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-If you want to use any ENBs you'll also need to get your .dll from the correct website
==>(I believe its ENBDEV, the same place you get your ENB .dll's for Skyrim, GTA, RE, Deus Ex, etc).
Highly Recommended:
Community resource mods like AWKCR, which is used by hundreds of modders as a base. Most armor/weapon/equipment mods require you to have AWKCR. Its not -technically- required for modding, but I'd highly advise you to get it.
--------------
After that everything else is personal choice. Even the graphics mods, but I can suggest some of those if you want.
You can look in collection list if you want to.
https://next.nexusmods.com/fallout4/collections
(I'm at 430+ plugins in total at the moment.)
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Essentials
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F4SE https://f4se.silverlock.org/
Address Library for F4SE https://www.nexusmods.com/fallout4/mods/47327
Achievements https://www.nexusmods.com/fallout4/mods/12465
Unofficial Fallout 4 Patch https://www.nexusmods.com/fallout4/mods/4598
Buffout 4 https://www.nexusmods.com/fallout4/mods/47359
Mod Configuration Menu https://www.nexusmods.com/fallout4/mods/21497
MCM Booster https://www.nexusmods.com/fallout4/mods/56997
High FPS Physics Fix https://www.nexusmods.com/fallout4/mods/44798
Sprint Stuttering Fix https://www.nexusmods.com/fallout4/mods/47760
Weapons Debris Fix https://www.nexusmods.com/fallout4/mods/48078
No Aggro Impact Landing https://www.nexusmods.com/fallout4/mods/9019
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Quality of Life
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Extended Dialogue Interface https://www.nexusmods.com/fallout4/mods/27216
Crafting Highlight Fix https://www.nexusmods.com/fallout4/mods/27479
Faster Terminal Displays https://www.nexusmods.com/fallout4/mods/937
Faster Workshop https://www.nexusmods.com/fallout4/mods/35382
Raw Input https://www.nexusmods.com/fallout4/mods/27019
FOV Slider https://www.nexusmods.com/fallout4/mods/36768
Realistic Ragdoll Force https://www.nexusmods.com/fallout4/mods/5149
FallUI HUD https://www.nexusmods.com/fallout4/mods/51813
FallUI Confirm Boxes https://www.nexusmods.com/fallout4/mods/48958
FallUI Inventory https://www.nexusmods.com/fallout4/mods/48758
FallUI Map https://www.nexusmods.com/fallout4/mods/49920
FallUI Sleep and Wait https://www.nexusmods.com/fallout4/mods/49070
FallUI Workbench https://www.nexusmods.com/fallout4/mods/49300
FallUI Icon Library https://www.nexusmods.com/fallout4/mods/60579
FallUI Item Sorter https://www.nexusmods.com/fallout4/mods/60580
Complex Item Sorter https://www.nexusmods.com/fallout4/mods/48826
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Immersiveness
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Automatic Lowered Weapons https://www.nexusmods.com/fallout4/mods/20093
Classic Holstered Weapons System https://www.nexusmods.com/fallout4/mods/46101
Tactical Reload https://www.nexusmods.com/fallout4/mods/49444
Immersive Animation Framework https://www.nexusmods.com/fallout4/mods/50555
Settler and Companion Dialogue Overhaul https://www.nexusmods.com/fallout4/mods/41785
Player Comments and Headtracking https://www.nexusmods.com/fallout4/mods/22166
First-Person Running with Hands https://www.nexusmods.com/fallout4/mods/62240
First-Person Swimming Anims https://www.nexusmods.com/fallout4/mods/62123
Immersive Vendors https://www.nexusmods.com/fallout4/mods/10039
NPC Drinking Fix https://www.nexusmods.com/fallout4/mods/53980
Flowing Rivers https://www.nexusmods.com/fallout4/mods/58035
Hats with Hair https://www.nexusmods.com/fallout4/mods/42207
Combat Helmet Illumination https://www.nexusmods.com/fallout4/mods/7198
Synth Helmet Light https://www.nexusmods.com/fallout4/mods/34832
Marine Armor Helmet Light https://www.nexusmods.com/fallout4/mods/34724
Longer Distance Pipboy and Spotlights https://www.nexusmods.com/fallout4/mods/1790
Durable Vertibirds https://www.nexusmods.com/fallout4/mods/2857
Lootable Vertibirds https://www.nexusmods.com/fallout4/mods/46217
Stimpak Friendly NPCs https://www.nexusmods.com/fallout4/mods/51777
Player Curses At Enemies on Crits https://www.nexusmods.com/fallout4/mods/48814
Player Shouts During Throwing Grenade https://www.nexusmods.com/fallout4/mods/48503
Player Curses During Lockpicking https://www.nexusmods.com/fallout4/mods/48771
Player Humming During Crafting https://www.nexusmods.com/fallout4/mods/48786
Gun Smoke https://www.nexusmods.com/fallout4/mods/20872
Shell Rain https://www.nexusmods.com/fallout4/mods/870
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Visual and Audio Enhancements
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Vivid Fallout https://www.nexusmods.com/fallout4/mods/25714
Enhanced Lights and FX https://www.nexusmods.com/fallout4/mods/13596
Enhanced Color Correction https://www.nexusmods.com/fallout4/mods/5060
Interiors Enhanced https://www.nexusmods.com/fallout4/mods/8768
Reverb and Ambience Overhaul https://www.nexusmods.com/fallout4/mods/10189
Project Reality Footsteps https://www.nexusmods.com/fallout4/mods/35904
Fixed Alpha Maps https://www.nexusmods.com/fallout4/mods/28974
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Extra functions/Game changing/Cheaty
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Everyone's Best Friend https://www.nexusmods.com/fallout4/mods/13459
Longer Power Lines https://www.nexusmods.com/fallout4/mods/2241
Better Warning for Settlement Raids https://www.nexusmods.com/fallout4/mods/4106
Keep Radiants in the Commonwealth https://www.nexusmods.com/fallout4/mods/56089
Looks Mirror https://www.nexusmods.com/fallout4/mods/13627
Visible Companion Affinity https://www.nexusmods.com/fallout4/mods/10660
Gambit77's Armorsmith Extended: opens up a L O T of workbench options for nearly every piece of wearable gear, makes your armor (and the armored clothes you wear under it!) much stronger.
