows features on or off > enable “.NET Framework 3.5 (includes 2.0 and 3.0)”.
• .NET 4.6 (includes 4.0) - included in Windows 8 and 10.
• DirectX End-User Runtime (June 2010) - Required regardless of OS; .NET MUST be installed prior to the DirectX update.
• Visual C++ Redistributable for Visual Studio 2013 - For x64 systems install both x86 and x64 redistributables.

Files

• xinput1_3.dll (Library) - Translates XInput calls to DirectInput calls - supports old, non-XInput compatible GamePads.
• x360ce.exe - (Application) - Allows for editing and testing of Library settings.
• x360ce.ini - (Configuration) - Contain Library settings (button, axis, slider maps).
• x360ce.gdb - (Game Database) Includes required hookmasks for various games).
• Dinput8.dll - (DirectInput 8 spoof/wrapping file to improve x360ce compatibility in rare cases).

Installation

Run this program from the same directory as the game executable. XInput library files exist with several different names and some games require a change in its name. Known names:

• xinput1_4.dll
• xinput1_3.dll
• xinput1_2.dll
• xinput1_1.dll
• xinput9_1_0.dll

Uninstallation

Delete x360ce.exe, x360ce.ini and all XInput DLLs from the game's executable directory.

Troubleshooting

Some games have control issues, when Dead Zone is reduced to 0%.

You may need to increase the Anti-Dead Zone value, if there is gap between the moment, when you start to push the axis related button, and the reaction in game.

Some controllers will only operate in game, if they are set as “GamePad”. Try to:

1. Run x360ce.exe
2. Select [Controller #] tab page with your controller.
3. Open [Advanced] tab page.
4. Set "Device Type" drop down list value to: GamePad.
5. Click [Save] button.
6. Close x360ce Application, run game.

Only one controller, mapped to PAD1, may work correctly in some games. Try to:

1. Run x360ce.exe
2. Select the [Controller #] tab page corresponding to your controller.
3. Open the [Direct Input Device] tab page (visible when the controller is connected).
4. Set "Map To" drop down list value to: 1.
5. Set "Map To" drop down list values (repeat steps 2. to 4.) for other controllers, if you have them, to: 2, 3 or 4.
6. Click [Save] button.
7. Close x360ce Application, run game.

To use more than one controller in game, you may need to combine them. Try to:

1. Run x360ce.exe
2. Select the [Controller #] tab page corresponding to your additional controller.
3. Open the [Advanced] tab page.
4. Set "Combine Into" drop down list value to: One.
5. Select [Options] tab page.
6. Check "Enable Combining" check-box. (Note: Uncheck "Enable Combining" check-box, when you want to configure the controller.)
7. Click [Save] button.
8. Close x360ce Application, run game.

The x360ce.exe application can be closed before launching the game; the game doesn't need it and it uses your computer's resources. The x360ce.exe application is just a GUI for editing x360ce.ini and testing your controller.

If [Controller #] tab page light won't turn green / Red light on [Controller #] tab page:

• The controller profile loaded may match the name of your controller, but not actually be for the controller you own.
• There just might not be a profile for your control at all. The light should turn green once the 2 sticks, triggers and D-pad are assigned. Sometimes x360ce.exe application needs to be restarted, after assigning these, for the light to turn green.
• The controller profile might have PassThrough (check-box) enabled.
• The DInput state of the controller might be incorrect due to an application crashing previously and not unloading the controller or some other reason. Opening up Joy.cpl (Set Up USB Game Controllers) and clicking the [Advanced] button, and then Okaying out of the window, that appears, can fix it.
If you have questions about installation or configuration, please go to our NGemu x360ce forum
RPG Gamer Man Sep 16, 2016 @ 1:48pm 
Originally posted by «‡»›SamPosey‹«‡»:
Good Luck!
If that wont work, you could try Toca edit's X360CE program... You just place their .DLL files in fallout's directory and run the program with the controller already plugged in... It's what I had to do with my logitech controller for Skyrim...

Honestly i did not have any issues with my controller for skyrim..just fallout 4. It might be due to the unofficial patch mod fixing something for me in skyrim. I use it in skyrim. Ive yet to use it on fallout 4 because of a couple things:

#1. It disables achievements in steam (yes, i know about the other mod that fixes achievements...)
#2. It is incomplete alot at this point. Looks like the people who are making it too are taking a well deserved break from doing it too..i kinda want to wait for it to be more..umm...done.

UPDATED: In my case, the new driver from the Logitech site for the F310 helped me. I will post this here in case anyone else needs the info. There is a newer driver out since march for F310. I find it is a hassle sometimes to find drivers for things, so it is hard for me to find them sometimes. I will provide a link below to the download if steam allows it:

http://support.logitech.com/en_us/product/gamepad-f310#download

Note: This is the current version of the gampad driver software, apparently the one i was using was outdated. Be aware there is a 32 bit version and a 64 bit version. Make sure to get the correct one or it will really make your gamepad wonky!

The most current version of the software driver is: 5.10.127
If your gampad is acting wonky on any Bethsda games, check your current driver by going into logitech profiler and under "about", and if this version number is not on there, and your controller is acting wonky sometimes, i suggest getting this driver.

NOTE: For some reason the date provided on the profiler does not update, so it will always say something from 2010. Seems to be a bug found in the profiler program...

One more thing i should mention on here. Even if you do have the most current version installed, sometimes they get corrupted by chance, and windows is famous for doing this. Try reinstalling it and it MAY fix the issues too.
Last edited by RPG Gamer Man; Sep 16, 2016 @ 6:22pm
Well, none the less, if anyone who reads this has an old gamepad, they can use this program to mimic/remap their controlls to act like an xbox game controller...
RPG Gamer Man Sep 16, 2016 @ 2:45pm 
Originally posted by «‡»›SamPosey‹«‡»:
Well, none the less, if anyone who reads this has an old gamepad, they can use this program to mimic/remap their controlls to act like an xbox game controller...

Thanks for the info. If none of the things that don't work for you on the logitech help or restarting pc does not work, i am sure this information is quite helpful. Thanks for posting it. I appreciate it. BTW, Best Buy still sells this controller even if it is considered "old".
Last edited by RPG Gamer Man; Sep 16, 2016 @ 2:51pm
Np, I do encourage finding the proper drivers though, OEM is usually the best route.
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Date Posted: Sep 15, 2016 @ 7:25pm
Posts: 15