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2. BOS kill ferals,and SMs as well as raiders
3. Instute goal is staying in there hole for rest of time
4. Do i need a 4th o well
Moreless BOS is a good faction,only real EVIL faction is the instute
MM count also since you can do the ENTIRE main story with them
While they also routinely send up monsters to murder people on the surface.
If they just wanted to have a peaceful, isolated existence underground then that would be one thing. But the fact that they also routinely terrorize the primitive "surface dwellers" is what makes them cartoonish villains.
The Commonwealth is full of cannibalistic super mutants, body-snatching terminators, and hordes of murder robots, all because of the Institute. Each time the surface dwellers start forming any significant society or find some interesting tech, the Institute sends in assassins to murder them. It's kind of hard to pretend that they're innocent scientists who just want to be left alone. :)
I agree that the institute is evil in the current game, but there isn't a reason for them to be evil. It doesn't benefit them in any way, Beth just put it in so the institute isn't a perfect faction.
And I don't know what you mean by doing the main story with MM, unless you mean ignoring all 3 others and only helping the MM. If there IS some way to do it, my bad, I must've missed it somehow.
The only explanation I can figure out is the super mutant thing -- they were a failed experiment, which the institute let out onto the surface so that they didn't have to deal with it. But that doens't really make sense, since there are super mutants in Nevada and theoretically the rest of the wasteland, while the institute is located in Boston. On the other hand, the institute really doesn't benefit from the terminatiors and kidnappings they apparently perform.
The Institute just seems evil in general, in that they have no regard for the life of anyone who doesn't live in the Institute. Even before Shaun took over as director of the Institute, they were seen doing terrible things.
For example, the previous leader of the Institute (the "Old Man") is the one who ordered the mission to kidnap Shaun from Vault 111, along with explicit instructions to kill all of the other people in Vault 111 with the exception of the Sole Survivor.
Likewise, the "Broken Mask" incident occured well before Shaun could have taken over the Institute, because Shaun would have been two years old when it happened. That incident involved the Institute sending a prototype Gen-3 synth into Diamond City, where it malfunctioned and killed five people.
Both of those incidents show that the Institute was rather amoral, with little regard for life, even before Shaun took over as their new Director.
The faction of Deacon and Tinker Tom has no cool? How can you even be that wrong.
I guess it could be escaped synths, but when they're discovered people just blame the institute.
From what I've gathered, it's because the Institute want to prevent the surface-dwellers from ever getting too organized. A strong, united local government might make it difficult for the Institute to remain hidden or might interfere with their goals.
The Institute seems to be guilty of routinely sabotaging or compromising settlements that get too large, for example. They killed and replaced the mayor of Diamond City, the largest settlement in the area. They wiped out the settlement at University Point, which was apparently rather sizable.
There are also some conflicting rumors indicating that they were the ones who wiped out the Commonwealth Provisional Government, which was the first (and last) attempt made to unite multiple towns across the Commonwealth under one government. Nick claims that the Institute sabotaged the effort by sending Gen 1 synths in to murder all of the leaders, but Shaun (who's far from trustworthy) claims that the leaders killed each other because of infighting and backstabbing.
Of course, the Institute also seems to have no qualms about killing people just because it's convenient for an experiment. They killed and replaced the owner of the Warwick Homestead, for example, just so they'd be able to run some experiments on his crops. Once the experiment is over, they plan to murder all of the other farmers to cover their tracks.
I think Virgil sums them up pretty well.
https://www.youtube.com/watch?v=ZY8ysmYKzYI
So, now everyone is all pissed at the Institute because of the synth issue. The minuteman are literally a small group of 5 people at one point, so they're basically non-exhistant at the beginning of F4. The railroad is a bit more powerful, though still a small secret faction, with a fairly difficult riddle to get into their own heavily fortified hideout as their only security, poses little threat towards stopping the terror that is the Institute. The BoS, meanwhile, has been gathering resources with relative ease in the DC area thanks to the events of F3. After hearing of a serious threat to the population's well being, they basically send a giant hammer to obliterate it.
I don't see anything facist about them. They don't even care much about reclaiming technology from the Institute, they want to stop them from terrorizing the Commonwealth. I would guess that eventually they would try and form a society, with help from the minuteman. The Railroad could never succeed, due to too many sour memories of synths, as well as a lack of place for them in a society other than labor.