https://www.nexusmods.com/fallout4/mods/2228
SKKmods Nuclear Winter Mobility Mutations: chem bench craftable, run speed, jump height, no taking any fall damage. Mix and match, then craft the Boring Person Who Hates Fun Serum (Mutation Remover Serum) to take them off.
https://www.nexusmods.com/fallout4/mods/52049
DegenerateDak's Attachment Pack: very worthwhile, expands weapons a LOT. Almost any mod from DegenerateDak is great, from early- to end-game weapons through expanded crafting. I'm not gonna list other mods of theirs I use, go catalog shopping when you get bored. ^^
https://www.nexusmods.com/fallout4/mods/76924
DOOMBASED's DOOMBASED Weapons Merged (Weapon Pack): has a lot of DOOMBASED's individual-release guns, adds them to the world as loot, vendor, etc. Some are weak and some are strong, and at the very least you won't spend the game looking at the same 8 or 9 guns. :D
https://www.nexusmods.com/fallout4/mods/16387
MrTroubleMaker's Laser and Plasma Weapon Power Mods and Suppressors: makes them worth using. :D Adds a bunch of workbench components, really nice. :D
https://www.nexusmods.com/fallout4/mods/18826
turkbuster's M72 Gauss Rifle - Horizon: Roughly half the damage of the vanilla Gauss rifle, but much more functional as an assault weapon (and not an autocannon). With enough ammo it can replace your assault rifle. :D
https://www.nexusmods.com/fallout4/mods/64701
The6thMessenger's Objective Rifle (OICW): Great assault rifle. :D It has a ton of workbench components including some that add bleed damage (without needing the Legendary effect!) and is good as an assault rifle or a sniper rifle. =^_^=
https://www.nexusmods.com/fallout4/mods/78797
jic you're unfamiliar with mods (this took me forever to figure out) when you're installing them with Vortex you'll sometimes get an error message about two mods containing some of the same files, and then it'll ask you what order you want to load them in. The LAST one--the most "after"--will take priority. So if I install ExampleMod and then ExampleModUpdate, I want the update to load after the base mod so the changes from the newer mod take priority. :)
And for some reason (I know nothing about programming) there's some sort of limit or performance thing or I don't know what, but if you have the options for a "loose files version" of a mod, use that because it doesn't count against the limit. Or however it works. :P
I haven't used any other mod managers but I assume it's the same.
Armorsmith Extended & AWKCR is certainly not the best nowadays but still many mods and installations rely on it.
No mods are "must have" for a first play through. You should play once vanilla then figure out what you like or not and figure out mods from there.
Any and all mods that get recommend are completely subjective and may be completely useless or irrelevant to you and could possibly change the game in such a way as to make it into something you will end up not liking at all.
Eh. Load accelerator is nice to have.
But as a general thing, It's better to play once basically vanilla before piling on a whole mess of random, game altering mods without knowing if you would even like or need them to start with.
My Commodore 64 could load faster than that on a bad day.
I created a collection of 19 mods that I would consider to be "must haves" for a first playthrough.
They do not alter the basic gameplay in any way other than the overall feel and function of the game.
https://www.nexusmods.com/games/fallout4/collections/txgd0g
Play the game for a bit first. Get through the intro and into Sanctuary at least before adding any mods.
I could also recommend some of the same immersive mods as globefish23 listed further up as they don't really change anything as far as actual gameplay goes.
Settler and Companion Dialogue Overhaul https://www.nexusmods.com/fallout4/mods/41785
Player Comments and Headtracking
https://www.nexusmods.com/fallout4/mods/22166
Player Curses During Lockpicking
https://www.nexusmods.com/fallout4/mods/48771
Player Humming During Crafting
https://www.nexusmods.com/fallout4/mods/48786
Idle Hands
https://www.nexusmods.com/fallout4/mods/6113
Realistic Conversations
https://www.nexusmods.com/fallout4/mods/32514
I also use these on every playthrough. They do change the base gameplay a bit but I personally can't play without them.
Everyone's Best Friend
https://www.nexusmods.com/fallout4/mods/13459
Pet, feed, call Dogmeat
https://www.nexusmods.com/fallout4/mods/15565
No more dead dogs
https://www.nexusmods.com/fallout4/mods/19754
Immortal cats and the optional cat meat to cat food
https://www.nexusmods.com/fallout4/mods/3081