Fallout 4

Fallout 4

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Devastator May 18, 2020 @ 5:57am
Face replacers not working for Maxson
He always has his normal face no matter what. I tried to console "resurrect" him, tried SLMing him but every time I take the beard away it changes nothing. I edited his eyes and they went back to default while I was looking at his eyebrows. Anyone experience this and know a fix?

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 DLCUltraHighResolution.esm
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18 12 SimSettlements.esm
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254 FE 46 HeavyIncineratorProjectile.esl
254 FE 47 AKWCR - HellfireArmor Patch.esl
254 FE 48 SimSettlements_IDEKsLogisticsStation.esl
254 FE 49 SimSettlements_Patch_Nukaworld.esl
20 14 TrueStormsFO4.esm
21 15 Rusty Face Fix.esp
22 16 keke-bu Maxson.642B8_1.0.0.esp
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25 19 Better Locational Damage.esp
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30 1e Better VATS - 0.75.esp
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39 27 Be Exceptional - Uninstall.esp
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97 61 BLD - AI Tweaks.esp
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254 FE 4f Better Locational Damage - Robot Edition.esp
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100 64 CriticalHitsOutsideofVATS.esp
101 65 Headshots.esp
102 66 AWKCR-WA CC Patch.esp
103 67 Inst_Exoskeleton_R-20.esp
104 68 XP From Companion Kills.esp
105 69 Enclave Red Pipboy.esp
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107 6b ExcavatorPA.esp
HBT - Weaponsmith Extended.esp
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119 77 AranLaserCarbine.esp
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128 80 LooksMenu Customization Compendium.esp
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131 83 More Where That Came From Diamond City.esp
132 84 MacDreamy v0.3.esp
133 85 SilentProtagonist.esp
134 86 SSEX.esp
135 87 McMillanCS5.esp
136 88 MoreEnemies.esp
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139 8b FO4LaserBolts.esp
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141 8d MNO-LeverGuns.esp
142 8e MNO-UnoctRangers.esp
143 8f Nuka Quantum Grenade Radius Fix plus Knockdown.esp
144 90 AzarPonytailHairstyles.esp
145 91 Railroadheavy.esp
146 92 Rebalanced Power Food Water.esp
147 93 SettlementMenuManager.esp
148 94 SimSettlements_MegaPack_YearThree.esp
254 FE 50 SimSettlements_XPAC_RiseOfTheCommonwealth.esp
149 95 Snappy_DLC03.esp
150 96 The Eyes Of Beauty.esp
151 97 TrueStormsFO4-FarHarbor.esp
152 98 TrueStormsFO4-NukaWorld-FH-Compat.esp
153 99 SpotlightFix-150-Shadow.esp
154 9a Tattoo no beard.esp
155 9b TrueStormsFO4-FarHarborExtraRads.esp
156 9c 3dscopes-replacer-classicsniper.esp
157 9d TrueStormsFO4-GlowingSeaExtraRads.esp
158 9e 3dscopes-replacer-servicerifle.esp
159 9f 3dscopes-replacer.esp
160 a0 3dscopes-ru556.esp
161 a1 MiscHairstyle.esp
162 a2 Tri-Companion AIO.esp
163 a3 MJC_RO_SSCon_MergePatch.esp
164 a4 Armorsmith Extended.esp
165 a5 ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp
166 a6 Classic Combat Armor.esp
167 a7 Mercenary.esp
168 a8 Mercenary_TexEdits.esp
169 a9 Unique NPCs.esp
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171 ab Unique NPCs - BLD.esp
172 ac Unique NPCs_Red Rocket Settlements.esp
173 ad Brotherhood Power Armor Overhaul.esp
174 ae BetterSettlers.esp
175 af Leaders Of The Commonwealth.esp
176 b0 BetterSettlersCleanFacePack.esp
177 b1 BetterSettlersCCAPack2.0.esp
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180 b4 Unique NPCs - Creatures and Monsters.esp
181 b5 Unique NPCs - Creatures and Monsters - AE & VIS-G Patch.esp
182 b6 Unique NPC - Item Sorting Patch.esp
183 b7 SuperMutantRedux.esp
254 FE 51 SuperMutantRedux VIS Patch.esp
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185 b9 SMR_MutationClub_Strong_Nightkin.esp
186 ba SuperMutantRedux_ArmorSmithExtended.esp
187 bb SuperMutantRedux_VIS-G_Patch.esp
SuperMutantRedux_WeaponsmithExtended_Patch.esp
188 bc EnhancedLightsandFX.esp
189 bd StartMeUp.esp
190 be StartMeUpFarHarborPatch.esp
191 bf StartMeUpNukaWorldPatch.esp
192 c0 StartMeUp VIS.esp
254 FE 52 Bashed Patch, 0.esp
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Showing 1-1 of 1 comments
kdodds May 18, 2020 @ 6:03am 
Whatever mod is changing Maxson, move it to the bottom of your LO, right before your Bashed Patch. If this works, there's another mod in between that's re-introducing the default Maxson. The special NPC characters are actually copied looks from a default in the game's master file. So if it just changes the character record, and not the master record, it will continually restore the NPC. Merged Patch should fix this, or at least add a record you can modify to your needs. That is, if this is the issue.
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Showing 1-1 of 1 comments
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Date Posted: May 18, 2020 @ 5:57am
Posts: 1